Search found 28 matches

by Appleman1234
July 6th, 2010, 6:30 pm
Forum: Website
Topic: plan: helpdesk Wiki section
Replies: 13
Views: 3795

Re: plan: helpdesk Wiki section

As mentioned in IRC, my list of questions. Where does the Q&A tree fit in with the existing Wesnoth community workflow, both for answering questions, asking questions, and determining correct answers for questions? What determines whether a question will be in the Q&A tree ? What determines ...
by Appleman1234
May 13th, 2008, 5:09 am
Forum: Faction & Era Development
Topic: So, uh... rats.
Replies: 21
Views: 6884

Re: So, uh... rats.

If you need more animal related ideas, you can see my outdated, abandoned thread on a similar mouse / rat / animal ideas.
by Appleman1234
July 14th, 2007, 1:13 am
Forum: Off-Topic
Topic: Photos of Wesnoth players
Replies: 430
Views: 147748

by Appleman1234
July 5th, 2007, 1:29 am
Forum: Users’ Forum
Topic: Help for MP Newbie (The Quitters and The Dumb)
Replies: 18
Views: 5227

Etiquette on the MP Servers , is often quite a nasty thing. Quitters are also very aggravating especially on maps and scenarios that require teamwork. Whilst you can't force your etiquette on others, you can play / lead by example. Good manners on the MP server (which needs to be seen more often) in...
by Appleman1234
July 2nd, 2007, 11:28 am
Forum: Users’ Forum
Topic: On what version did you first play Wesnoth?
Replies: 305
Views: 81813

0.8.8 that I remember, probably played 0.8.6 and forgot about it.
by Appleman1234
June 30th, 2007, 3:38 am
Forum: Users’ Forum
Topic: You've been playing Wesnoth too long when...
Replies: 1231
Views: 235412

325. Your are able to be contacted only via the Wesnoth stable / development lobby or #wesnoth / #wesnoth-dev 326. You play Wesnoth for 24 / 48 hours straight and still then it is yesterday / day before, or turn 1. 327. You feel you owe Wesnoth something like a contribution because of the fun it has...
by Appleman1234
June 7th, 2007, 12:31 pm
Forum: Mainline Campaign Development
Topic: [Historical] Wanted: "general purpose campaign maintainer"
Replies: 18
Views: 32064

I wouldn't mind leading a hand on this, once I get the development version of Wesnoth installed, nothing big or major, just offering a hand or a finger or two towards this effort. (As my attempts to make a faction and campaign got picked up by a dumping wave and dumped.)
by Appleman1234
June 4th, 2006, 3:19 am
Forum: Faction & Era Development
Topic: Animal era and factions (this thread has been renamed)
Replies: 48
Views: 13347

This idea isn't dead. Just dormant because off me being busy and everyone else doing what I asked them not to do. (Stereotype animals in to races within the era, without considering the flow and coheveiseness of the races, the era and the ideas for campaigns in my and other people's heads.) I will r...
by Appleman1234
February 14th, 2006, 12:42 pm
Forum: Ideas
Topic: Choose leader gender
Replies: 19
Views: 3787

Hi everyone, LOL, But, for an example, you can´t have a female Konrad because Li´sar...' Rolling Eyes . assign it to rusty our "gender expert". Laughing. | | \_/ Rusty is working on Heiress to the Throne (With female konrad, male Li'sar, etc). I know this because I made the male equi...
by Appleman1234
February 7th, 2006, 4:45 am
Forum: Faction & Era Development
Topic: Animal era and factions (this thread has been renamed)
Replies: 48
Views: 13347

Hi everyone, A response to two comments. 1. Wolf wasn't the exact animal I was looking for I know the animal but can't remeber the name. The animal is similar to the fox but less intelligent. 2. Weasels are sneaky and sometimes bad, so they definetly would have backstab. 2b) For fox it depends on th...
by Appleman1234
February 7th, 2006, 1:34 am
Forum: Faction & Era Development
Topic: Animal era and factions (this thread has been renamed)
Replies: 48
Views: 13347

Hi everyone, Here is the rough list I was talking about. Please comment and ask if you don't why a certain animal is in a certain faction. The other animals not included in this list will be probably go into their own factions later on. The List Good Mouse Fox Weasel Squrriel Owl Badger Mole Shrew H...
by Appleman1234
February 7th, 2006, 1:11 am
Forum: Faction & Era Development
Topic: Animal era and factions (this thread has been renamed)
Replies: 48
Views: 13347

Hi everyone, I was thinking that we start off with one era and two factions (good vs bad, light vs dark etc). The animals that would fill these factions for mainly reside in woodlands / other typical english locations. Then if need we could expand the number factions to include different habitats an...
by Appleman1234
February 6th, 2006, 2:02 pm
Forum: Faction & Era Development
Topic: Animal era and factions (this thread has been renamed)
Replies: 48
Views: 13347

Hi everyone, I have decided to go with Turin's idea and diversify the creation to include a seperate era and to start with 2 factions (Good, Bad). These factions will have anthropomorphic animals with mixed animals in each faction and will be loosly based on other anthropomorphic animal worlds from ...
by Appleman1234
February 5th, 2006, 6:15 am
Forum: Faction & Era Development
Topic: Animal era and factions (this thread has been renamed)
Replies: 48
Views: 13347

Hi everyone, It seems my reorganisation of this thread has poisioned it (made noone want to post it)(like poision kills wesnoth units, a poisoned thread eventually dies). However the question remains, do you people want this faction to be created as it is outlined in prior threads or do you want to ...
by Appleman1234
February 3rd, 2006, 11:36 am
Forum: Faction & Era Development
Topic: Animal era and factions (this thread has been renamed)
Replies: 48
Views: 13347

Hi everyone,

Thanks for the clarification Elvish Pillager.

Appleman1234 :)