Search found 130 matches
- May 1st, 2008, 1:30 pm
- Forum: Users’ Forum
- Topic: Can not download the game or connect to server in China
- Replies: 19
- Views: 4175
Re: Can not download the game or connect to server in China
Hi, it has been quite a problem since 1.4 release that people in China can no longer connect to wesnoth.org nor download the game and play in official server. I have noticed that in Chinese forum as well as from my friends in China. I guess they have some kind of fireware in China that prevent user...
- September 25th, 2007, 12:13 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 278
- Views: 64740
- July 27th, 2007, 12:25 am
- Forum: Multiplayer Development
- Topic: changes to maps in 1.3.6
- Replies: 8
- Views: 2536
I was asked to report that information
In the multiplayer window when creating a game and selecting a map it just says error, map contains invalid character.[...] I presume this problem is to do with the terrain letters all changing.[...] As a side note, from version 1.3.5 (if I remember well), there cannot be any map in the previous fo...
- June 8th, 2007, 3:00 pm
- Forum: Multiplayer Development
- Topic: The Multiplayer Map Reader's Digest
- Replies: 168
- Views: 60494
After glimpsing the future...
I've done quite a few updates in recent weeks, and today I uploaded them to my filehosting site. For anyone interested in glimpsing the future: http://star.walagata.com/w/paterson/may22sablestone [map] GGwwwGwwYGwwwGGccG[WW cGGGGGw1wGGGGGcGGGGYW GYccccGoGccccGGccWroo GGGGcooGoocGGGcccWwrr GGccGGccc...
- May 19th, 2007, 12:40 pm
- Forum: Multiplayer Development
- Topic: Multiplayer map concepts
- Replies: 15
- Views: 4355
I like the idea of this thread. Earlier, I introduced the following map concept. [map] Wgggggggggggggggggggggggggg ggggggggggggggggggggggggggg ggggggggg1ggggggggggggggggg gggggggggggggggWgWggggggggg gggggggggWgWWWWgWgWWggggggg gWgggggWWgWggggggggWggggggg gWgggggWggggggggggggWggggWg gWgggggWggggggggg...
- April 29th, 2007, 12:52 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 608
- Views: 207817
Re: There somewhere else to get a working version?
If you run a 1.2.x version of BFW, the easiest way to go to get the campaign is through the "Get Add-ons" button in the main screen of BFW. If you run another version (1.1.x or 1.3.x) there is probably no running version of the campaign available at the moment. This campaign server you wil...
- April 1st, 2007, 1:57 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 608
- Views: 207817
It is a know bug (see this report). Fixing it would require some serious AI behavior tweaks that I have been unable to do. The work-around is to wait Grekulak arrives to kill Bor CryneSharur wrote:Once I killed Bor Cryne, the scenario was over, and Grekulak never showed up.
- March 31st, 2007, 3:47 am
- Forum: Faction & Era Development
- Topic: WWI Mod: Storm of Steel
- Replies: 22
- Views: 10444
- March 29th, 2007, 9:06 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 608
- Views: 207817
Re: the abovementioned bug
Please, someone who has some knowledge about coding, look into the mission "conversation". Two characters (Lorin, Reme) do not appear. And the next mission Barnor or something like that is unplayable because of this problem. Thanks It seems there are new problems with path to some unit pi...
- March 2nd, 2007, 1:20 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.3.1 not compatible with 1.3.1+svn?
- Replies: 5
- Views: 2707
Thanks ivanovic for your very clear answer. I indeed know how fast people will conclude to attempt of cheating when they see OOS during the game that is why I wanted to make things clear before doing anything. From the changelog and viewcvs, I can see that these balancing changes were made at Revisi...
- March 1st, 2007, 7:04 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.3.1 not compatible with 1.3.1+svn?
- Replies: 5
- Views: 2707
Re: Latest trunc branch cannot connect to 1.3.1 MP server
If you're aware of the problems that may arise simply change the version string to 'test' and you can log on to any official server to test stuff. How to do that, at runtime or compilation time ? I see no place where to do it in the preference file nor parameter to set when I call the ./configure s...
- February 28th, 2007, 10:26 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.3.1 not compatible with 1.3.1+svn?
- Replies: 5
- Views: 2707
Latest trunc branch cannot connect to 1.3.1 MP server
When I make a build from the latest SVN on branch trunc and I try to connect to the 1.3.1 multiplayer server, a message appears telling me I am running version 1.3.1+svn while the server only accept version 1.3.1 Is it normal to be denied to access 1.3.1 MP server with latest SVN (branch trunc) ? As...
- February 1st, 2007, 1:25 am
- Forum: Ideas
- Topic: Healer stopping the effect of poison on allied units
- Replies: 0
- Views: 856
Healer stopping the effect of poison on allied units
Considering the fact that a healer can heal any allied adjacent unit, I was wondering if he could in the same way stop the effect of poison on allied unit. It could have impact on the strategy to fight Knalgan alliance as poisoning them is a well established tactic against these slow units. They cou...
- January 17th, 2007, 5:01 am
- Forum: Multiplayer Development
- Topic: My first map - Mount Bog War
- Replies: 5
- Views: 2372
gabemorr, you will probably be asked very soon to : - publish all your maps in a single thread that belongs to you (a kind of :? ) and can be easily accessed by anyone interested in your work. Not a new thread for each new map. - put all your maps in a single zip file to make the download easier. Be...
- January 17th, 2007, 12:39 am
- Forum: Multiplayer Development
- Topic: My first map - Mount Bog War
- Replies: 5
- Views: 2372