Search found 106 matches
- July 27th, 2012, 1:17 am
- Forum: WML Workshop
- Topic: upgrade from 1.8 to 1.10.3
- Replies: 6
- Views: 2305
Re: upgrade from 1.8 to 1.10.3
Your use of wmllint is wrong. In your Terminal, the "Traceback" and "IOError" is an error message. It describes how wmllint tried to read the first line of './Library/Acrobat User Data/8.0_x86/Synchronizer/Commands' . This means that wmllint is looking at the wrong files! Your in...
- July 16th, 2012, 9:13 pm
- Forum: WML Workshop
- Topic: Heindals WML Questions
- Replies: 41
- Views: 10824
Re: Check Terrain Type of a changing coordinate
As a shortcut, you might remove [store_locations] and use [have_location].
Code: Select all
[if]
[have_location]
x,y=$XHEROSPAWN,$YHEROSPAWN
terrain=Dd^Dc,Dd^Do,Hd,Md
[/have_location]
[then]
# ...
- July 16th, 2012, 9:03 pm
- Forum: WML Workshop
- Topic: get item when enemy defeated
- Replies: 12
- Views: 3172
Re: get item when enemy defeated
This is very hard to do.schlamarcel wrote:how can i add a trait in an event?
See this other thread: [solved] Adding "loyal" via object/effect
- July 16th, 2012, 8:49 pm
- Forum: WML Workshop
- Topic: Limiting factions (but not to just one)
- Replies: 5
- Views: 1642
Re: Limiting factions (but not to just one)
This seems impossible. SideWML can lock a side to one faction (or leader), but there is no way to lock a side to a choice of two or more factions (or leaders). A potential workaround is to write some events for side 1 turn 1, side 2 turn 1, and so on, each displaying a [message] to pick a faction an...
- July 7th, 2012, 2:28 am
- Forum: Multiplayer Development
- Topic: (1.10) A New Land Classic 0.14.4
- Replies: 33
- Views: 11847
Re: (1.10) A New Land Classic 0.14.3
(Thu May 24, 2012) What about of making research "woodcutting" - increasing amount of gold which you get from chopping the forest? As a research option, "woodcutting" would have two uses. First, players would research "woodcutting" before clearing forests on maps like ...
- June 18th, 2012, 11:12 pm
- Forum: Multiplayer Development
- Topic: (1.10) A New Land Classic 0.14.4
- Replies: 33
- Views: 11847
Re: (1.10) A New Land Classic 0.14.4
Version 0.14.4 is now on the add-on server. Try using dwarves in A New Land: Standard, or try using "Diplomacy" to donate gold or share knowledge, or try recruiting a Thief in Aybabtu Valley. Version 0.14.4: * WesCamp can now try to translate this add-on. Older versions had at least one fl...
- June 16th, 2012, 2:47 am
- Forum: Translations & Internationalization
- Topic: [textdomain] inside #ifdef MULTIPLAYER?
- Replies: 1
- Views: 1581
[textdomain] inside #ifdef MULTIPLAYER?
I am trying to prepare a multi-player add-on for translation. Right now, my [textdomain] tag is inside the #ifdef MULTIPLAYER zone. The entire _main.cfg is: #textdomain wesnoth-A_New_Land_Classic # _main.cfg # This file is part of A New Land Classic. #ifdef MULTIPLAYER [binary_path] path=data/add-on...
- June 14th, 2012, 3:17 am
- Forum: WML Workshop
- Topic: trouble with CALL_FUNCTION
- Replies: 5
- Views: 1862
Re: trouble with CALL_FUNCTION
... firing an event from side turn with a valid [primary_unit] specified, then using CALL_FUNCTION from that. Thank you! This prevented the error messages. I renamed my 'side turn' event to 'anl side turn', and then wrote [event] name=side turn first_time_only=no # Inside a side turn event, CALL_FU...
- June 12th, 2012, 12:57 am
- Forum: WML Workshop
- Topic: trouble with CALL_FUNCTION
- Replies: 5
- Views: 1862
Re: trouble with CALL_FUNCTION
Are you using the string unit as a name for a variable ? No, I believe that my side turn event never uses $unit as a variable. Some other events (or menu items) are using $unit to access the auto-stored unit, but my side turn event never uses $unit. To be sure, I added a {CLEAR_VARIABLE unit}. I wa...
- June 11th, 2012, 5:39 pm
- Forum: WML Workshop
- Topic: trouble with CALL_FUNCTION
- Replies: 5
- Views: 1862
trouble with CALL_FUNCTION
When I use CALL_FUNCTION in a side turn event, I see a bunch of errors and warnings in my xterm. In a side turn event, I wrote {WARNING "-- before function"} {CALL_FUNCTION (anl filter recruits) ( variable=t.pick option=warfare )} {WARNING "-- after function"} The only 'anl filte...
- June 10th, 2012, 11:17 pm
- Forum: WML Workshop
- Topic: ChaosRider’s WML questions
- Replies: 459
- Views: 72071
Re: I need help with the creation of codes...
You can check resistances on any map, in any game of Wesnoth, by selecting the unit, then hovering your mouse over the HP.ChaosRider wrote:Try this era on SX RPG, there you can check your resistances in shop .
- June 8th, 2012, 5:25 pm
- Forum: WML Workshop
- Topic: id of set_menu_item, WML architecture
- Replies: 44
- Views: 9429
Re: id of set_menu_item, WML architecture
Can I find out id= of a menu item from set_menu_item.show_if, set_menu_item.filter_location, set_menu_item.command? In other words: in case I have a code common for multiple menu items, can I find out which concrete menu item is being executed? You propose to check this every time that the menu ite...
- June 8th, 2012, 3:50 pm
- Forum: WML Workshop
- Topic: Attacks in units
- Replies: 4
- Views: 1168
Re: Attacks in units
I believe that [unit_type]attacks= becomes $unit.max_attacks. Then $unit.attacks_left goes from $unit.max_attacks down to zero. This is like how [unit_type]hitpoints= becomes $unit.max_hitpoints, and how $unit.hitpoints goes from $unit.max_hitpoints down to zero. SingleUnitWML is missing documentati...
- June 7th, 2012, 5:10 pm
- Forum: WML Workshop
- Topic: Different WML questions for my campaign!
- Replies: 7
- Views: 1815
Re: I need help with recall-WMLs
Interesting, all of these problems just disappeared and now everything works fine except for one thing. I am guessing that your problems disappeared after you quit and restarted Wesnoth. If you edit .cfg files while Wesnoth is open, then Wesnoth will not reload your .cfg files until you quit and re...
- June 6th, 2012, 12:59 am
- Forum: Faction & Era Development
- Topic: Era of Explicit Economy
- Replies: 4
- Views: 2643
Re: Era of Explicit Economy
I have a few issues with Era of Explicit Economy 0.2.0.1. If I set any side to Empty, there is an error message at beginning of turn 1: RCA AI 2 Could not find a unit at starting position 2,15; an Era of Explicit Economy game on this map may not work. Then all the keeps change into villages, so no o...