Search found 27 matches
- September 1st, 2009, 11:50 am
- Forum: Users’ Forum
- Topic: iPhone port started!
- Replies: 162
- Views: 32345
Re: iPhone port started!
This is a good compromise.Dave wrote:We have an agreement with KylePoole under which a substantial portion of the earnings will be donated to Wesnoth.sero wrote: It would be great if part of the Wesnoth for iPhone earnings were donated to the main Wesnoth project.
David
Thanks for the answers!
- August 31st, 2009, 6:59 pm
- Forum: Users’ Forum
- Topic: iPhone port started!
- Replies: 162
- Views: 32345
Re: iPhone port started!
Wow! Wesnoth was exactly the missing thing from iPhone. (this and the "make a cup of coffee" function) :hmm: But I have a question: if this is an open-source app, how will you pay the annual 99$ licence to publish apps on the app store? I mean, will it still be free or will it cost a few c...
- November 2nd, 2008, 2:25 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 59257
Re: BEEM - Balancing Extended Era Modification v1.4.1
As to the greek thing, I think you are wrong. You could use Pegasus riders, griffons, hippocampus, all as ideas for greek units. Or even icurus, infantry with artificial wings. It all could work with them easily and seemlessly. No. Let me introduce myself. I am the one who did the code (is this sen...
- September 10th, 2008, 9:29 am
- Forum: Ideas
- Topic: Alias for units
- Replies: 10
- Views: 2838
Re: Alias for units
What about, as heroes level, if they are resilient they get armor on their image, if they are quick they do not, and if neither it is chosen at random? 2 variations is just like male and female really except it doesn't have to be carried on through the levels and can be tackled slowly, 1 unit at a ...
- September 6th, 2008, 9:53 am
- Forum: Faction & Era Development
- Topic: Mystic Era
- Replies: 20
- Views: 5421
Re: New era: Mystic Era
Try outwoodmouse wrote:Well, the Drake Paladin's healing thing...It's like that in the .cfg file. I don't know why it won't work, but there's no error anymore. (first there was)Code: Select all
[abilities] {ABILITY_HEAL +8} [/abilities]
Code: Select all
[abilities]
{ABILITY_EXTRA_HEAL}
[/abilities]
- September 5th, 2008, 3:56 pm
- Forum: Ideas
- Topic: Alias for units
- Replies: 10
- Views: 2838
Re: Alias for units
Great idea! :D I think it may have been suggested before though. I tried to search for this, but I had no idea on what I could have wrote in the search menù to find this. perhaps aspiring sprite artists could try some edits of existing units as a training exercise for them and if the quality was hi...
- September 5th, 2008, 9:40 am
- Forum: Ideas
- Topic: Alias for units
- Replies: 10
- Views: 2838
Alias for units
I was playing with the dark elves when I had an idea: Wouldn't it be fantastic if there were alias for the units? (<- I'm not sure about the grammar in this phrase) I mean, a random variable wich chooses an image for the unit between the existing ones. I know this would involve a big work for the ar...
- December 13th, 2007, 6:14 pm
- Forum: Translations & Internationalization
- Topic: WIF attachements
- Replies: 7
- Views: 4192
- December 11th, 2007, 5:03 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Merman's Odyssey
- Replies: 7
- Views: 2828
This is a good campaign so far.. I like the huge first battle in Atlantis and the aqua dwarves are a funny concept until you realize enough of them can kill your mermen. Are you still developing the story? It's promising so far, and a good balance of humor and interesting maps. Thank you very much!...
- November 23rd, 2007, 7:10 pm
- Forum: Translations & Internationalization
- Topic: WIF attachements
- Replies: 7
- Views: 4192
- November 7th, 2007, 7:38 pm
- Forum: Translations & Internationalization
- Topic: WIF attachements
- Replies: 7
- Views: 4192
- November 6th, 2007, 5:41 pm
- Forum: Translations & Internationalization
- Topic: WIF attachements
- Replies: 7
- Views: 4192
- November 3rd, 2007, 2:44 pm
- Forum: Translations & Internationalization
- Topic: WIF attachements
- Replies: 7
- Views: 4192
- July 22nd, 2007, 6:53 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Merman's Odyssey
- Replies: 7
- Views: 2828
I know the orcs can't contribute, but they are here to be sure that Oceanio III can't win the battle (it's important for the story) You're right about the map, I must resize it. I've made it very big to be sure that the orcs will never contribute.(!) You will discover later why Oceanio III and half ...
- July 22nd, 2007, 1:55 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Merman's Odyssey
- Replies: 7
- Views: 2828
Campaign: Merman's Odyssey
I've created my first campaign, named Mermans Odyssey.
Tell me everything about it
(bugs, bad english, non-working scenarios, too difficult, too easy...)
Thank you.
Tell me everything about it
(bugs, bad english, non-working scenarios, too difficult, too easy...)
Thank you.