Search found 28 matches
- July 6th, 2010, 6:30 pm
- Forum: Website
- Topic: plan: helpdesk Wiki section
- Replies: 13
- Views: 3795
Re: plan: helpdesk Wiki section
As mentioned in IRC, my list of questions. Where does the Q&A tree fit in with the existing Wesnoth community workflow, both for answering questions, asking questions, and determining correct answers for questions? What determines whether a question will be in the Q&A tree ? What determines ...
- May 13th, 2008, 5:09 am
- Forum: Faction & Era Development
- Topic: So, uh... rats.
- Replies: 21
- Views: 6884
Re: So, uh... rats.
If you need more animal related ideas, you can see my outdated, abandoned thread on a similar mouse / rat / animal ideas.
- July 14th, 2007, 1:13 am
- Forum: Off-Topic
- Topic: Photos of Wesnoth players
- Replies: 430
- Views: 147748
For a decent picture of me http://applemansigloo.net/gallery2/main ... itemId=252
- July 5th, 2007, 1:29 am
- Forum: Users’ Forum
- Topic: Help for MP Newbie (The Quitters and The Dumb)
- Replies: 18
- Views: 5227
Etiquette on the MP Servers , is often quite a nasty thing. Quitters are also very aggravating especially on maps and scenarios that require teamwork. Whilst you can't force your etiquette on others, you can play / lead by example. Good manners on the MP server (which needs to be seen more often) in...
- July 2nd, 2007, 11:28 am
- Forum: Users’ Forum
- Topic: On what version did you first play Wesnoth?
- Replies: 305
- Views: 81813
- June 30th, 2007, 3:38 am
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 235412
325. Your are able to be contacted only via the Wesnoth stable / development lobby or #wesnoth / #wesnoth-dev 326. You play Wesnoth for 24 / 48 hours straight and still then it is yesterday / day before, or turn 1. 327. You feel you owe Wesnoth something like a contribution because of the fun it has...
- June 7th, 2007, 12:31 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Wanted: "general purpose campaign maintainer"
- Replies: 18
- Views: 32064
- June 4th, 2006, 3:19 am
- Forum: Faction & Era Development
- Topic: Animal era and factions (this thread has been renamed)
- Replies: 48
- Views: 13347
This idea isn't dead. Just dormant because off me being busy and everyone else doing what I asked them not to do. (Stereotype animals in to races within the era, without considering the flow and coheveiseness of the races, the era and the ideas for campaigns in my and other people's heads.) I will r...
- February 14th, 2006, 12:42 pm
- Forum: Ideas
- Topic: Choose leader gender
- Replies: 19
- Views: 3787
- February 7th, 2006, 4:45 am
- Forum: Faction & Era Development
- Topic: Animal era and factions (this thread has been renamed)
- Replies: 48
- Views: 13347
Hi everyone, A response to two comments. 1. Wolf wasn't the exact animal I was looking for I know the animal but can't remeber the name. The animal is similar to the fox but less intelligent. 2. Weasels are sneaky and sometimes bad, so they definetly would have backstab. 2b) For fox it depends on th...
- February 7th, 2006, 1:34 am
- Forum: Faction & Era Development
- Topic: Animal era and factions (this thread has been renamed)
- Replies: 48
- Views: 13347
Hi everyone, Here is the rough list I was talking about. Please comment and ask if you don't why a certain animal is in a certain faction. The other animals not included in this list will be probably go into their own factions later on. The List Good Mouse Fox Weasel Squrriel Owl Badger Mole Shrew H...
- February 7th, 2006, 1:11 am
- Forum: Faction & Era Development
- Topic: Animal era and factions (this thread has been renamed)
- Replies: 48
- Views: 13347
Hi everyone, I was thinking that we start off with one era and two factions (good vs bad, light vs dark etc). The animals that would fill these factions for mainly reside in woodlands / other typical english locations. Then if need we could expand the number factions to include different habitats an...
- February 6th, 2006, 2:02 pm
- Forum: Faction & Era Development
- Topic: Animal era and factions (this thread has been renamed)
- Replies: 48
- Views: 13347
Hi everyone, I have decided to go with Turin's idea and diversify the creation to include a seperate era and to start with 2 factions (Good, Bad). These factions will have anthropomorphic animals with mixed animals in each faction and will be loosly based on other anthropomorphic animal worlds from ...
- February 5th, 2006, 6:15 am
- Forum: Faction & Era Development
- Topic: Animal era and factions (this thread has been renamed)
- Replies: 48
- Views: 13347
Hi everyone, It seems my reorganisation of this thread has poisioned it (made noone want to post it)(like poision kills wesnoth units, a poisoned thread eventually dies). However the question remains, do you people want this faction to be created as it is outlined in prior threads or do you want to ...
- February 3rd, 2006, 11:36 am
- Forum: Faction & Era Development
- Topic: Animal era and factions (this thread has been renamed)
- Replies: 48
- Views: 13347