Search found 704 matches
- May 12th, 2009, 2:13 am
- Forum: WML Workshop
- Topic: how do i move a unit that has already been recalled?
- Replies: 2
- Views: 1014
Re: how do i move a unit that has already been recalled?
[store_unit], [kill] unit, [move_unit_fake], [unstore_unit]. Check details in WML Reference.
- May 11th, 2009, 9:01 pm
- Forum: Website
- Topic: Access for people with literacy problems
- Replies: 7
- Views: 2553
Re: Access for people with literacy problems
There's an email to one of the forum admins on the registration page to contact in these cases.
- May 11th, 2009, 2:56 am
- Forum: Multiplayer Development
- Topic: How do i Upload My maps to Multiplayer Server?
- Replies: 1
- Views: 875
- May 8th, 2009, 5:34 am
- Forum: WML Workshop
- Topic: Scenario Error
- Replies: 55
- Views: 7367
Re: Scenario Error
A text file in main wesnoth folder listing all the game diagnostics and errors encountered.
- May 7th, 2009, 3:13 pm
- Forum: Technical Support
- Topic: [Unresolved] Modding the game multiple questions.
- Replies: 3
- Views: 1224
Re: [Unresolved] Modding the game multiple questions.
See that "Create" link at the top of the page? Read through articles there and you'll find all the answers you seek.
- May 7th, 2009, 9:21 am
- Forum: WML Workshop
- Topic: Turning multiple units into loyals
- Replies: 3
- Views: 1168
Re: Turning multiple units into loyals
silent=yes inside [object]
- May 5th, 2009, 1:58 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 17139
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
See any number of topics in Technical Support complaining about missing sprites. It's not the campaigns fault but a bug in Wesnoth that'll be fixed with 1.6.2 release.
- May 4th, 2009, 11:40 pm
- Forum: WML Workshop
- Topic: i'm having a problem with my scenario
- Replies: 1
- Views: 656
Re: i'm having a problem with my scenario
Code: Select all
[side]
type=Orcish Warrior
id="Groshnak"
canrecruit=no
- May 4th, 2009, 2:19 am
- Forum: Technical Support
- Topic: Again: Heir to the Throne-Konrad invisible after save-load
- Replies: 16
- Views: 4972
Re: Again: Heir to the Throne-Konrad invisible after save-load
Yes. Basic campaigns do not overlap art outside core set of units. Don't get me wrong, having [binary_path] outside #ifdef won't cause world to crash down, but it might cause issues if two add-ons/campaigns use an image file with the same name and path. Generaly try to have the hack only for campaig...
- May 3rd, 2009, 2:23 am
- Forum: WML Workshop
- Topic: Is it possible to have two gold-crown leaders on one side?
- Replies: 5
- Views: 1354
Re: Is it possible to have two gold-crown leaders on one side?
No. That's an engine limitation that won't be going away anytime soon. The game engine can accept only one recruiting unit per side at any given time. You can code some crude ways to walk around that block (like swaping cannrecruit values with [select] and [moveto] events, or coding a semicomplex [s...
- May 2nd, 2009, 8:01 pm
- Forum: WML Workshop
- Topic: I need some code
- Replies: 28
- Views: 3631
Re: I need some code
It won't work. Look at the following three and think again. name==The First Fight map_data="@[/home/mine/.wesnoth/editor/maps/Scenario Folder/(1)The First Fight]" [side] side=1 controller=human team_name=1 user_team_name= _ "The Knights Errant" [side] side=1 controller=human team...
- May 2nd, 2009, 4:52 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 17139
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Hmm, redoing the map and complete scenario should be a last ditch solution. If you don't count the problems it causes later to balance, it does play good. Try to find out some less drastic solution, like maybe sending away most of the lvl3 units as a "support" for rebelion in other parts o...
- May 2nd, 2009, 4:32 am
- Forum: WML Workshop
- Topic: how do i change the sides around?
- Replies: 69
- Views: 9659
Re: question about [message]
Code: Select all
<my_variable "">
<my_radius 1>
<while my_variable is empty>
<do>
<store units within my_radius from my_location to variable my_variable>
<increase my_radius>
</do>
</while>
<message with id=$my_variable[0].id says something>
- May 2nd, 2009, 2:13 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 17139
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Yeah, I'll be looking into fixing this as I think it will be a problem. My thoughts at the moment are to lower the recruitment rate of the opponents, but increase the levels of the units that they recruit. I don't know if the increased level of the enemy units will in fact make things worse, but I'...
- May 1st, 2009, 11:35 am
- Forum: Scenario & Campaign Development
- Topic: Dad of newbies..help!
- Replies: 12
- Views: 3253
Re: Dad of newbies..help!
I'm afraid there's no easier WML tutorial (or at least I know none) than the one in Create section of the wiki. Things written there are generally tought to be laid out in as clear and simple way as a person proficient in WML can manage. So that's the bad news, there's probably no easier hand-hold t...