Search found 8349 matches

by thespaceinvader
September 26th, 2012, 9:24 pm
Forum: Art Development
Topic: Grand Portrait List
Replies: 17
Views: 42593

Re: Grand Portrait List

I'd like to see my ancient continue to be used, but then again, it's probably not up to scratch any more. Maybe you could do something with it if I sent you the .xcf?
by thespaceinvader
September 26th, 2012, 4:54 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 232386

Re: LordBob's commissionned work

Two reasons - the first is feel. It simply feels better for the lure to be brighter than the eyes. The second is a point of logic - the eyes probably shouldn't look so bright they glow anyway, that wouldn't make much sense. It's a minor point, and you could handwave it either way, certainly - but I'...
by thespaceinvader
September 25th, 2012, 10:43 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 232386

Re: LordBob's commissionned work

The serpent's lure could do with looking brighter. It feels odd to me when the eyes are brighter than the thing intended to lure prey towards the mouth and away from the eyes. Otherwise, cool.
by thespaceinvader
September 19th, 2012, 5:53 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 232386

Re: LordBob's commissionned work

Your two cents are not desired; Pixelmind didn't disappear for that reason; indeed, we had spent some time discussing with him about animating the new Fire Dragon Eternal made.

Re. the Wose, I'd be looking at shrinking the eyes, and making them a much less lurid colour. Otherwise, it's very cool.
by thespaceinvader
September 17th, 2012, 6:18 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 232386

Re: LordBob's commissionned work

II for the sea serpent. Probably I for the Wose, but I would like to see it with something more closely resembling arms.

It's a proper swine to get right with the portrait restrictions though.
by thespaceinvader
September 15th, 2012, 2:13 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 232386

Re: LordBob's commissionned work

Once again, the background isn't used in-game...

Whilst the second one looks really good, I don't think it's quite appropriate.
by thespaceinvader
September 8th, 2012, 10:42 am
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 232386

Re: LordBob's commissionned work

The background isn't used in the game. It's something Bob adds for his own purposes.
by thespaceinvader
September 5th, 2012, 5:44 pm
Forum: Art Contributions
Topic: new Fire Dragon
Replies: 42
Views: 19491

Re: new Fire Dragon

lol, SynErr.
by thespaceinvader
September 3rd, 2012, 10:08 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 232386

Re: LordBob's commissionned work

Indeed - there's really no concern over something as minor as a white mage having some blue on him. The scheme fits very nicely, and he looks great. I love the hair style.
by thespaceinvader
September 2nd, 2012, 10:44 pm
Forum: Art Development
Topic: Sleepwalker Animation Commissions WIP - Dwarves
Replies: 223
Views: 238016

Re: Sleepwalker Animation Commissions WIP - Dwarves

How does it look transitioning into the standing frame? I'm worried that it'll look jumpy, considering the radically different angles of the axe in the base frame and run anims.
by thespaceinvader
August 20th, 2012, 9:31 pm
Forum: Art Contributions
Topic: Jevyan
Replies: 47
Views: 24997

Re: Jevyan

That's a coincidence we would all be making this at the same time long after the portrait was finished... I too was working on a Jevyan sprite when this thread was started... I'll post it for the world to see even though Zerovirus already made a awesome one. Lordbob suggested in the portrait thread...
by thespaceinvader
August 20th, 2012, 5:14 pm
Forum: Art Contributions
Topic: Jevyan
Replies: 47
Views: 24997

Re: Jevyan

No, it was meant to be PHWOOOOAR! :P (goer can also be (somewhat outdated) british slang for attractive person. Not that I meant that, just to be clear. Zero's sprite and concept looks like an excellent one to pursue. I;d suggest keeping the animations reasonably simple if possible, and ideally, com...
by thespaceinvader
August 19th, 2012, 7:07 pm
Forum: Art Contributions
Topic: Jevyan
Replies: 47
Views: 24997

Re: Jevyan

Zero's looks like a goer to me =)
by thespaceinvader
June 13th, 2012, 9:54 pm
Forum: Art Contributions
Topic: Monsters!
Replies: 132
Views: 90214

Re: Monsters!

For reference the eye sockets, and various passages and sinuses are BIG. The edited skull looks better, but I'd personally prefer to see it go a little further.
by thespaceinvader
June 13th, 2012, 9:17 pm
Forum: Art Contributions
Topic: Monsters!
Replies: 132
Views: 90214

Re: Monsters!

I'd agree. A few tones lighter, but in that general area, fits a long-buried skeleton quite nicely. I'd also suggest a little more research on skulls - they tend to have a lot more gaps and fewer solid areas, particularly on large predators. The muscles have to attach somewhere.