Wesnoth 1.13 Add-ons List
To install add-ons using the in-game client, choose “Add-ons” from the main menu, and click “Connect” to connect to the add-ons server. Pick the add-on you want to install from the list and click “OK” — the download will commence immediately and the add-on will be automatically installed once finished. Bear in mind that not all add-ons are singleplayer campaigns!
If you really need or would prefer to download add-ons from this web page instead of using the built-in client, use a compatible program to uncompress the full contents of the tar.bz2
file — including the subfolder named after the add-on — to the data/add-ons/
folder in your game’s user data folder. The add-on will be recognized next time you launch Wesnoth or press F5 on the main menu.
Tip: Hover over the type field to see an explanation of the add-on type and over an icon to see a description for the add-on.
Type | Icon | Addon | Size | Traffic | Date | Translations |
---|---|---|---|---|---|---|
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Pick your recruits. No preparation turn For wesnoth 1.13.8+dev and later. On older wesnoth 1.13 versions the recruitment choose dialog might appear delayed for other players. For wesnoths versions older then 1.13.7 please download the version from the 1.12 addon server. All players pick their recruits immediately after the game begins so no preperation turn is needed. This makes it compatible with scenarios and campaigns that use turn based events |
Pick your recruits. No preparation turn
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Pick your recruits. No preparation turn |
184950.02 MiB | 558 down 4 up |
1497448659Jun 14 2017 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Scenario with robots You play with robots you can create with several components. 1 scenario, some animations are missing. Now also contains an mp era 'Era with robots' that allows you to play with robots faction against other humans playing robot faction |
Scenario with robots
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Scenario with robots |
10254750.98 MiB | 641 down 7 up |
1481489137Dec 11 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Era of Chaos A multiplayer era containing 10 post-fall factions, known from campaigns such as ‘Under the Burning Suns’, ‘Invasion from the Unknown’ and ‘After the Storm’. |
The Era of Chaos
Download
The Era of Chaos |
55343775.28 MiB | 2418 down 3 up |
1468700022Jul 16 2016 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Silly AI Example Add a fancy custom feature 'spearman archons' which adds a wml menu item so that adjacent spearmen merge into one unit. It also adds some lua code so that the AI can and does use the archon ability. This is meant as an example about how to enable the AI to use custom UMC features, by making external candidate actions which plug into the default AI. |
Silly AI Example
Download
Silly AI Example |
82180.01 MiB | 542 down 1 up |
1429265585Apr 17 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 1 This add-on contains non-mainline music that can be used by add-on authors. All music is taken from the Wesnoth music creation thread on the forums. Uploaded by Pentarctagon. |
UMC Music Book 1
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UMC Music Book 1 |
3688549335.18 MiB | 611 down 1 up |
1429339578Apr 18 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 2 This add-on contains non-mainline music that can be used by add-on authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 2
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UMC Music Book 2 |
4060611238.73 MiB | 371 down 2 up |
1460227806Apr 09 2016 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 3 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 3
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UMC Music Book 3 |
4267726140.70 MiB | 344 down 1 up |
1429339762Apr 18 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 4 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 4
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UMC Music Book 4 |
3924328737.43 MiB | 329 down 1 up |
1429339986Apr 18 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 5 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 5
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UMC Music Book 5 |
4329557041.29 MiB | 337 down 1 up |
1429340035Apr 18 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 6 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-n server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 6
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UMC Music Book 6 |
4244047640.47 MiB | 321 down 1 up |
1429340077Apr 18 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 7 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 7
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UMC Music Book 7 |
4338122141.37 MiB | 330 down 1 up |
1429340123Apr 18 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 8 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 8
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UMC Music Book 8 |
4403004141.99 MiB | 335 down 1 up |
1429340168Apr 18 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 9 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 9
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UMC Music Book 9 |
3609971134.43 MiB | 332 down 1 up |
1429340274Apr 18 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 10 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 10
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UMC Music Book 10 |
3636075434.68 MiB | 377 down 1 up |
1429340311Apr 18 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 11 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 11
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UMC Music Book 11 |
4709186744.91 MiB | 378 down 1 up |
1429340368Apr 18 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 12 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 12
Forum topic
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UMC Music Book 12 |
1465820013.98 MiB | 346 down 1 up |
1429340391Apr 18 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
West's Chronicles I This add-on contains the first CD available for download from West's Jamendo page and can be used by add-on authors. Uploaded by Pentarctagon. |
West's Chronicles I
Forum topic
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West's Chronicles I |
3570450034.05 MiB | 495 down 1 up |
1429340427Apr 18 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
West's Chronicles II This add-on contains the second CD available for download from West's Jamendo page and can be used by add-on authors. Uploaded by Pentarctagon. |
West's Chronicles II
Forum topic
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West's Chronicles II |
2543708024.26 MiB | 446 down 1 up |
1429340457Apr 18 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Proximity The strategy game 'Proximity' by Brian Cable turned into a Wesnoth scenario. |
Proximity
Download
Proximity |
113310.01 MiB | 609 down 1 up |
1429513225Apr 20 2015 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
XP Modification This addon provides rightclick menu that allows you to spend unit experience for upgrades. Costs can be changed during game creation, and by default are: * 6 xp for 4 health * 10 xp for 1 movement (for the next turn and all subsequent) * 16 xp for 1 additional damage (for each weapon) * 56 xp for 1 additional strikes (for each weapon) You may locally change slider ranges without any out of sync problems. XP Modification is continuation of XP Era from wesnoth 1.10, based on work by Dovolente, itota and Nosmos. |
XP Modification
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XP Modification |
100070.01 MiB | 958 down 4 up |
1509888003Nov 05 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
End of the Legion Join Aetheonnyn and Bluraecyn as they lead the Dark Legion into battle against the Alliance of Light. (Intermediate Level, 2 out of ~18 Playable Scenarios complete) |
End of the Legion
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End of the Legion |
4104200.39 MiB | 1851 down 1 up |
1429740173Apr 22 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
A New Land Era An Era that uses the macros from the mainline scenario A New Land made by Bob_The_Mighty, and puts them into an Era, with more factions. Also includes a mostly functioning SP/MP modification that allows any lvl 0 to build as in ANL. |
A New Land Era
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A New Land Era |
20204361.93 MiB | 1891 down 9 up |
1520379534Mar 06 2018 | de |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Standalone Faction - Halflings Customized version of the Halflings from Grafted Era. Have fun! |
Standalone Faction - Halflings
Download
Standalone Faction - Halflings |
2304300.22 MiB | 820 down 5 up |
1430501255May 01 2015 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Terrain Pack Currently it contains the custom terrains in Archaic Resources, IftU/AtS and Strategic Map. There are example maps in the add-on folder to show what terrains are available. To use the terrains in your add-ons, simply put them onto your maps through editor, and include '{~add-ons/UMC_Terrain_Pack/load_UTP.cfg}' in '_main.cfg' files. |
UMC Terrain Pack
Forum topic
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UMC Terrain Pack |
101532489.68 MiB | 594 down 3 up |
1436365843Jul 08 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Water Era Hi! My name is franz. I'd like to introduce my add-on. It's a multiplayer era called Water Era. Here's a short story of this era. After ages of great wars and collapse of civilization of Wesnoth, a horrifying cataclysm has came. A huge asteroid has fallen on this land and bring an earthquake. After this a great wave has flooded almost the whole continent. Only few survived and now they must fight for their lifes... This era has 7 factions: Nagas, Mermans, People, Water Elves, Brungar , Pirates and Sea Monsters. |
Water Era
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Water Era |
67713376.46 MiB | 801 down 14 up |
1514151419Dec 24 2017 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Inannas Collection 2p - Microcave - a very very small Map :) 2p - Nanoworld - a Map smaller as Microcave :) :) 4p - East West Pass - Small map for the entertaining battle 4p - Faerie Theme - a very small map 6p - Fortification - Almost everything still only fortifications 6p - Oasis in freeze - A very long winter in Oasis 6p - Twister Desert - A long battle for the Oasis |
Inannas Collection
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Inannas Collection |
196860.02 MiB | 729 down 1 up |
1434005840Jun 11 2015 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Valley of the Ancients A collection of competive scenarios. * Valley of the Ancients: MP competive campaign for 2 players. (6 scenarios) * Outbreak: a 3 player survival against an onslaught of ever mutating zombies. * Kill the Virgins: survival for 1-4 players. * Pits of Despair: 3p competive survival. * Rotating War: 3 and 6 player versions of a map which rotates clockwise. * Reversi: the classical board game for one or two players (also known as Othello) * Race for Dimaga Beach: competive racing scenario for two players |
Valley of the Ancients
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Valley of the Ancients |
802410.08 MiB | 811 down 3 up |
1457300495Mar 06 2016 | pt |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Return from Captivity A multiplayer campaign (11 scenarios) for 2 cooperative players. Bring home the elves and dwarves from Aeternum, the famous troll prison. |
Return from Captivity
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Return from Captivity |
14929351.42 MiB | 1081 down 4 up |
1492953890Apr 23 2017 | de, pt |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Saving Elensefar Elensefar has been overrun by orcs, now you had to gather an army to sucessfull retake it. Non-linear seafaring campaign — small armies, tiny maps and refreshing new game mechanics. Intermediate Level, 22 optional scenarios (about 12 to play) |
Saving Elensefar
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Saving Elensefar |
20301401.94 MiB | 1773 down 2 up |
1435925709Jul 03 2015 | ca, cs, de, fr, hu, it, la, pt, pt_BR, sv |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Three Elves three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion? (Novice level, 8 scenarios) UMC_Music_Book_1-8 not required but nice to have |
The Three Elves
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The Three Elves |
5358600.51 MiB | 1637 down 2 up |
1450902886Dec 23 2015 | de, pt, ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Extended Armies Era The purpose of this add-on is to extend each fraction with units they don't have in the standard era's; example, dwarves don't have a mage or healer in the standard era's, now they have in these extended era's. Basically, it are the default Wesnoth armies, but with additions, and a very small amount of edits, to keep it balanced. Also, in this add-on are additional maps for hours of gaming fun. More information can be found on http://forums.wesnoth.org/viewtopic.php?f=19&t=37358 |
Extended Armies Era
Download
Extended Armies Era |
45918954.38 MiB | 973 down 4 up |
1468746432Jul 17 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Black Tide MP Faction Adds the Black Tide faction, an allegiance of outlaws and dissenters centered on the holdouts at the Three Sisters. With a core chaotic land force lacking in range, the presence of powerful lawful ranged units restricted to the water makes securing aquatic channels vital. Does not alter any existing factions (though existing units for the faction are slightly altered for promotion paths). By default includes the Khalifate in its appropriate MP eras. Comprised of all units in the base game that are not in an existing faction, with the exception of the dragons, peasants, and the level 4 and 5 units that aren't easily fit into a faction. Somehow this manages to coalesce into something slightly pirate-themed and sort of balanced to the other factions! |
Black Tide MP Faction
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Black Tide MP Faction |
93970.01 MiB | 888 down 10 up |
1489707257Mar 16 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Flight to Freedom Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery. This classic campaign is back for BFW 1.13! (Expert level, 20 scenarios) |
Flight to Freedom
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Flight to Freedom |
2301708521.95 MiB | 1972 down 2 up |
1444147246Oct 06 2015 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A new Home 6/8 Playable Szenarios (Scenario 4, 5 & 7 are not complete. Scenario 8 is missing, but we're working on it!) Co-Workers: Alresu Artwork: Core | Various | Bitron |
A new Home
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A new Home |
57731525.51 MiB | 2519 down 13 up |
1454747035Feb 06 2016 | de |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Survival Fusion 2.0 Fuse units together in this Survival to get stronger units. Survive the waves of units and enhance your units in preparation of the final showdown with your adversaries. |
Survival Fusion 2.0
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Survival Fusion 2.0 |
49350.00 MiB | 723 down 1 up |
1447594563Nov 15 2015 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Grafted Era A set of stand-alone factions designed to be used together with the Default Era, bundled in a single Era for convenience. By default, matches between the non-Default factions are disabled. Includes in-game setting to exclude any unwanted factions from use. Currently contains these factions: Nightmares of Meloen Halflings (hobbits) Darklands |
Grafted Era
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Grafted Era |
57991285.53 MiB | 749 down 4 up |
1510346488Nov 10 2017 | de, fr, it, pl |
other | Simple Hot Keys Simple keyboard shortcuts. Common commands are mapped to individual keys on the keyboard without the use of modifier keys. |
Simple Hot Keys
Forum topic
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Simple Hot Keys |
76010.01 MiB | 334 down 1 up |
1451708745Jan 02 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Archaic Era The central factions of this era consist of Northern Orcs, Despair, Khthon, and Ukians, as well as the default Undead and default Loyalists. The extended version includes Primeval, South-Seas, Menagerie, and Phantom factions, which are less balanced, and shall always be. Partially animated. Somewhat balanced, at least for the central factions. Needed for BMR & Trinity campaigns, for which these factions play the dominant role. |
Archaic Era
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Archaic Era |
1987290618.95 MiB | 2818 down 19 up |
1515378512Jan 08 2018 | fr, hu, it, ja |
other | Archaic Resources Various resources used in SP campaigns Bad_Moon_Rising and Trinity |
Archaic Resources
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Archaic Resources |
1634616515.59 MiB | 2267 down 14 up |
1515851740Jan 13 2018 | |
other | Archaic Sounds Sound and Music resources used in Archaic_Era, Bad_Moon_Rising, Trinity, and Tales_of_the_Setting_Sun |
Archaic Sounds
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Archaic Sounds |
2282895421.77 MiB | 2166 down 1 up |
1451881679Jan 04 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Bad Moon Rising An expedition to gather treasure from the cold north sets off compounding disaster. SP Campaign with some RPG elements in Parts 2 and 3. (+20 scenarios - Requires 'Archaic Era' and 'Archaic Resources' add-ons) - Has some issues when run at 800 X 600 resolution. The state of some translations is questionable. NOTE: This campaign is broken by at least one bug in BfW 1.13.8, but it should work if you download the add-on Lua Fixes) |
Bad Moon Rising
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Bad Moon Rising |
2341394922.33 MiB | 2270 down 19 up |
1507508547Oct 09 2017 | fr, hu, it, tr |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Rush Mode Units can move and attack on the same turn they have been recruited if enabled. This should work with most eras. |
Rush Mode
Download
Rush Mode |
74810.01 MiB | 318 down 3 up |
1458420416Mar 19 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Heroic Leaders If this mod is on, then leaders become uber versions of that unit as if had traits Strong, Dextrous, Resilient, Intelligent and Quick all at once. |
Heroic Leaders
Download
Heroic Leaders |
78300.01 MiB | 680 down 1 up |
1456935033Mar 02 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Loyalist Thieves This addon allows Loyalist player to recruit Thief unit in addition to the recruit list. works only for default era. |
Loyalist Thieves
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Loyalist Thieves |
76580.01 MiB | 366 down 1 up |
1456935066Mar 02 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Recruitable Scouts This addon allows Knalgan player to recruit Scout units in addition to the recruit list. works only for default era. |
Recruitable Scouts
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Recruitable Scouts |
76200.01 MiB | 405 down 1 up |
1456935090Mar 02 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Recruitable Ogres This addon allows Loyalist player to recruit Ogre units in addition to the recruit list, also adds an level 3 advancement for the Ogre called Giant Ogre. works only for the default ogre units. |
Recruitable Ogres
Download
Recruitable Ogres |
381460.04 MiB | 425 down 3 up |
1457355853Mar 07 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Man-at-Arms for Loyalist If this mod is on, then Loyalists get an extra unit called Man-at-Arms who functions like an level 1 swordsman that can level into Swordsman and Lieutenant, Spearman does not level into Swordsman then, only into Pikeman or Javelineer. version 1.0 by Eagle XI |
Man-at-Arms for Loyalist
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Man-at-Arms for Loyalist |
477720.05 MiB | 452 down 2 up |
1456945719Mar 02 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Turn 1 Immobilizer The leader unit too cannot move at first turn if enabled. This should work with most eras. |
Turn 1 Immobilizer
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Turn 1 Immobilizer |
75660.01 MiB | 253 down 1 up |
1456951098Mar 02 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Free XP Mod If used, then every unit gains XP at end of their side's turn for simply staying alive. Now with an slider ranging beteen 1-10 |
Free XP Mod
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Free XP Mod |
76260.01 MiB | 585 down 3 up |
1457013267Mar 03 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Zombie Randomizer If used, then recruited Walking Corpse units come as an random variation each time. Experimented only with default era zombies, may or not work with other eras. |
Zombie Randomizer
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Zombie Randomizer |
75990.01 MiB | 436 down 1 up |
1457109277Mar 04 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Kill Bounty If this mod is on, then your units earn random 1-6 gold per kill for your side. |
Kill Bounty
Download
Kill Bounty |
75540.01 MiB | 499 down 2 up |
1458420397Mar 19 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Units always hit When this mod is enabled, any unit hits any other with 100%, at all times ! Should work with most eras. Id like to end this description with my favorite quote of Minsc: 'Hamsters and rangers everywhere, rejoice!' |
Units always hit
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Units always hit |
79930.01 MiB | 401 down 1 up |
1457188336Mar 05 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Spoils of War If this mod is on, then whenever an enemy leader is killed, owner of killing unit gets dead side's remaining gold. |
Spoils of War
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Spoils of War |
77870.01 MiB | 420 down 3 up |
1458420407Mar 19 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Woses with Traits If this mod is on, then Wose units can get one of Strong, Resilient or Healthy traits. |
Woses with Traits
Download
Woses with Traits |
77990.01 MiB | 419 down 1 up |
1457355795Mar 07 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Advance on Kill Mod If this mod is on, then attacker must take defender's hex upon kill. Works only at offense and only for melee attackers, giving ranged attacks another advantage. |
Advance on Kill Mod
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Advance on Kill Mod |
76320.01 MiB | 569 down 1 up |
1457548741Mar 09 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
For Power Sometimes the fate has a quite interesting sense of humor. Some people wish to be good but it has something different prepared for them. It was also the case of a young mage Clare from the Northlands. She only wanted to protect her home village from the still more aggressive orcs but just one event completely changed her whole life. It has become very thrilling and much longer but everything has its price. She had to do many a thing what she did not like. Watch with your own eyes what happened and how she dealt with it. Watch her path to power but also her descent. work in progress (chapters 1 to 5 are completed, some scenarios from chapter 6 are present) feedback thread: r.wesnoth.org/t37806 git repository: https://github.com/konecnyjakub/For_Power |
For Power
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For Power |
11870291.13 MiB | 1271 down 6 up |
1509620737Nov 02 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Shadow of Death Beta version of campaign within the Silver Age Project (2nd scenario added). If you want to play with music, you should download ''The Shadow of Death music'' add-on of 1.1.0+ version. It's optionally, so campaign will work even without it. |
The Shadow of Death
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The Shadow of Death |
84898448.10 MiB | 1409 down 16 up |
1479471488Nov 18 2016 | ru |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Shadow of Death music Soundtrack for ''The Shadow of Death'' add-on |
The Shadow of Death music
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The Shadow of Death music |
6135245458.51 MiB | 536 down 2 up |
1463294275May 15 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Oten's Bounty Hunter In a conflicted world there are always those willing to pay handsomely for the premature demise of others. The bounty reward is roughly based on the victim's level but you can scale up or down the rewards. This mod simply provides more gameplay options it's your choice to choose how under/overpowered it will make the game feel. Click Default for the normal game settings (mod essentially off). version 1.0.0 by Otengam. Thanks to Eagle 11 whose code I learned from. |
Oten's Bounty Hunter
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Oten's Bounty Hunter |
81100.01 MiB | 333 down 2 up |
1461598736Apr 25 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Oten's Disavow Your services are no longer required. Recruited and recalled units can be dismissed to better manage your gold per turn and deny enemies. Choose to provide a severance package or require contractual payment for early retirement of units. This mod simply provides more gameplay options it's your choice to choose how under/overpowered it will make the game feel. Click Default for the normal game settings (mod essentially off). version 1.0.3 by Otengam. |
Oten's Disavow
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Oten's Disavow |
86430.01 MiB | 300 down 3 up |
1461672028Apr 26 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Oten's Terms of Surrender Determine what the terms of surrender are whenever a leader is killed. Decide if: *Defeated enemies surrender all their gold (and whether it should be shared) *Gain village(s) from the defeated leader (and choose to share with allies) *Defeated units swear alliegance to the victor's team This mod simply provides more gameplay options it's your choice to choose how under/overpowered it will make the game feel. Click Default for the normal game settings (mod essentially off). version 1.0.1 by Otengam. Thanks to Eagle 11 whose code I learned from. |
Oten's Terms of Surrender
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Oten's Terms of Surrender |
94480.01 MiB | 352 down 2 up |
1462396325May 04 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Oten's XP Control Decide the intelligence of your units. *Units can gain (or lose) experience per turn *Upon killing an enemy unit choose to gain experience or become traumatised enough to lose it *Choose how much XP witnesses to a death gain (or lose) and the probability This mod simply provides more gameplay options it's your choice to choose how under/overpowered it will make the game feel. Click Default for the normal game settings (mod essentially off). version 1.0.2 by Otengam. Thanks to Eagle XI whose code I learned from. |
Oten's XP Control
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Oten's XP Control |
82660.01 MiB | 349 down 3 up |
1462396333May 04 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Oten's Commerce Guilds Money makes the world go round. *Pay the commerce guilds to discretely transfer funds to other leaders. *Pay the commerce guilds to arrange ownership change of your villages. *Accrue daily/turn-based interest. 6 turns = 1 day. Interest is collected based on the treasury at that specific turn. Collecting interest (more than 0%) will greatly weaken negative gold per turn. This mod simply provides more gameplay options it's your choice to choose how under/overpowered it will make the game feel. Click Default for the normal game settings (mod essentially off). version 1.0.3 by Otengam. Thanks to Pentarctagon whose code I learned from. |
Oten's Commerce Guilds
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Oten's Commerce Guilds |
91850.01 MiB | 327 down 5 up |
1462396297May 04 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Legend of the Invincibles Sometimes, people don't embrace the tempting powers of darkness because of desires to rule, but merely for survival. Can the dark powers be used to fight against dark schemes with no limits or will they eventually corrupt its users? A massive 200 scenarios long campaign divided into 2 parts, each of them consisting of five substories. The chapters offer a varied character development and changing strategies throughout. Although preserving the traditional Wesnoth gameplay, there are also many powerful items to collect, as well as a level-up system for all units that goes beyond the L3 limit. Your recalls will be all the more unique and fun to use due to the many power-ups obtained throughout this campaign. Also contains two coop multiplayer scenarios related to the campaign. The campaign has two spin-offs, 'The Beautiful Child' and 'Affably Evil'. The campaign 'Kill the King' is also related. |
Legend of the Invincibles
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Legend of the Invincibles |
1354525612.92 MiB | 3005 down 5 up |
1514195799Dec 25 2017 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Myths This is an MP era which contains seven factions not found in default. Featuring Vampires, Devlings, Celestials, Elementals, The Warg, Therians and Windsongs. Can be played alongside the default factions. With Count Kromire and War of the Dragon (seperate add-ons) exist two single player stories. There exists also a mappack. |
Era of Myths
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Era of Myths |
52008314.96 MiB | 1538 down 6 up |
1485364665Jan 25 2017 | de, la |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Era of Myths Mappack Maps designed for the Era of Myths, but they work fine with default, too. |
Era of Myths Mappack
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Era of Myths Mappack |
162260.02 MiB | 624 down 1 up |
1467219241Jun 29 2016 | de |
other | Generic Animations Replaces all unit sprite animations with procedural effects, to provide more consistent unit visuals. |
Generic Animations
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Generic Animations |
255980.02 MiB | 455 down 1 up |
1467372298Jul 01 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Silver Age Era Balanced era with unique units and graphics, which reflects the development of the Great Continent's nations after the end of the Eastern Invasion and the beginning of the Silver Age. With the introduction of new abilities, gameplay built on the interaction of units with each other. Suitable for PvP and as a basis for your add-ons based on the events between 650 and 1000 YW. Currently three out of eight scheduled factions are finished. |
The Silver Age Era
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The Silver Age Era |
1115159910.63 MiB | 1586 down 35 up |
1520162852Mar 04 2018 | ru |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Shadowborn This add-on features a new, innovative faction consisting of 17 units total. Playable both as an expansion of default and as a standalone faction. Warning: Units in this add-on use several unusual abilities, therefore I wouldn't recommed it to beginners. |
Shadowborn
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Shadowborn |
516160.05 MiB | 538 down 3 up |
1470817631Aug 10 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Legends Age of Heroes, one step higher. An era with higher level units: level four leaders, with level one, two, and three units available for recruit. Two versions are provided, Era of Legends & Era of Legends + Khalifate. Not considered balanced. |
Era of Legends
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Era of Legends |
307640.03 MiB | 998 down 2 up |
1496964687Jun 08 2017 | pl, ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Ultimate Random Maps 20 Random Maps for Multiplayer use. Map types are: Archipelago, Barren, Cave, Citadel, Desert, Flood, Forest, Fracture, Frozen, Island, Jungle, Lava, Marsh, Mountains, Ocean, River, Vale, Volcano, Wastes, and Winter. |
Ultimate Random Maps
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Ultimate Random Maps |
194330.02 MiB | 798 down 2 up |
1490837409Mar 30 2017 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Random Campaign A one player multiplayer campaign. Select an era, choose your faction, and lead it to victory against random factions over a series of random maps. (Intermediate level, 7 scenarios.) |
Random Campaign
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Random Campaign |
50677214.83 MiB | 578 down 4 up |
1517874695Feb 05 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Zombies:Introduction A campaign in one map but with 7 different scenarios on it (6 options choice in the first scenario and then one second scenario). Play on the side of a young peasant with a plague staff who dreams to become a lich! Wipe out the enemy that is standing on his way to undead army of arch-lich Mal-Ravanal he wants to join. Recruit various types of zombies of different races to defeat the enemy. |
Zombies:Introduction
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Zombies:Introduction |
18580761.77 MiB | 791 down 2 up |
1488148074Feb 26 2017 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Abyss' Gaze A post-fall campaign made to accompany the 'Era of Chaos'. Uses lore from 'Invasion from the Unknown' and its sequel 'After the Storm', but focuses more on gameplay and RPG elements. Currently very WIP. 2 scenarios completed. |
The Abyss' Gaze
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The Abyss' Gaze |
17555071.67 MiB | 806 down 1 up |
1471541338Aug 18 2016 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Strange Legacy - Trader Strange Legacy: The Orc invasion came without warning and with a brutality that caught the Human Alliance completely off guard and unprepared for. Before the year was over the Orcs controlled half of the Northland. The Winter finally halted their advance. Meh, what's the big deal. I never cared much for politics or policy. But when my uncle was gone, I started into the greatest adventure of my life. This campaign is a classical rpg that offers a variety of options, you will just control one hero and bring him to fortune. You can trade, pickpocket, be a bard, bounty- or treasurehunter, or working as a craftsman selling your goods. You can also run a building and upgrade it or doing random generated missions. There are a lot of ways to make a fortune. But the world around isn't always friendly and it will react on your character level. You might encounter thieves, orcs, bandits or wild animals and therefore you will need a proper equipment to defend yourself. Equip your charcter with: helmets, armors, shoes, shields, instruments, rings, amulets, ranged or meleeweapons or learn more than 80 powerful spells to gain an advantage. Hire one of 35 mercs to defend your load and recall them using your warhorn. Try to conquer an enemy town to gain a constant tax income. Encounter all kind of enemies each on changing maps, according to the terrain - even your ship might be attacked by naga warriors or dangerous pirates. Follow the storyline with 34 missions that will force you to explore the world of Strange legacy. A new amla system will allow you to create a character in the way you like him, allowing you to solve the game differently each time you play and the difficulty is increasing with each level up. For the most recent changes check the forum thread. Equip your uncles house with furniture allowing you to craft weapons, armors and cook food. If you like to have a classic RPG try out the RPG Mode. Have fun! (1.0 decent bug fixes and essential new features 1.01 bugfixes, details see forum 1.02 bandage and junkstore bug fixed) 1.03 spell changes, ability changes, performance upgrades 1.04 repaired outpost scenario, small corrections to the text, you will now not encounter an army, when you are on a mission 1.05 massive performance upgrade, bug fixes: storymission upgrade outpost, snow upgrade of elves can now be found in a workshop, small corrections to the text, embedded encounters and npc movement directly into the scenarios, encounters are now randomevents, intromission changes! 1.06 a slightly more balanced version featuring a dynamic market, a different load upgrade system and a crafting system based on consumables, instead of goods that require space. This update will make trading a little harder and increases the sense of own buildings. 1.07 several bugfixes, randomdungeons integrated, changed starting scenario to reduce redundancy and added a playable tutorial. 1.071 smaller bugfixes concerning helpmenu and loner ability 1.072 bugfixes concerning version 11.7 compatibility 1.08 leaner code of helpmenu, selloption consumables, improved advanced randomdungeons and encounters, heal wound temple option will heal wounded stats, recipes added, seasons added, marketreset repaired) 1.09 smaller bugfixes: fixed several bugs and replacing unnecessary macros for better performance, glas and sand prices repaired, goldgain when ending turn repaired, swampcity added, ratmissions changed, added bridgebuilding mission, added 16 unique mercs, Swampcity Scenario, Infinite Dungeons with Random Places of Interest, higher effect of the level on the game difficulty 1.091 infinite turns in infinite dungeons, tavern upgrade changed, challenges added, randomsummonscroll added, slight text changes, indenting, halos added for loot and points of interest, changes to treasurehunting and randomloot 1.092 repaired: shipencounter bug, sewerage bug, randomspawn id, enemyspellcasting, changes: drunk can be healed by sleeping and by temple curing wounds, added: sage which can identify flask, new graphics for elementals, demon, orcorcunits, spells, added new units: toads from era of magic, Fatalblade, Deathblade, Medusa 1.093 repaired: several bugfixes, changes: cheaper ingredients and improved crafting macro, slight balancing changes, scattered images different obstacles in dungeons and more places of interest, new monsters: mummies,snakes,flies,panther, new consumeables: movementpotions,attackpotions, different new skills requiring exhaustion 1.100 repaired: several bugfixes (last reported see bugfixes), improved cutscences and music, overlay for hero unit (equipped armors,weapons will show - thanks dugi for the better approach), additional storymissions with really hard quests, added consumables: full mana potion, stamina potion, greaterwarhorn, added ability to destroy walls with picks and bombs, added wisp that can have 11 levels and unlocks up to 10 different spells in infinite dungeons, new spells added: Stonebridge, Gap, Earthshaker, Swampcreation, Entrap, Flyswarm, abilities: smash,rangedshot,wound,whirlwind,cripple,netattack 1.101 repaired: several bugfixes, text changes and balancing issues, dynamic market has less effect and it is again a little easier to trade, the level does no longer effect of enemies in an encounter has this caused still winable, but annyoing battles 1.102 repaired: elvenspells in elvencity, capturing towns works again, new spell woodcreation added 1.103 repaired: all transformspell related bugs, swampdungeon and randomdungeon ship bug, boxmission bugs, added: throwaway all goods of a type button 1.104 repaired: several smaller bugs, modified shipupgrades and battles 1.105 new bardspells, changed crafting, changed trading prices, new monsters, repaired: several bugs in all parts of the game 1.1051 repaired stamina related bugs with bards and pickpocket ability, text changes, dogs, price balancing to improve crafting, food and consumables 1.1052 repaired ship menu 1.1053 repaired infinite dungeon issues, improved code and behaviour, grammar fixes 1.11 repaired crafting issues, random dungeon fix, balancing issues, slight performance improvement, new missions and elements 1.12 repaired several issues, balancing, price changes, new elements such as units, negative states, placesofinterest, improvement of cities and maps 1.13 repaired: boarded encounter, armorspecials, pocket thiefing without stamina, projectile animation enemy spellcasting new features: wolffaction, portraits for john and wolf faction, spellcasting 1.13.1 repaired: ranged special, ranged damage, treasure hunting, increased scolar income 1.13.2 repaired: goods mission, bareskin, treasure after encounter, added enemies with hitchance, eliminated moving carts and objects, added magic and marksman attack specials 1.14 bugfixes: global events, famegain, market-balancing, camping, textcorrection added: citywalls, icons and portraits, equip units, unlimited numeric inventory, buildingworkers, additional dungeons events, faction system 1.14.1 bugfixes: dark wisp and wicked wisps will now spawn, darkwood and volcano will now increase in level, number of equipment (rings,amulet,helmet,boots), furniture will now be useable and some furniture can be crafted 1.14.2 bugfixes: reputationgain saurians repaired, added explaintextes to delivering, put reputations into the status, repaired book of crafting 1.14.3 bugfixes: equip/unequip torch will no longer cause problems, repaired orphan options, levelup equipment works now (basic magic) 1.14.4 bugfixes: wispbuying, ghostarmor, ellipse, desk, macro for factiondelivery, upgraded factiondelivery, added factions orcs, khalifate, nomads, game reacts on reputation and fame 1.15.1 bugfixes: damagegain + several others, overworked factions, added RPG difficulty, overworked faction ambushes, added dark temples and options for darksiders, added 5 different chooseable randomevents + chanceincrease... 1.15.2 bugfixes: herorpg changes, leftweapon, double spell bug, waterbased encounters, cast spells will now work on fields again, traps will show and work again. 1.15.3 bugfixes: avoid/damageup armorspecial, scmitar/rapier/armor overlays, new races/heroclasses, new equipment, overworked herographics, overworked inventory hide/show equipment, randomnpcs and randomattacker, castle 1.15.4 bugfixes: repaired various bugs, wording corrections, balancing, increased mission rewards, blood altar, new skills, new missions, infinite dungeon changes: new factions/traps/random encounters based on dungeon ... 1.15.5 bugfixes: Infinite Dungeons lockpick and shovel problem, you can no longer equip a npc two times, strange legacy amla - wardog repair, reduced goldincome by pickpocket and singing, added books and thief/bardequipment 1.15.51 bugfix: repaired fishingground naga catcher spawn 1.15.6 multiple buy, vampirecity and castle scenarios, bugfixes such as becharm, see complete list in the forum 1.15.7 bugfixes, weapons special changes, manageable village, graphic changes, race/class based upgrades 1.16 bank and treasure vault, temple fix, reduced selling prices for consumables |
Strange Legacy - Trader
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Strange Legacy - Trader |
2120812120.23 MiB | 1244 down 7 up |
1497538006Jun 15 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The North Wind Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs.... This campaign features unique gameplay characteristics such as zero recruitment, no non-death loss conditions, and a 24-turn time-of-day cycle. (1 playable scenario of 6) NOTE: this add-on includes assets licensed under Creative Commons terms; see ASSET_LICENSING for details. |
The North Wind
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The North Wind |
35356663.37 MiB | 600 down 2 up |
1520237701Mar 05 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
War of Legends This is MP era that consists of my favourite factions. Originally, it was an amalgamation of the add-ons Great Legend Era and GLE Extended. Contains 13 factions: Human Alliance, Orcish Union, Aragwaithi, Southerners, Elementals, Vampires, Dark Legion, Sylvans, Undead, Outlaws, Drakes, Minotaurs and the Windsong. This era can also be used in campaigns as it has an easy-to-use format. Some units are not included in the eras because they are hero units and are meant to be used in single-player campaigns only. This era also contains a selection of units from Nightmares of Meloen, which can be used in single-player campaigns. |
War of Legends
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War of Legends |
91508778.73 MiB | 1372 down 1 up |
1480283146Nov 27 2016 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Sepulchre of Elran Elran was the first King of the Lintair Elves and a renowned hero among them. Now, reports of undead sightings near his sarcophagus have caused the High Council of Elves to send a detachment of soldiers under the command of an aspiring sorceress in order to investigate. What will they find inside? (Intermediate Level) |
Sepulchre of Elran
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Sepulchre of Elran |
864800.08 MiB | 456 down 1 up |
1480283157Nov 27 2016 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Unitmarker modification This is a modification for single- and multiplayer Wesnoth that can be toggled on & off. It adds a right-click menu item that lets you label units you might consider special with different kinds of overlays. Always recognise your important units! Loyal units, hero units, and leaders get different sets of overlays. |
Unitmarker modification
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Unitmarker modification |
205730.02 MiB | 260 down 5 up |
1480890291Dec 04 2016 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Reign of The Lords The Reign of the Lords is an era where you play as 8 factions of ultimate lords reigning over a division of wesnoth - yet you are not satisfied. Fight as the greatest heroes, villains, and warriors of The Loyal Human army, The Orcish wartribe, The Dwarvish alliance, The Drake Stormfront, The Wizards of the Land, The Dark Legion, The Outcasts, and The High Elves. Fight in the most epic of battles where every unit has the power to determine the outcome. This Era is differen't from all others and in this legendary battle all your soldiers are mighty warriors above level 3. Differen't strategy will be needed in these ultimate battles as you command a small elite group of high level soldiers. Are you up for the challenge of the Lords? This Era includes a multiplayer modification option which when enabled allows all the base wesnoth units to advance to these new Lords. The Reign of The Lords Default Unit Advancement addon is also available and allows all campaign units to advance to these new Lords. (VERSION 9.0.0) - This new release features the 9th faction in the Reign of the Lords era: The Khalifate! Many new units have been added along with many prices changes for the lvl 2 units to balance the Reign of Heroes era! If you have any suggestions or ideas please post any comments on the wesnoth forum about the Reign of The Lords era! The 5 Lords Default Unit Advancement Modification allows all mainline wesnoth units to advance to the lords in campaigns, however it is not required and may conflict with some user made campaigns. |
Reign of The Lords
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Reign of The Lords |
1784575517.02 MiB | 1280 down 16 up |
1512784659Dec 09 2017 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Reign of the Lords Default Unit Advancements The Reign of the Lords is an epic faction which gives you nearly two hundred new 3rd,4th, and 5th level units. Have you ever played a campaign and been overjoyed when your unit finally advanced only to realize it was at its maximum level? Nevermore... This allows the base wesnoth units to advance to 3rd,4th and 5th level Lords in all campaigns. This addon is dependent entirely on the Reign of the Lords addon which MUST be installed as well! NOTE: DO NOT INSTALL THIS ADD-ON IF YOU INTEND TO PLAY, OR ARE PLAYING LEGEND OF THE INVINCIBLES. This add-on modifies the advancements of many mainline units, therefore it will most likely cause problems when installed with campaigns that have complex macros or campaigns that also modify the mainline advancements. This add-on works for all mainline campaigns, but beware problems may occur with other campaigns. If conflicts arise uninstall this 5 Lords Default Unit Advancement add-on. The Reign of the Lords era alone DOES NOT effect singleplayer at all. |
Reign of the Lords Default Unit Advancements
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Reign of the Lords Default Unit Advancements |
76300.01 MiB | 1012 down 4 up |
1495836516May 26 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Mountain of the Damned Survival scenario based on The Silver Age Era (you need era version 1.0.0a or higher to play it without any problems). For 3 or less players (suitable for team- or singleplay). Mountain of the Damned is home of the evil lich, who rules the army of its victims. Are you ready to challenge the Evil? Regardless of what you are saying, you aren't ready. No one is ready. No one is worthy. No one could pass. |
Mountain of the Damned
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Mountain of the Damned |
400170.04 MiB | 426 down 11 up |
1520163385Mar 04 2018 | ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Arabian Nights Arabian Nights inspired era. *note - many images have been adapted from other areas and credited in a CREDITS file. This era is intended to complement a larger Arabian Nights inspired campaign (still in development). It can be played also with the addon The Great Quest or alongside the default era. |
Arabian Nights
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Arabian Nights |
16115961.54 MiB | 479 down 16 up |
1519451417Feb 24 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
2p/3p vs Survival Survive through the enemy waves longer than your opponent. Your side loses when your leader dies. Can be played with 2 or 3 players, or solo with an empty side. |
2p/3p vs Survival
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2p/3p vs Survival |
162080.02 MiB | 791 down 3 up |
1501320259Jul 29 2017 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
The Great Quest 3p multiplayer campaign - The Great Quest. Journey across the land to find a new home after an invading force fouls your water supply. Battle your way through 6 short-medium length skirmishes against AI and receive bonuses, such as items and great heroes along the way. #Partial Polish/Spanish translations, support for era modifications, support for UMC eras, see CHANGELOG for bug fixes/map balancing/etc. |
The Great Quest
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The Great Quest |
1032260.10 MiB | 445 down 8 up |
1499574290Jul 09 2017 | en_GB, es, pl |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dawn of Thunder It is 1171 YW. Wesnoth rises in power and evil turns upon other targets. Follow the story of Fiannon and Naia in their desperate tries to protect the whole of Irdya. 18 scenarios, 2 talking only, unfinished. I recommend the latest version of Wesnoth, other versions may have bugs. |
Dawn of Thunder
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Dawn of Thunder |
2377859822.68 MiB | 1067 down 5 up |
1491076539Apr 01 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Imperial Era The Imperial Era, one of Wesnoth's oldest and most beloved UMC eras - Lavinian Legion, Marauders, Sidhe Elves, Gladiator Orcs, Frost Elves, Cavernei Dwarves and Arendians. |
Imperial Era
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Imperial Era |
40326273.85 MiB | 884 down 6 up |
1514339856Dec 27 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tale of Vaniyera 115-116 SI The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border... (Easy level appropriate for imperial era beginners; Hard is a challenge. 5 scenarios.) |
Tale of Vaniyera
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Tale of Vaniyera |
6291780.60 MiB | 502 down 5 up |
1493340334Apr 28 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Count Kromire A vampire campagin. Era of Myths required |
Count Kromire
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Count Kromire |
2529720.24 MiB | 777 down 1 up |
1485095085Jan 22 2017 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
War of the Dragon The Sequel to Count Kromire. ONLY PARTIALLY COMPLETE. Era of Myths required |
War of the Dragon
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War of the Dragon |
1043790.10 MiB | 513 down 2 up |
1486036442Feb 02 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Mountain Witch Young witches Hana and dancers, Sally helped the last elves survive. There was a surprising fact in the shadow of the elf's extinction. Three people go on a journey in search of elven treasures. Please use the new summoning method and medicine preparation to lead the witch to victory. |
Mountain Witch
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Mountain Witch |
2998273228.59 MiB | 1048 down 13 up |
1521259069Mar 17 2018 | ja |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
The Hitpoint Modification This is the Hit Point Modification it modifies all units in campaigns and multiplayer by increasing or decreasing their hitpoints and damage. NOTE: for campaigns scroll to the bottom of the campaign menu and select the modification option NOTE: this mod gives a large advantage to certain units and unbalances components of the game. For example the berserker ability is unbalanced if this mod is used. Similarily traits like resilient have a disadvantage now. Also heals and regenerates are disadvantaged if you increase the hitpoints significantly. 0.2.6 updates the mod to proportionaly increase the damage for poison. And the heal amount for resting and villages. 0.2.5 updates the mod to correctly increase damage and fixes the leadership ability being used with the damage modification. Comments and feedback are appreciated and welcome! |
The Hitpoint Modification
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The Hitpoint Modification |
98200.01 MiB | 176 down 5 up |
1495773320May 26 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Magic The Era of Magic (EoMa) is considered one of the best UMC addons ever created for the Battle for Wesnoth. Being in development since 2007, it contains 8 playable factions with fully animated units (230 total) and tons of special effects. The aim of the EoMa is to make the most visually appealing and nice to play UMC era. By playing this add-on you'll see the most outstanding special effects and attack animations ever created for the BfW game as well as lead many unique units with amazing abilities straight into battle! Since 2.0 the Era of Magic has come with the Zombies Challenge multiplayer survival scenario. This era is required to play To Lands Unknown (TLU) campaign. |
Era of Magic
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Era of Magic |
5715190.55 MiB | 708 down 15 up |
1519398210Feb 23 2018 | de, es, ga, hu, it, ja, pl, ru, zh_CN |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Galuldur's First Journey While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place. Intermediate level. 8 or 9 scenarios depending on choices made in game. Complete. |
Galuldur's First Journey
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Galuldur's First Journey |
11924281.14 MiB | 576 down 1 up |
1490708988Mar 28 2017 | |
other | Gui Debug Tools Provides debug tools in Wesnoth through a graphical user interface. The tools are available in the right-click menu when debug mode is active. For Wesnoth 1.13.7 and up. Based on code from the Wesnoth Lua Pack. |
Gui Debug Tools
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Gui Debug Tools |
219400.02 MiB | 267 down 3 up |
1509993311Nov 06 2017 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Custom Campaign This modification saves your faction and units on victory so they can be used in future scenarios. |
Custom Campaign
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Custom Campaign |
287260.03 MiB | 327 down 5 up |
1513965129Dec 22 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Wild Era In the deepest depths of pre-history, Orbivm was populated on by the Wild Menn, descendants of the Orcs, and even wilder monsters. |
Wild Era
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Wild Era |
1120580.11 MiB | 590 down 1 up |
1492194643Apr 14 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dreams of Urduk It is a time before men arrived on the continent later to be known as Evrosia. There, only the orcs possess language, though it is primitive at best. There is no history, for there are none to keep it. But soon, all of that may change. (Intermediate level, 5 scenarios.) |
Dreams of Urduk
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Dreams of Urduk |
283630.03 MiB | 500 down 1 up |
1492194649Apr 14 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Gali's Contract 951-952 SI The Thunderblades were forged centuries ago - a monument to the skill of the dwarven craftsmen and the magic of the Sidhe stormlords. But now, Alfhelm the Wise, king of men, travels east, and he desires a new weapon - one that can overpower the legendary swords of the Sidhe. The dwarf Gali will gladly make one for him, for a fair price, but there are some who would object. (Intermediate level, 7 scenarios.) |
Gali's Contract
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Gali's Contract |
695170.07 MiB | 427 down 1 up |
1492194656Apr 14 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Final Exam Young mage Erika must find a magic book to become a true mage. But will it really be her final exam? (4 scenarios, for beginners and WML coders) This campaign is aimed to be: - easy to play - easy to modify - easy to learn basics of WML - easy to translate |
The Final Exam
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The Final Exam |
683250.07 MiB | 390 down 3 up |
1492549118Apr 18 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ageless Era The largest era ever made featuring Default Era with the Khalifate faction, Extended Era, Archaic Era, the Era of the Future, BEEM, the Era of Four Moons, the Yokai faction, the Dark Legion, the Desert Elves, the Steelhive faction, the Era of Myths, Feudal Era, Imperial Era, the Era of Strife, the Era of Magic, the Era of Chaos, and Mercenaries Era. All of these eras were made by other authors. I am simply compiling them. All credit goes to them and I highly suggest you download their era if you like it. |
Ageless Era
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Ageless Era |
5432811751.81 MiB | 1121 down 1 up |
1492902005Apr 22 2017 | de, fr, ga, hu, it, ja, la, pl, ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Desert Map-Pack *Desert Map-Pack* The southern lands, home of raiders, bandits, trade caravans. Desert clans and reavers sojourn the Sandy Wastes of Wesnoth, also known as the Ashland Desert. Shrouded in horse breeding and spice caravans, it is a defiant region. Daunting to most but calling to some ... |
Desert Map-Pack
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Desert Map-Pack |
18413931.76 MiB | 425 down 10 up |
1519702736Feb 27 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Enhanced Great War Consists of 2 eras: Original Great War: A formerly mainline era discontinued in version 1.6. Contains the Alliances of Light and Darkness uses mainline units. Added random faction. Slightly unbalanced. Based on Great War era by Shield. Enhanced Great War: Tried to make new Great War. Consists of 3 factions: Alliance of Light, Alliance of Darkness and Balance Keepers. Uses mainline units. Slightly unbalanced - balance in progress. |
Enhanced Great War
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Enhanced Great War |
87090.01 MiB | 296 down 5 up |
1495121314May 18 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Southerners *Default & Southerners* The Southerners is a unique (multiplayer) era consisting of alternative stand alone factions from southern deserts, shores, and hills. Their home region is in southern parts of the Great Continent, beyond the Dusty Wastes, also known as the Ashland Desert, and in the maritime hillcountry beyond the Black River, respectively. The Southerners specialize in using terrain features to coordinate attacks at (liminal) dawn or dusk. Many units and features are incredible different to the standards konwn in Wesnoth. * This era can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format. *Happy virtual fighting and a good experience!* |
Southerners
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Southerners |
4183070.40 MiB | 282 down 11 up |
1519699286Feb 27 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
2p/4p Siege (Surv.) Survive a siege on your castle until turns end and allies arrive. Comes with different siege lengths/difficulties, and in 2p/4p modes. |
2p/4p Siege (Surv.)
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2p/4p Siege (Surv.) |
157670.02 MiB | 484 down 2 up |
1493451406Apr 29 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Vision Blinded Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves. . You fight with Elfes against Dwarves, Orcs, Humans and Undead. Later in the campaign you can recruit Trolls, Humans and Wose. . 14 scenarios total. 1 of them is talk only. |
A Vision Blinded
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A Vision Blinded |
21888362.09 MiB | 1232 down 3 up |
1511372834Nov 22 2017 | fr, ja, ru |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Tamanegi Jukebox A simple jukebox for campaign. In addition to core musics, the following addons will be used if installed. - UMC Music Books 1-12 - West's Chronicle I - West's Chronicle II - Underness Series - Music Pack - A Song of Fire Music - Archaic Sounds - The Shadow of Death music |
Tamanegi Jukebox
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Tamanegi Jukebox |
370780.04 MiB | 858 down 7 up |
1510456631Nov 12 2017 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Group in a War (BETA version. BfW 1.13.8+ or later maybe required; may not fully work on 1.13.8) You are the leader of a small troop. Lead your troop to finish the war. A simple RPG style campaign. There are some strange features in the gameplay, so the first time players should not choose Hard level. UMC Music Books (especially 1 and 8-11) are not required but recommended. |
A Group in a War
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A Group in a War |
2679900.26 MiB | 1068 down 9 up |
1504612569Sep 05 2017 | ja |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
WML Expansion This addon provides new tags to WML. Just download this addon and you can start using them. Documentation avible inside addon folder. For more info check wesnoth.org forums. |
WML Expansion
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WML Expansion |
2176140.21 MiB | 183 down 2 up |
1493844353May 03 2017 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Chalifa *Chalifa* The Chalifa is a variant of the Dunefolk faction, formerly know as 'Khalifate'. It delivers opportunities for new tactics. Aligned with all default Dunefolk units plus 2 new units: the bomber-engineer and the martial arts assassin (Chalifa = mainline Dunefolk + 2 additional units). *This faction can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format. *This user made content (UMC) is part of a southern style era called the Southerners. The default install of Wesnoth, while having northeners, undead, draken, ... and other factions, alliances, and soldiers of Wesnoth, lacks southern desert style factions, maps, etc., besides the Dunefolk: try it! *Happy virtual fighting and a good interesting experience! |
Chalifa
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Chalifa |
7711470.74 MiB | 261 down 7 up |
1519699271Feb 27 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Story of the Wose The trees are not always what they seem. |
Story of the Wose
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Story of the Wose |
3170790.30 MiB | 410 down 2 up |
1495114026May 18 2017 | fr, ja |
other | Lua Fixes Fixes https://github.com/wesnoth/wesnoth/issues/1704 and a bug with [kill] for wesnoth 1.13.8, no effect on other versions. |
Lua Fixes
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Lua Fixes |
90170.01 MiB | 988 down 2 up |
1495622416May 24 2017 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Rich Marinaccio's Dragons The full animations for the ultimate dragon! This add-on includes animations for the three Rich Mariccio Dragons. These animations are truly massive and impressive. |
Rich Marinaccio's Dragons
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Rich Marinaccio's Dragons |
1088404510.38 MiB | 383 down 1 up |
1495835276May 26 2017 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Reign of the Lords Portraits The Reign of the Lords is an awesome era which adds hundreds of new 4th and 5th level units. This add-on is the portraits for that era. NOTE: THIS ADD-ON REQUIRES the Reign of the Lords to be INSTALLED to run the era. |
Reign of the Lords Portraits
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Reign of the Lords Portraits |
4190412139.96 MiB | 817 down 4 up |
1512785599Dec 09 2017 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
The Dragons Lair The Eternal Dragon roars, and the ground shudders. Valiant warriors will fight and die today in search of honour treasure and victory. But who can you really trust? Certainly not those scoundrels who call themselves your allies. This is 1 epic scenario in which 3 players fight the Eternal Dragon in an attempt to claim its prize. 3 Difficulty Levels. |
The Dragons Lair
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The Dragons Lair |
4711250.45 MiB | 314 down 5 up |
1507935431Oct 13 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Aethermaw plus 2p — Aethermaw plus. Standard Aethermaw plus extra spawning AI from the trapped center Great Mage Sulla. As the enemies become stronger with time this adds a nice survival twist to the regular 1 vs 1 map. |
Aethermaw plus
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Aethermaw plus |
130330.01 MiB | 305 down 2 up |
1502143730Aug 07 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Trapped - Fight for Freedom This a a short story about an underground arena and a streetkid with rpg elements, different endings and different descriptions, skills, weapons, shields and abilities for each character. Also includes two fractions, a reputation and hiring system, infinite arenarounds, 5 additional, optional scenarios, extended missions for each fraction, more troops to hire and a rightclick helpmenu. 1.0 |
Trapped - Fight for Freedom
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Trapped - Fight for Freedom |
32014823.05 MiB | 402 down 2 up |
1497540892Jun 15 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Millenium Era Irdya's factions and races around from around 900 tp 1100 YW Factions * Thelians * Vampires * Defaults |
Millenium Era
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Millenium Era |
7041860.67 MiB | 418 down 7 up |
1517138112Jan 28 2018 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Danse Macabre Undead campaign featuring a zombie named Macabre. 12 playable scenarios, expert level. For all undead lovers! If you have any feedback, please visit my thread on the Wesnoth Forums. |
Danse Macabre
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Danse Macabre |
1917668018.29 MiB | 563 down 3 up |
1517479404Feb 01 2018 | ja, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Vision of a Shaman Through 5 chapters, this campaign will tell stories about thelians, vampires and other folks in the farnorth. Chapter I: Death in Exile (not released) Chapter II: A Thelian Tale (7/10 playable scenarios) Chapter III: Inquisition (not released) Chapter IV: The Foil (not released) Chapter V: Darkest Hour (not released) |
Vision of a Shaman
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Vision of a Shaman |
5829880.56 MiB | 337 down 2 up |
1498512469Jun 26 2017 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Stormtrooper This is my first campaign and it is complete (5 scenarios), only balance may be an issue. As for the story, it has nothing to do with Wesnoth - all events and names shown here are just a metaphor of my real-life struggles. It's just my weird way of, let's say, dealing with the past, so don't worry if you don't understand the plot. If you play Wesnoth more like an RPG, this campaign is not for you, but otherwise you could just enjoy the gameplay. P.S. I really want to improve the quality of my work, but that requires an enormous amount of feedback, so I would be very pleased if you visited the forum and added your opinions/suggestions. Changes from 0.4: the story has been redesigned so now you should be able to understand it at least on it's literal meaning level. If you still don't, please let me know in the forum, I'll redesign it once more then. |
Stormtrooper
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Stormtrooper |
21046662.01 MiB | 339 down 3 up |
1498336422Jun 24 2017 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
LA Rumble Map Pack Little pack of rumble maps. VERSION 1.0.0 2 player map and a 3 player map. |
LA Rumble Map Pack
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LA Rumble Map Pack |
84490.01 MiB | 147 down 1 up |
1498468887Jun 26 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Rulers of Irdya This is the tale of the rise to power of the great leaders of wesnoth. This campaign is unqiue in that through it you play as many different teams and factions, but in the end only one can rule the world... Currently in progress, 1 scenario. See below for changelog: Version 0.1.1 - The first scenario has been entirely re-worked and objectives changed. It is now a stable and interesting scenario. |
The Rulers of Irdya
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The Rulers of Irdya |
1582560715.09 MiB | 383 down 5 up |
1503197224Aug 20 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Trinity Wesnoth is under assault from horrors from the north and lands beyond. Sequel (and conclusion) to Bad Moon Rising, though it can be played on its own. SP Campaign, complete but there may be some bugs, and some revision may be needed (based on feedback). The last half has been massively revised from the version available in BfW 1.10; the campaign has been split into two campaigns. Requires the add-ons Archaic_Era and Archaic_Resources. Please see the forum post in the link below for more information. |
Trinity
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Trinity |
1937326618.48 MiB | 507 down 2 up |
1513573797Dec 18 2017 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Castle of evil spirit The castle is a gate leading to the evil spirit world and the last barrier to contain evil spirits. And sinners who touched the wrath of the king are sent in and they are the place to spend the rest of their lives. There is only one way they can survive there, keep fighting. Dungeon exploratory campaign. (unfinished) |
Castle of evil spirit
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Castle of evil spirit |
2191838620.90 MiB | 529 down 17 up |
1514016178Dec 23 2017 | ja |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Armory Mod Sort through your units' weapons, re-distributing them freely! Arm your swordsman with a javelin, or capture an enemy's battle-axe so your dark adept can defend herself. A complete weapon inventory system that works with all default factions, and many add-on units as well. Works in both multiplayer and campaigns--just right-click a unit to get started! Note: pairs well with 'Unitmarker Mod' by Paulomat4, which can help you keep track of which units have which extra weapons. |
Armory Mod
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Armory Mod |
295910.03 MiB | 389 down 27 up |
1520641447Mar 10 2018 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Gold per Village (easy handicap) Set individual 'Gold per Village' for each side. Give handicap to friends-beginners (so that the game would be more challenging), or AI. Example: Player1 gold: [100] income: [0] Player2 gold: [100] income: [+1] <------- Player4 gold: [75] income: [0] Player3 gold: [50] income: [0] With this add-on, _each village_ of Player2 will provide 1 additional gold per turn. (Compare this to constant +1 as per default rules.) Because the income bonus depends on owned villages, it scales with map size (making it suitable even for large maps). Note: this add-on has no effect if you don't set any handicaps. |
Gold per Village (easy handicap)
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Gold per Village (easy handicap) |
75610.01 MiB | 107 down 10 up |
1508963836Oct 25 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of High Sorcery Era of High Sorcery (EoHS) is an era where your leader is a powerful wizard whose spells can alter the nature of the entire battlefield (sometimes literally!). EoHS features: - Three realms of magic, each with more than a dozen unique spells - Pick your recruits from one or more factions - Ability to customize your wizard's appearance, changing their hairstyle and recoloring their robes and equipment – plus several hats you can earn by performing in-game feats - No download required for non-host players – anyone can join or observe an EoHS game - Freely available on the add-on servers for Wesnoth 1.12 and 1.13 |
Era of High Sorcery
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Era of High Sorcery |
2889000.28 MiB | 244 down 3 up |
1505777789Sep 18 2017 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
add creature pack Campaign preparation support unit resource collection. Animals and monster units are packaged in one package. |
add creature pack
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add creature pack |
98580119.40 MiB | 398 down 3 up |
1512990489Dec 11 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Second Chances A conglomeration of Ogres, Outlaw humans, and other units from campaigns that I never finished. Includes custom traits, unique recruitment lists, and largely completed unit animations. This era is tested for 1.13 (to be released simultaneously with a 1.12 version)! EoSC includes an Ogre faction, Outlaw faction, and slightly-modified Undead faction, each available as standalones, or along with default eras. The majority of these units are UMC, but also borrow occasional images, effects, or units from a couple other eras. See changelog for more details |
Era of Second Chances
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Era of Second Chances |
26139662.49 MiB | 151 down 1 up |
1506364525Sep 25 2017 | |
other | Blessed Altar Mod Blessed Altar Mod (BAM)! Initial Full Release is now available for your gaming pleasure. Push Wesnoth gameplay to a whole new level. Add this mod and all your old and new SP campaigns will Sparkle with new energy and Powerful Equipment. Be sure to check out the new BAM_HELP menu option for IMPORTANT game information. 1) Place an Altar Image on Map (user controlled) creates moveto access Menus 2) Gives the Player the ability to Boost and Bless (modify) individual units through dynamic and/or default settings. Particularly, the basic 4: HP, Damage, Strikes and Moves. 3) Add ABILITIES and/or Special Attacks 4) Equip WEAPONS and ARMOUR (full access to all Items from Dugi's Brilliant LOTI) 5) Drops, Crafting (thanks to Dugi) 6) Boost all AI controlled units both allied and enemy (this has great potential as a balancing tool) |
Blessed Altar Mod
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Blessed Altar Mod |
65924696.29 MiB | 185 down 5 up |
1515382185Jan 08 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Gweddyn the Ruler Rule the area. Choose your battles. Work in Progress - for development use only |
Gweddyn the Ruler
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Gweddyn the Ruler |
10897051.04 MiB | 177 down 3 up |
1517261691Jan 29 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Forgotten Legends This add-on is a multiplayer era set in hot tropical climates, featuring 5 completely new factions. |
Forgotten Legends
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Forgotten Legends |
39120483.73 MiB | 131 down 1 up |
1509474308Oct 31 2017 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
AI Modification Demos AI Development and Demonstration Campaign Home of a number of AI development projects, most notably two MP AIs dubbed 'Ron' and 'Fred' as well as several test and demo scenarios. This is also where the Micro AIs were developed. As the latter have now been moved into mainline, they are no longer part of this add-on. |
AI Modification Demos
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AI Modification Demos |
11750491.12 MiB | 209 down 2 up |
1512664307Dec 07 2017 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Creep Wars == About This is a Human-vs-Human map. Each team consists of 1-3 human leaders (2-3 recommended), and a minor AI side. To start the game, go to Shop, choose how you want to upgrade your Leader, then move to the center and fight. To win the game, kill one of the enemy guards. |
Creep Wars
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Creep Wars |
1025760.10 MiB | 95 down 68 up |
1519612073Feb 26 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Golden Age Quick note: there is also an addon called 'The Golden Age (Singleplayer)' in the 'Other' addon category. It allows you to have TGA units in singplayer. It needs to be installed ALONGSIDE TGA to work though. Massive era which has multiple purposes: firstly, to largely expand the mainline factions (adding new unit lines, as well as new level-ups for existing units) and introduce new ones which don't look too out-of-place for wesnoth. Secondly, it is made as a large collection of unit images alongside with existing unit files, making it a good collection of units for people to use in their addons. There already have been made a lot of addons that are based on The Golden Age. Examples include Reign of Lords, Shards Era, and presumably Uber Default (only partly though). It's in a somewhat complete-ish state, with updates coming out relatively frequently, and with a lot of new content (i even have a rule that say that no update is an update without new units). But to be honest, it's nowhere near being bug-free, so please report any bugs you find on the bfw forums in the 'The Golden Age' thread. Suggestions are appreciated as well. new factions: Sea Creatures (Only available in TGA +Naval)PS. if you have Inky Quest installed, then they will be translated(because i didn't bother changing textdomain in their unit files, same goes for undead from IftU,and units from Foap)) Nagas (nagas from RotM, but this time in multiplayer.Only available in TGA +Naval) Outlaws (seperated from dwarves, they have some new units to fill in the gaps) Northerners (consists mainly of snow creatures.Only available in The Golden Age Extended) Monsters (Why not? :).Only available in The Golden Age Extended) Magical (so far heavily incomplete.Only available in The Golden Age Extended) new maps: Atoll Wars, Island Battle, Icy Wastelands: just a few 2p pvp maps Corrupted Forest: an eerie survival map with prenty of unique features here is quick list of people who helped me in different ways in making TGA better: IPS: unit balance feedback/critique provider Aldarisvet: art quality feedback/critique provider Lumen: Tester Paulomat4: Tester, a bit like a friend skelegonsans: Tester/fan. creator of the 'More Units' addon Angelonius: fan Xargon: Tester/fan Bitron: the creator of the Vilkai faction most of the images in TGA are not made by me entirely, or are just edits of others' work, listing everyone i copied from would be way too long, but, well, huge thanks to all people i copied from! 1.4.8 Release fixed a few typos in Dwarvish Hammerdin's AMLA, added Falah (lvl0 Khalifate peasant with a knife), removed Destroyer, and made Titanium Decimator fill Destroyer's role on the 1.13 version, added Khalifate to TGA Minimalist, updated Archwitch/Armored Highwayman sprites, gave Mauler a 17-2 knockback attack, but nerfed his hp to 78, added Luminary of Fire (lvl5 Great Mage), removed unused Vilkai files, added Ancient Wose Shaman (lvl3 Wose Shaman), removed Dwarvish Master Dragonguard and Dwarvish Technocrat, and replaced them with Dwarvish Royal Dragonier, updated Flesh Golem's sprite, added Drake Kensai (lvl4 Blademaster), added new portraits for Arch Necromancer,Bone Pirate,Barrow rider line, Death Marshal, Orcish Pikeman, Orcish Vanguard, and Orcish Warmonger, buffed Heroic Carapace's hp to 62, and gave him a 8-3 ranged javelin attack, nerfed carapace protector line, slightly nerfed the Drake Apprentice line's damage, nerfed Drake Adventurer/Drake Ranger's hp/melee damage, nerfed the salamander line a bit, added Fallen Dryad (new advancement for Fallen Faerie) 1.4.7 Release increased Thundergobo's cost to 15, increased Avian Rhea's damage back to 8-4, removed the 'desperate' ability, since it didn't work, and added the 'inspires' ability instead, fixed Peasant Farmgirl having no portrait, as well as the fact that she had male sounds, added a new sprite for Militiaman, and made him have 23 hp and also unable to advance to Infantryman, added a new portrait for Gryphon Lord, added Dawarf, slightly buffed Crusader and Warden of Light, nerfed Armored Crossbowman's damage, nerfed Horse Archer's resistances, nerfed Chariot line's bow attack, and did some tweaks to War Chariot's melee, and gave it a trample attack, buffed Horse Lord and Dragon Rider. Nerfed Merman Storm Caller, nerfed Mounted Signalman's hp to 32, buffed Elvish Grand Sorceress's fireball to 18-3, changed Elvish's Assassin's bow attack to 11-6, nerfed Elvish Juggernaut's hp, made Elvish Trapper and Elvish Prowler cost slightly less, nerfed Elvish Vanquisher, nerfed Elvish Mage, nerfed Elvish Bowrider and Elvish Cavalry Marksman, Elvish Spearman now costs 15 gold, nerfed Elvish Shielder's resistances, but buffed his ranged attack, nerfed Mermaid Nymph, decreased Merman Spear Master's physical resistances back to 0% and made his ranged attack 11-5 lesser marksman , made TGA copies of Merman Spearman/Javelineer have lesser marksman, but with Merman Javelineer having 9-4 damage, decreased the cost of Great Wisp, Radiant Wisp, and Elvish Treewalker, buffed Elvish Wisp's entangle attack to 8-4, heavily rebalanced every carapace line (it largely involved strongly nerfing them in certain aspects),fixed Naga Marksman being unable to advance, added descriptions to Naga Assassin, changed Exterminator drastically, removed the Vilkai faction, since it caused issues with having the original Vilkai add-on istalled. 1.4.6b Release added an 'icicles' attack to Dwarvish Ice Mage 1.4.6 Release (<fecal matter>load of changes. also, <insert pirates of caribbean music here>) changed the portraits used by fire faeries, changed Naiad's sprite, added Peasant Farmgirl, made the faerie Sprite unable to advance into faerie Siren, because that doesn't make much sense. this option can be toggled in the 'XP bank' menu, if an avian advances while flying, she'll still remain in flight as the lvl2, gave Master Javelineer a new attack icon for flaming javelin, Autumn Faerie's thorns are now orange, changed Dusk Faerie's shadow wave from 8-2 to 5-3, and made the entire line have 6 mp and decreased the exp required to level up, also, made the lvl2 and lvl3 have 'lesser strength of darkness'.made each type of strength of darkness display differently, to make the difference clear, made 'Sprite' have 6 mp, 23 hp, and 22 gold cost, gave Forest Spirit a standing animation, added Merman Admiral (lvl4 Triton), ranamed dwarvish Geologist to Treasure Hunter, increased Dwarvish Brewer's cost to 20, made Doom Bat have 10 mp, gave Hag new melee attack icons, gave Elvish Mage a new sprite and made him an optional lvl2 of Elvish Noble (and heavily altered his stats accordingly), decreased clam's damage, but reduced her cost to 15, as well as her exp requirements, gave Elder Carapace a new ranged attack icon, and made him available as a leader in the drake faction, added Merman Corsair to the Outlaw faction, gave Merman Pirate/Buccaneer a hook attack, fixed Frost Direwolf having no image, also, increased his cold resistances, made Tyrserker's laugh more evil sounding, and buffed it, changed the Orcish Berserker's melee from 4-4 to 6-3, nerfed Altangshe's mp by 1, and his bow damage by 1 as well, added Merman Spear Master (lvl4 javelineer), great wisp and radiant wisp now have their own sprites, gave Signaldwarf a sprite of his own, updated Dwarvish Witness line's sprites, removed Steel Crusher, since he isn't that interesting, to be honest, renamed the entire Dwarvish Earth Adept line, and gave them a new attack icon for their 'stones' attack, and improved it's animation, also, the lvl1 can now advance to Dwarvish Ice Mage, nerfed Wolf Archer's fire bow to 12-2, buffed White Troll's poison vapor, changed Initiate Lich's sprite so that he has a book, just like in his portrait, also i updated his description, renamed him to 'Apprentice Lich', made him have 6 mp, and 8-3 chill wave and 6-3 shadow wave, made Apparition's bane attack have the 'no counter' special instead of shock, also, changed it's type to cold, also, updated Apparition's chill tempest animation. increased Void Mage's arcane resistance from -40% to -20%, Dwarvish Blazer now has the 'dwarf fire' attack without needing the amla, added fancier animations for shadow wave/noctum of the Dusk Faerie line, gave Sage Futuristic a new sprite, nerfed Avian Rhea's hp and melee damage, but gave her the 'desperate' ability (+25% damage when hp is below 50%), gave Dragon Rider a new portrait, but nerfed his lance damage to 23-2, and Horse Lord's lance to 20-2, gave Auxillary Master a new portrait, changed the sprite of Merman Praetorian Guard, nerfed his spear damage to 18-2, and his shield to 22-1, but gave him the protection ability, and knockback on the shield, gave all djinn the 'magical first attack', and made Genie's chill wave attack animation fancier (same goes fr vilkai Animist/Druid) also, the djinn have a bit weaker melee, but stronger ranged, added a souns for Colossus Lich's claws, added an idle-like anim for Elvish Avatar 1.4.5 Release (lots of changes, but only a few new units) removed lesser marksman from Vilkai Hunter, but reduced his cost to 18, changed Vilkai Herbalist's slow attack to poison. renamed Guardian of Irdya to Ancient Faerie, since she's waaaay too weak for her title,changed the avian movement costs while they are in the flight mode, added Frost Direwolf (lvl3), renamed Vilkai Guardian of Nature to Wolf Fanatic and renamed Vilkai Ghost Warrior to Spiritual Warrior, added Dread Wolf, made the Dwarvish Runesmith branch able to advance all the way to lvl5, renamed Dwarvish Underearth King to Dwarvish Runic Lord, and gave him a portrait, changed the URL mentioned here to be actually accurate, gave Avian Thorntail lesser marksman on the bow in the ground form, improved Master Javelineer's flaming javelin attack animation, nerfed Arch Necromancer's damage on all attacks, but made him retain 30 hp in lich form istead of 25, and death damage to 12 from 8, but made the death damage unable to kill, increased Phoenix Knight's fire resistance to 80%, but nerfed his sword to 14-4, made 'The White' lvl5, and increased his hp to 80, changed Void Mage's noctum from 14-4 to 16-3, fixed Goblin Ravager having the goblin traits if not leveled up from a unit, but rather spawned by other means, changed Royal Necromancer's level to 5, and changed his stats accordingly, also, he now attacks using the axe shown in his sprite, and now he has the 'lich transformation ability', just like Arch Necromancer, removed 'terror' ability from Abomination since it was too overpowered, added the 'dread' special to the melee attack, and gave it the 'regenerates' ability, fixed Soul Shooter's soul arrow animation behaving weirdly, added Ancient Cactose (lvl3), slightly buffed Dragon Rider's melee attacks, fixed Initiate Lich being unable to advance in multiplayer, renamed 'Greatsword' to 'Greatswordsman', made the Vilkai have -10% fire resistance, nerfed Genies' and Afariyats' hp and lvl3 melee damage, but gave them cold/fire ranged attacks, made Ancient Faerie's 'arcane rage' attack's projectile bigger, and able to deal 33% of the main damage to all units around the target, same goes for Prince of Darkness's arcane variant, also, i made the arcane rage attack have the 'focused' special, decreased Ancient Faerie's hp from 333 to 250, nerfed Orcish Pikeman's damage, added Young Saurian to the drake recruit list, added the 'shockwave' special to Armored Troll and Siege Yeti, added portraits to the elvish civilian 1.4.4 Release (well, i think i have a bit too much spare time :), anyway, have a big update!) updated TGA RPG, added a fur hat AMLA to dwarvish tyrserker, added the Vilkai faction to TGA Extended (the original is from the 'Default +Vilkai' era made by Bitron)(Note: the versions in TGA and the original develeped separately). also, i trimmed down this changelog again, and made the newest updates appear on the top, instead of bottom, added descriptions for salamanders, fixed dragoon being unable to advance properly, fixed Death Marshal having weaker resistances than Death Knight, nerfed Hellstorm Rider's ranged attacks, fixed Healer Mage not being able to get TGA advancements, fixed undead faction not having TGA bats, removed 'TGA config mod' since it doesn't so anything, fixed some bugs, made Dune Worms able to move on all non-water terrain, but slightly decreased their health, and have 40% defense on flat terrain, added Young Cockatrice, made Cockatrice an Chimera's melee damage stronger, made the cockatrice line have more unique resistances, movement costs and defense, as well as made them able to use their claws on offense and gaves them selfheal, Chimera can now fly over water/chasms, added Goblin Ravager (lvl3 Pillager, rides on a giant spider), added Chak’kso Ney’yks (yes, he's from Caves of the Basilisk's description), added a new portrait for Elvish Vanquisher, improved Apparition's secondaty attack, added Guardian of Irdya (lvl9 unit which can only be obtained by using the debug mode), gave Forgotten Sentinel a shield attack, and nerfed his axe damage by 1, added Troll Bombardier (lvl4 Boulderlobber), gave Master Javelineer a fire javelin attack, replaced Void Mage's fireball attack with noctum, and made him chaotic, added Elder Gryphon (lvl3 Gryphon, obviously), fixed rabbits only having the white variation, fixed lvl2 Gryphon Master Being able to advance to lvl2 Gryphon Knight, Celestial Mage now has a portrait, added Prince of Darkness (once again, debug only for now. has a few variants), changed the sprite of Elvish Horsebow, and renamed him to Cavalry Marksman, buffed Merman Praetorian guard's spear damage to 20-2, and gave him a shield bash attack, added Silver Archmage, buffed Golden Mage to keep up with Silver Archmage, changed the sprite of Naiad . added Elvish Mounted Expeditionary (lvl4 Scout) 1.4.3 Release (fancier faeries, improvements to other units, and Raaaaaabbits! Yay!) change Banana Warrior's stats, added Banana unit. gave fire faeries, their fallen counterparts, and the domain guards idle animations. gave pixies a death animation. gave fallen sprite and fallen faerie new images, gave a new image to Autumn Faerie. fire faeries now have an orange-tinted halo when using their ranged attack. gave Domain Protector a new sprite, added Magical Book (a floating book which can cast spells, and have an AMLA), added a 'Magical' faction to 'TGA Extended', added Apparition (opt. lvl4 from Spectre, which can teleport), replaced Domain Guard's noctum attack with ethereal storm to make him feel less like a male dusk faerie copy with a spear, added Thrall line (zombies with maces. can be advanced to by walking corpses), changed the sprite of Dwarvish Woodcutter, added Naga Assassin (lvl3 Naga Hunter), renamed Naga Ninja's 'steal' ability to 'stealth', to make it more accurate, and gave him a 19-2 sword to make him more versatile (different damage distribution), added Floating Eye line (for the Monsters faction), made the TGA versions of bats cost less, remade Rabbit's stats to make him more interesting, and made it, so that when you recruit a rabbit, it might randomly get one of four preset fur colors (and some secret variants too, but i'll leave finding them to yourself ;) ) 1.4.2 Release (mostly just implementing some balance ideas from the forums, and a few level-ups) Heavy Infantryman copy now costs 18 gold, and Ghost copy 19 gold, buffed Alguasir/Altawir line, removed 'camouflage' ability from Altawir, added Altangshe (lvl3 Altawir), added Battle King (lvl4 unit with 20% resistance to all weapon types) added Chariot line to Loyalists, buffed Ealim, nerfed Masun branch a bit, slightly buffed Eskiya, buffed Living Nightmare. added Void Mage (lvl4 human mage, kind of a darker version of Archmage. is very good at staying alive, but has a huge arcane weakness as a cost), added Dwarvish Bear Lancer (opt. lvl2 from Bear Rider). when units with the 'immortal' ability are reborn, their killer won't get exp (this was done to prevent immortal units easily becoming exp farms), added Eternal Lich (lvl5 version of Ghost Lich, which has the 'immortal' ability), added Elvish Gryphon Lancer (so far can only be gotten with debug), fixed Thundergobo's and Vundergobo's sprite not displaying and gave Vundergobo a new sprite (edit of the impaler), increased the health of Goblin Spearmaster by 5, added Hellstorm Rider (lvl4 Barrow Wight), added idle animations for the Dusk Faerie line, Elvish Shyde's levelups and pixies .added a new ranged attack animations for pixies, fixed recruited ghosts being unable to get TGA levelups. expanded the monster faction (maybe a bit too much :) ), added AoH Extended (including Monsters and Northerners) 1.4.1 Release replaced Dwarvish Mountain King's ranged attack with a 12-2 hatchet, added Auxillary Master (lvl4 Cavalier), added animations for Light Bringer, added a fire dagger AMLA for Dwarvish Blazer, nerfed Jouster's melee to 7-3 and cost to 26 (from 25), and TGA Lancer's melee to 11-3, added Orcish High Mogoul (lvl5 Emperor), gave Druid an entangle attack, renamed Dwarvish Ice Sage to Dwarvish Frostmancer, and gave him a 6-4 slowing attack, added Dwarvish Sage Futuristic (lvl4 Dwarvish Loremaster), TGA version of Dwarvish Scout now has a 7-2 ranged attack instead of 8-2, weakened Sentry's fire/cold resistances, buffed Forester, nerfed Armored Crossbowman, made TGA Dragoon have 7-4 melee, added Mounted Signalman (lvl1 Signalman),added Flareman (another lvl1 for Signalman), nerfed Outlaw Swordswoman, renamed 'chaos' weapon special to 'whirling counterattack', did some nerfs to the Elvish Ancestor and Forefather (though not as severe as IPS suggested), slightly nerfed Maji, nerfed Zarif <!!!>( *< 1.4.0 Release >* )<!!!> <Currently the largest unit update for now> )<!!!> (i think i just keep outdoing myself with these things :)) (Note: i changed the version numbering to this: <version porting>.<big updates>.<small updates>) Overall changes: changes to te Dark Cultist line (added lvl1 and lvl3, and the line can now get a fearless trait to make sure that it's already low damage won't go down to entirely useless at day) added Dwarvish Gryphon Scout (opt. lvl2 from Gryphon Rider with a net ranged attack), new melee/ranged attack icons for the Carapacian Forager line, tweaked Arch Necromancer sprite, added Initiate Lich (opt. lvl2 from Dark Adept, advances into Lich), renamed units from the Battle Mage line, added a halo for melee whirlwind attacks (like slitherblade's), added Elvish Bloodmaiden (opt. lvl2 from female elvish hunter. she is a swordswoman with skirmisher, whirlwind and lesser marksman, but no bolas), added Dwarvish Earth Adept line (they have a weak/fast impact magical attack, and a strong/slow arcane range magical attack), added Archer Knight (lvl3 Horse Archer, he has his own description), added a swoosh halo for melee attacks for many animationless units (animation charity ^_^ ), added Plunderer (opt. lvl2 from Thug), new sprite for Dwarvish Headhunter, added Archaic Wose (lvl4 wose), renamed dwarvish ancient berserker to dwarvish ormserker, added a new description for Dwarvish Alchemist and Dark Cult Enforcer, added Wyvern, expanded Tyrserker's AMLA, added Dune Worm, added Weasadillo, added Royal Hound, expanded Tyrserker's AMLA, added Dwarvish Hammerdin, made athvari a separate race, added Lost Athvari, added Unforgotten Athvari, added a description for the Ice Golem line, added Rakib (opt. lvl3 from Faris), tweaked animations from Dwarvish Bear Rider line, tweaks to Waghad-al-lahab (new ranged weapon, added flaming combustion ability, death anim, bob anim), added Bear, added a trample attack to Lunatic Knight, new sprite for Troll Boulderlobber, added Black Dragon, and it's skeletal variant, death/recruited animation for Saray, added najae-snake, added Scarab, added Celestial Mage (lvl4 from Mage of Light), tweaked Elvish Hunter line (lvl1 cost is now 19, made hill/mountain defense normal, but descreased their movement cost there), added a 'teleport strike' weapon to Golden Mage, added Quismat, added Soul Shooter (lvl4 from Banebow), added Ancient Ogre (lvl4 ogre), added Dwarvish Rapidfire (opt. lvl3 from Dwarvish Smuggler, made 'incinerates' special not work on some units and be curable by standing in water),added Wyvern Rider, some tweaks to Saray, added Greatsword (opt. lvl3 from Swordsman, who has resistances of the Heavy Infantryman line), added a new attack icon for bear rider line's ram attack, added Vasi, added Storm Tower, added Grand Storm Tower, recolored Living Nightmare's red cloth to TC, added Spikes, added Healing Tent, tweaks to Corrupted Forest ,added some color variations for Vizier, added a portrait for Sea Orc line, added Ustura, added Ascended Ustura, added Dwarvish Roamer, added Uyanmak line, added Dwarvish Monarch (magic-oriented opt. lvl4 from Dwarvish Lord), a new sprite for Sea Orc, as well as franken from it as a new orcish marine sprite, once again some balancing tweaks to the units, this time i won't go into details to shorten the lenght of the changelog (you can look at the TGA forum thread), added Magical Scimitar, added Elvish Gryphon Knight, added a new sprite for Dwarvish Warden, added Catapult line, faeries now can get the 'dextrous' trait, new portrait for Orcish Witchdoctor branch, added a new sprite for Elvish Spearman (and his guard advancements) and removed the javelin attack from him, added TC to the Outcast line, fixed some outlaw lvl2s not appearing in the leader selection (like lvl2 arsonist), renamed the Outcast line's lvl2 and lvl3, added a new 'magical' race for units like Ice Golem and Fire Guardian, added a new attack icon for Ice Golem's melee (yeti fist looked awkwardly out of place there), added Dwarvish Phalanx (opt. lvl3 from Dwarvish Stalwart), the 'cold flash' attack has a different icon now, added Merman Praetorian Guard, added Merman Corsair line, added Merman King line, fixed 'Will-o-Wisp' making games non-reloadable (caused by ID issue),added a portrait for the Flesh Golem, added Young Saurian (lvl0), added Armored Crossbowman (opt. lvl2 from Bowman), added Rock Golem line,added Gryphon Knight (opt. lvl2 from Gryphon Rider), added Jouster (lvl1 Lancer), added Rogue Leader, new sprites for the Fire Guardian line's lvl2 and lvl3, added Light Bringer (lvl.4 from Paladin, and opt. lvl4 from Mage of Light), made the Fire Guardian line unslowable, new sprites for the Elvish Zealot/High Priest, added Horse Lord (lvl4 Grand Knight), added Tidal Wave line, fixed the Thug line not being able to advance to it's lvl4, added Exterminator (lvl4 Assassin), added Mauler (opt. lvl4 from Highwayman), added Librarian (NPC), added Wanderer, renamed Athvari Wanderer into Athvari Spirit, added Horse Cart (NPC), added a new portrait for Elvish Noble, added Wolf Archer (opt. lvl3 from Goblin Knight), added Dragon Rider (lvl5 Grand Knight), added Woodland Enchantress (lvl4 unit without advancefroms for now), added Gryphon Sky Captain (lvl4 Gryphon Lord), added Immemorial Wose (lvl5 wose), added Orcish Pikeman, added Phoenix, added Undead Mage, added Steel Crusher (opt. lvl4 from Iron Mauler), added a movement animation which is used when moving past enemies and an idle animation for Elvish Vanquisher, added North Ranger, added Coast Fisherman, added some animations for Fire Wisp, added Giant Ant, added White Whelp and White Troll, added Druid Corrupted Forest map changes: a few wave tweaks, added some forested hills/a few mountains to make dwarves not as useless in this map, and added 2 villages, fixed campfires not working for side 2, as well as units not turning into ghosts on death, added a new portrait for boss stage 2, added thunder sounds before lightnings strike, made the AI prefer to target wounded units (below 50% hp), added halos for campfires, replaced the boss's 'thunderstorm' spell with 'shockwave', ghost portals are now half as likely to spawn lvl3s than before, replaced lvl3 woses with new lvl4 Archaic ones in the boss wave, changed the boss's name, the 'summon_ghosts' spell can no longer summon lvl3s on normal, and has low chances to do that on hard, campfire options now are only shown to the side which is using them, added a best friend for the main antagonist (she also has a special item, which you can obtain after defeating her), the 'campfire' labels are now automatically translated, and have a yellow-orange-ish color :), added orcish huts in the densely forested parts of the map to make them more interesting :) (you can gamble there),tweaked some enemy attack lines, and added a few new ones, made the 'Help' message during the start of the game a bit fancier, as well as made it viewable again via a rightclick option on a leader, minor decorative tweak to the ending, and added credits, made the boss slowly lose max hp while dying, reworked dialogue at the start of boss stage 2 Note:changelogs of versions older than 1.4.0 have been removed to make this list not too long, if you really want to see it for some reason, then look at the addon's files, the file is called 'old_changelogs.cfg' 0.1.0 Release (there has been an awakening...) the first release |
The Golden Age
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The Golden Age |
5524837652.69 MiB | 204 down 2 up |
1511723514Nov 26 2017 | |
other | The Golden Age (Singleplayer) Just a small addon which makes TGA units appear in singleplayer. Note: unlike normal SP mods, it's not togglable in the main menu, but has to be installed/unistalled for toggling, due to technical limitations. Might cause id overlap issues when used alongside some campaigns (most of these cases are relatively harmless though, since the units are often visually identical, only stats tend to differ). Won't work without TGA installed (don't worry, the addon server will automatically tell you that you need it installed) Changelog 1.0.1 Release fixed the dependency not working 1.0.0 Release the initial release |
The Golden Age (Singleplayer)
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The Golden Age (Singleplayer) |
80460.01 MiB | 185 down 3 up |
1511681132Nov 26 2017 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
XP Bank (MP/SP mod) NOTE: the XP Bank SP has been deleted from the add-on server after the 1.4.0 update, since both mods have been merged into this one Need to urgently level up a unit? some high level unit of yours stole the otherwise useful XP? have a lot of units with small amount of exp? a unit with a lot XP is about to die? well, you came to the right place! this mod provides players a rightclick option to store any units' EXP, and then transfer it to any other one through a somewhat bank-like system, negating all the problems listed above. Changelog: 1.4.1 Release fixed the advancement filter menu appearing after the advancement selection menu on 1.13 1.4.0 Release fixed a huge bug in the 1.13 version of the addon, merged the MP/SP version of the mod for 1.13 1.3.2 Release the xp bank menu won't show up on a unit if there are at least 2 enemy units next to him/her. This way the ability should be a bit less abusable. 1.3.1 Release made the advancement filter toggling option only affect the side of the player toggling it, and not everyone (why haven't i added that before?!) 1.3.0 Release added an 'advancement filtering' option in 'XP Bank' menu. If this option is enabled, then if a unit levels up normally (without using the 'Withdraw' option) then the player whose unit it is gets option whether to let the unit level up, or deposit all it's exp. this can help prevent exp accidentally being wasted on something unwanted, and prevent the need to constantly deposit from all units. NOTE: you will still see the advancement choosing option before this option appears, but it only matters if you decide not to deposit exp from the unit. 1.2.3 Release raised the maximum xp head-start to 100 1.2.2 Release in mp campaigns, the exp will no longer reset at the start of a non-first scenario 1.2.1 Release when sending exp to someone, only the sender, and the reciever will see the message about it 1.2.0 Release added a 'Send XP' option (rightclick menu on allied leaders) hopefully this will enable more teamwork 1.1.1 Release gave the xp bank menu a portrait (it's the tomb guardian from DM). 'Deposit All' option now uses a repeated version of the sound used by the 'Deposit from this unit' menu. the 'invalid WML' message hopefully shouldn't pop up anymore 1.1.0 added the 'Deposit All' option 1.0.0 Release the initial release |
XP Bank (MP/SP mod)
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XP Bank (MP/SP mod) |
116530.01 MiB | 99 down 3 up |
1515481896Jan 09 2018 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Speak Mod+ basically a copy of Speak Mod (which was made by Nikitaw99) with some improvements: -selecting ok after not typing anything no longer results in sending an empty message -the menu doesn't appear unless there actually is a unit on the selected hex -You can only make your side's units talk (in Speak Mod, you can make enemies talk) |
Speak Mod+
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Speak Mod+ |
76590.01 MiB | 57 down 1 up |
1511723379Nov 26 2017 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Galactic Empires Galactic Empires is a multiplayer sci-fi mod in which players are able to colonise planets, research futuristic technology and wage war both in space and on the ground. It includes an era with four factions, a terrain set and a series of maps. It's more or less a total conversion mod, but still uses Wesnoth's core gameplay mechanics. |
Galactic Empires
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Galactic Empires |
2324399122.17 MiB | 140 down 1 up |
1511910799Nov 28 2017 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Wesnoth Music Player Contains a modification that allows you to control the music Wesnoth plays as well as to create and save playlists that persist between scenarios. Coded against Wesnoth's latest Github revision. |
Wesnoth Music Player
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Wesnoth Music Player |
637950.06 MiB | 27 down 3 up |
1515381265Jan 08 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Fall of Silvium 890-900 SI You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall. This is a WIP remake of an old Imperial Era campaign. Currently, there are 3 working levels. Why not give them a try? (Intermediate level, 3 scenarios.) |
Fall of Silvium
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Fall of Silvium |
18232061.74 MiB | 146 down 1 up |
1514339487Dec 27 2017 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Leader Magic Mod Allow the leader of each side to use a set of spells with a wide range of effects. The spells use a simple mana system to control the cooldown. Usable in both mp games and sp campaigns(in Wesnoth 1.13). |
Leader Magic Mod
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Leader Magic Mod |
308110.03 MiB | 56 down 10 up |
1516716408Jan 23 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Wesnoth Life Map Pack (WLMP) 1vs1 maps created by Wesnoth Life users (Russian Battle for Wesnoth portal - www.wesnothlife.ru) |
Wesnoth Life Map Pack (WLMP)
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Wesnoth Life Map Pack (WLMP) |
334050.03 MiB | 60 down 1 up |
1516296429Jan 18 2018 | ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Uber Default - Lite update: adjusted no retaliate spec to not work against berzerkers. This era contains many highly experimental ideas and has 10 factions: Loyalist Army, Sylvan Rebels, Northern Horde, Undead Host, Knalgan Dwarves, Outcast Band, Drake Enclave, Dark Elves, Dunefolk Army and Beastmen Enclave. Note: Some unit ability and specials may be bugged. When you have encountered an error, or something that doesnt work, or something that seems to work incorrectly please make me aware of what has happened in the 'Uber Default' forum thread at the official Wesnoth forum. This era has several mechanics that differ from standard mp. 1. There are right-click based ranged attacks. Attacks that display their range as ranged are eligible to be used at the distance. Radius is +2 hexes for ranged attacks. Units must not be standing adjacent to an opponent in order to use their ranged attacks, otherwise they will be forced into shortrange. 2. Ranged attacks have been divided into 2 tiers: short and ranged. Most thrown weapons are short range, meaning they continue being used for attacking the adjacent hex. Most archer units and select magicians gain an ranged attack from lvl2 onwards that can be used via the right-click menu. Among the factions, Sylvan Rebels have the most ranged attackers and Northern Horde has the fewest. 3. Units have a fixed vision radius of 3 hexes. Atleast one unit in each faction have an increased view radius of 5 hexes, those are tagged with an special note indicating they are scout. If you wish to turn off this feature tick off 'Fog of War' at Game Settings, when creating the match. 4. Healing has 4 ability tiers and healers may gain a trait that boosts the amount they can heal by +2. Regeneration ability works a bit different for Troll and Woses, being level tiered and affected by Time of the Day. An lawful wose regenerates more at day but worser during night. 5. There is 8-turn Time of the Day, with Midday and Midnight included. During those you gain/suffer +/-30% instead the usual 15%. Gain/loss from day-time has been nerfed to 15 instead 25. 6. Most level 2 units can be promoted to become expendable leaders, that can also recruit in addition to your original leader. Which types exactly you can determine by looking at the leaders list of your faction. When an level 2 unit type that is eligible for becoming an leader stands next to your original-leader(gold-crown) you can promote it for 30 gold to an hero(silver-crown). Upon promotion the unit will be free of upkeep but wont gain 'heroic' trait. 7. When an unit that can recruit(be it your original or an promoted leader) levels up to level 3, you gain ability to recruit its level 2 form, but only when recruiting through that unit. 8. All factions got altered. Knalgan faction is fully dwarven and does not have any human units. Outlaws are in their own seperate faction. Saurians have their longdeserved own faction in addition to continue being allies to Drakes. Many units have had their properties changed, new abilities, traits, attacks or advancements added where its deemed fit. There are many new level 4 units. 9. Some factions like Loyalists or Northerners have more unit types to recruit than others, resulting in them being allrounders with an economic drawback, whilst factions like Undead, Beastmen or Drakes are composed of few units that each specialize in a role. Whilst there has been a attempt to normalize playfield opportunities across all factions, they have retained their original strengths. This means whilst there may now exist a Skeleton Spearman, it may not be as efficient to use compared to its still living Loyalist counterpart the Spearman. 10. Most factions have an means of secondary income. Loyalists can randomly gain a trait on most military units that reduces upkeep, Northerners earn extra gold through capturing villages and have supportive skills later on, Outlaws may generate gold from unit kills, Dwarves can earn gold on mountains. 11. Units can move after attacking, amount of movement used equals strike count in the attack, exemption are attacks with an berserk(or berserk-like), swarm(and derivatives,such as ravage), multi-hex affecting special on it and major spells, those always deplete full moves after attack. |
Uber Default - Lite
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Uber Default - Lite |
1664274015.87 MiB | 36 down 10 up |
1519555141Feb 25 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Afterlife HvH survival Afterlife -- survival and race maps. Your units are copied to enemy part of the map to be controlled by AI. Playing time: ~ 25 minutes. |
Afterlife HvH survival
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Afterlife HvH survival |
132620.01 MiB | 41 down 44 up |
1521051057Mar 14 2018 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
The Deep Elves The Deep Elves are a multiplayer faction designed to be played with the default era. They feature high mobility units with a high damage output and a small pool of hitpoints. The faction has lawful, neutral and chaotic units. Features 24 units. |
The Deep Elves
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The Deep Elves |
25057302.39 MiB | 27 down 3 up |
1518964391Feb 18 2018 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Sand in the Wind A four-scenario Dunefolk campaign. |
Sand in the Wind
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Sand in the Wind |
60360835.76 MiB | 99 down 4 up |
1520921802Mar 13 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Wrath of the Lich Lords For centuries the Lich Lords of the Old Continent were ignoring their southern neighbors, but now they decided to launch a full-scale invasion on Dunefolk territory. Can you save Dunefolk from unrelenting doom? Unfinished campaign, 4 scenarios completed out of 17 planned (including 1 dialog-only). |
Wrath of the Lich Lords
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Wrath of the Lich Lords |
8146140.78 MiB | 50 down 2 up |
1519230847Feb 21 2018 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Berserk limiter Limit ''berserk'' weapons. Lets you set maximum ''berserk'' duration in game creation dialog. The limit is applied at the end of each side-s turn. |
Berserk limiter
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Berserk limiter |
84110.01 MiB | 18 down 2 up |
1519238333Feb 21 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Ashen Hearts A population of drakes located in the Heartfangs are slowly losing their inner fire that is keeping them alive. Play as Herkarth, the soon-to-be-king of the Ashen's Maw, delve into the past of the drakes and find a way to keep your heart burning. (Expert difficulty, 8 scenarios) |
Ashen Hearts
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Ashen Hearts |
56806545.42 MiB | 83 down 1 up |
1519203959Feb 21 2018 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Halfelven Halfelven is a unique stand alone faction . Their homeland is in south-western parts of the Great Continent (Irdya), beyond the Black River. In prehistory, they split from the Elves, because the Elves became involved with Faerie magic. But the Halfelven, as they became named later by their half-brothers and -sisters, set themselves apart. Over time, the artists, engineers, smiths, and scientists became artful in arcane production methods, calling it kabbalah. But as a race, they stood away from magic, somewhat puritan and simple in the eyes of the Elves. Therefor the Halfelven are not enwrought by magic like Elves, Faeries, Wose, as a consequence. The Halfelven traditionally fight with arcane-hardened light-bronze weaponry and armour cast by the best weaponsmiths, for iron is regarded as inferior. In Wesnoth, today, the Halfelven are best known for their Golems, robot-like loam guardians, animated by kabbalistic programming code on parchment placed inside their construction. Originating from the steppes in the far east, they were the first which had an early contact to the drakes, dragons, elves and dwarfs in Irdya prehistory. Eventually, they came to settle in nearly every part of what is now known as Wesnoth, even before the establishment of Wesnoth by king Aldrik and his people. Until today, they mostly live as deep-read merchants, traders, researchers, teachers, artists, sea-navigators, in cities and ports. Many of their customs and features are incredible different to the standards konwn in Wesnoth, to the point it puts them even far from all other factions, to which they seek to live in peace. Wesnoth tales have many stories of unions of a mortal Man and an Halfelven, of which came those who had both halfelven and human ancestry. * This faction can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format. Everything is explained in the source files and in various code comments: try it out! *Happy virtual fighting and a good experience!* |
Halfelven
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Halfelven |
57139385.45 MiB | 36 down 7 up |
1519689441Feb 26 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Era of Magic Resources This is the required resources module for Era of Magic If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
Era of Magic Resources
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Era of Magic Resources |
5856071255.85 MiB | 67 down 1 up |
1519398330Feb 23 2018 | |
other | Data URI test This addon tests the data URI scheme for image storage |
Data URI test
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Data URI test |
90730.01 MiB | 13 down 3 up |
1519720851Feb 27 2018 | |
other | Data URI test w/ IPF This addon tests the data URI scheme for image storage along with Image Path Functions |
Data URI test w/ IPF
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Data URI test w/ IPF |
91200.01 MiB | 12 down 3 up |
1519720856Feb 27 2018 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
The Soul's Order Adding a new faction of mages: The Soul's Order. These mages do no matter the cost everything to reach immortality. In a WIP but playable state. Forum Thread Link: https://forums.wesnoth.org/viewtopic.php?f=19&t=47852 |
The Soul's Order
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The Soul's Order |
5383030.51 MiB | 20 down 1 up |
1519513832Feb 24 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Fiery Birth A campaign exploring the origins of the Drakes. |
A Fiery Birth
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A Fiery Birth |
11027851.05 MiB | 125 down 3 up |
1520097080Mar 03 2018 | |
other | test test |
test
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test |
71230.01 MiB | 15 down 3 up |
1519686254Feb 26 2018 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Heroes 'Heroes' is a series of single-scenario campaigns. 'Heroes' features 25 unique heroes, each with their own AMLA set and abilities. Pick a hero and fight with him against other players in a deathmatch mode. Most of the 25 heroes origin from the campaigns Oath of Allegiance, Carved in Stone, Nightfall or Ashen Hearts. This will later be used as a ressource pack for those campaigns. |
Heroes
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Heroes |
72185426.88 MiB | 59 down 2 up |
1520511297Mar 08 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
ArenaZ A free for all arena map, where you have to survive with your leader longer than the others. In one variation of the map you are rushed by yetis at some point. The map is small, games do not take long. This version has been adjusted for 1.13/1.14. It requires 1.13.10. On 1.13.8 the version from the 1.12 server can be used. |
ArenaZ
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ArenaZ |
102860.01 MiB | 12 down 6 up |
1520721100Mar 10 2018 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Little Adventure How said the title, just a little adventure in the wild lands east to the town of Amoran: the rebirth of the Amber Road. You don't know what's the Amber Road? Uhm ... it's time to learn it! What change in 3.1.1 respect 3.1.0: Little adjustment of the difficult balance in some scenarios fixe a graphical error for She Ogre e Matronly Ogresses changed the scenario 02a_Battle_with_Bandits |
A Little Adventure
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A Little Adventure |
27852942.66 MiB | 84 down 2 up |
1520890597Mar 12 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Genesis Resources There exist ten worlds in the new universe, one for each aspect of creation, and each governed by an associated Guardian. These Guardians often come into conflict with one another by the very nature of their beings, and this results in a tepid hostility between many worlds. For most, there is no escape from the machinations of the Guardians, and they can only suffer through what fate has in store for them, but there are a select few who possess enough power to challenge the god-like Guardians and quell the growing flames of war. It is these beings whose story we follow here, as they explore the secrets of the creation of the universe, and the forces that might come to destroy it. (Expert level, 28 scenarios complete, 11 optional scenarios.) Wesnoth 1.12.0 or later required. Discussion thread in the Wesnoth.org forums: http://forums.wesnoth.org/viewtopic.php?f=8&t=43023 |
Genesis Resources
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Genesis Resources |
5134941548.97 MiB | 39 down 2 up |
1520992352Mar 14 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Genesis This campaign is the prequel to campaigns Invasion from the Unknown and After the Storm. There exist ten worlds in the new universe, one for each aspect of creation, and each governed by an associated Guardian. These Guardians often come into conflict with one another by the very nature of their beings, and this results in a tepid hostility between many worlds. For most, there is no escape from the machinations of the Guardians, and they can only suffer through what fate has in store for them, but there are a select few who possess enough power to challenge the god-like Guardians and quell the growing flames of war. It is these beings whose story we follow here, as they explore the secrets of the creation of the universe, and the forces that might come to destroy it. (Expert level, 31 scenarios complete, 11 optional scenarios.) Wesnoth 1.12.0 or later required. Discussion thread in the Wesnoth.org forums: http://forums.wesnoth.org/viewtopic.php?f=8&t=43023 |
Genesis
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Genesis |
38043133.63 MiB | 43 down 2 up |
1520992414Mar 14 2018 | |
MP Modification Multiplayer modification
After install the included MP gameplay modification(s) will be available in the multiplayer “Create Game” dialog. |
Pick Unit Advance In multi-player game, you do not control unit advancements if they happen on enemy turn. With this add-on, you can set them beforehand for: * one exact unit * all new units of same type in game * all new units of same type in future games on a map. It stores your choice locally on the computer using wesnoth API. It's safe and doesn't/cannot work if you disable the add-on. |
Pick Unit Advance
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Pick Unit Advance |
121710.01 MiB | 7 down 16 up |
1520854511Mar 12 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Return from the Abyss - Music Non-mainline music for the SP campaign 'Return from the Abyss', by skeptical_troll |
Return from the Abyss - Music
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Return from the Abyss - Music |
2151554620.52 MiB | 43 down 8 up |
1520587009Mar 09 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Return from the Abyss After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent. Finished (19 playable scenarios). |
Return from the Abyss
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Return from the Abyss |
29331302.80 MiB | 50 down 4 up |
1520587160Mar 09 2018 | it |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
SXCollection Collection of SurvivalXtreme maps. In SurvivalXtreme you don't recruit, but can enhance your leader during the game. You get gold, extra moves and an extra attack for every enemy you kill. Up to five players can play cooperatively against the AI. Many of these maps are balanced for play with characters from the SXC Default Low-Level Era. Some maps require all players to have Ageless Era installed, as the AI will use units from that era even if the players' units are from the default era. This pack also contains some abandoned scenarios in the 'unbalanced' directory, the aim of this is to collect the maps which could be turned back in to playable scenarios. To enable these maps, you need to edit the add-on. This requires Wesnoth 1.13.12 or later (if you are building from Git, the minimum version is 1.13.11+dev with 494b2f35ca58d2ccd3106724a86267ca666e6805). If you find bugs, please comment in the forum thread, or pm Octalot. |
SXCollection
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SXCollection |
6088720.58 MiB | 12 down 1 up |
1520547705Mar 08 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Wesnoth Music Player Extras Contains a few folders to place extra content for the Wesnoth Music Player add-on. |
Wesnoth Music Player Extras
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Wesnoth Music Player Extras |
71420.01 MiB | 3 down 1 up |
1520878749Mar 12 2018 |