Search found 922 matches
- July 29th, 2019, 10:53 pm
- Forum: Scenario & Campaign Development
- Topic: Half Civ era
- Replies: 32
- Views: 12497
Re: Half Civ era
Uh bloody hell.. so many comments... sorry i have been away for like... ages... had no time.. thank you very much for comments and suggestions... Starting to answer.. Historically dominant forms of doing warfare changed with development and.... Thanks so much for these nice information.. I was readi...
- July 29th, 2019, 2:37 am
- Forum: Strategies & Tips
- Topic: Cities of the Frontier - 1.10.0
- Replies: 5
- Views: 4743
Re: Cities of the Frontier - 1.10.0
The version for BFW 1.14 is broken. At the end of scenario 1 there is a save_map error, followed by a load_map error at the beginning of the next. This leaves the game with basically nothing to do. sorry to hear that... I'm very short on time lately.. when I have time I will look into it... for now...
- February 1st, 2019, 2:33 pm
- Forum: Technical Support
- Topic: Map Settings Display Bug?
- Replies: 2
- Views: 1649
Re: Map Settings Display Bug?
I cant remember if I had this problem, but try to play around with mp_fog and mp_shroud, it happened to me in the past that player 1 settings were used in some cases.. maybe when there was not enough sides declared.. or something.. cant remember much.. The use for these is like that: [scenario] id={...
- January 25th, 2019, 8:52 pm
- Forum: Ideas
- Topic: Building an alternative to ActionWML
- Replies: 45
- Views: 15778
Re: Building an alternative to ActionWML
I think this discussion shodul go more toward the original topic , which is whether and how to depecate which parts of wml. Sorry i haven't read the whole topic, just last few comments.. no idea if anyone cares about my opinion, but if there was a poll to deprecate WML or not, I would vote to keep ...
- January 20th, 2019, 6:41 pm
- Forum: WML Workshop
- Topic: Make AI not prioritize certain unit for attacks
- Replies: 10
- Views: 4158
Re: Make AI not prioritize certain unit for attacks
Nyanyanyan said in the original post that he tried to set the gold to 1 and that it did not make a difference. If there's a divison by zero involved, anything else you do does not really matter... ah yes, thanks very much, i somehow missed it.. only saw the level to 0 thing.. somehow skipped the 1 ...
- January 20th, 2019, 4:34 am
- Forum: WML Workshop
- Topic: Unit XP-bar color-setting with custom AMLA's
- Replies: 9
- Views: 4212
Re: Unit XP-bar color-setting with custom AMLA's
sorry for not being much helpful but im sure it's achievable somehow.. you just have to play around with variables REALLY a lot.. look [unit] tag and [unit_type] tags, all possible things to do with experience, amla and advancements.. my memory is crap, so i cant tell how, but im 99% certain i could...
- January 19th, 2019, 7:24 am
- Forum: WML Workshop
- Topic: Make AI not prioritize certain unit for attacks
- Replies: 10
- Views: 4158
Re: Make AI not prioritize certain unit for attacks
Yeah, level does not play a role in the attack evaluation, other than to determine whether the unit could level up. Cost does ... so what if he would try to [store_unit] and change the cost to 1 gold or 0 gold and then [unstore_unit]..? i mean i guess its irrelevant now since he found a fix :) just...
- January 19th, 2019, 7:20 am
- Forum: Ideas
- Topic: Trait Suggestions
- Replies: 26
- Views: 9232
Re: Trait Suggestions
I like the idea for a ranged unit gaining more experience by fighting in melee - it creates a real risk/reward tradeoff. maybe only if used in offense.. in defense it would make unit a bit op.. there might be of course a unit that would want to get such benefits in defense too, just to make it stro...
- January 17th, 2019, 5:35 pm
- Forum: WML Workshop
- Topic: Make AI not prioritize certain unit for attacks
- Replies: 10
- Views: 4158
Re: Make AI not prioritize certain unit for attacks
I'll give some example of how I use [micro_ai] tag to "control" ai in a way that i like better, but Im not sure if there is a way to directly tell ai to avoid a unit properly.. for that you would need to read wiki help on all possibilities of micro_ai tag, maybe you can find something... [...
- January 16th, 2019, 7:55 pm
- Forum: Ideas
- Topic: Trait Suggestions
- Replies: 26
- Views: 9232
Re: Trait Suggestions
It has been established earlier that suggestions for new traits won't be taken. If you want to make your own campaign you can implement them there. even if the idea is not supported by mainline wesnoth, it doesn't mean that an addon/modification developer can not come here, read it and create add-o...
- January 16th, 2019, 7:42 pm
- Forum: Lua Labs
- Topic: Synchronization with LUA?
- Replies: 8
- Views: 5790
Re: Synchronization with LUA?
Unsynced events can not request synchronization. This is case a). if so, there still would be a work around, because in my addon i use select event to highlight enemies and then by right click on one of highlighted targets i can perform ranged attack... in my case select event has [fire_event] in i...
- January 15th, 2019, 7:37 pm
- Forum: Lua Labs
- Topic: Synchronization with LUA?
- Replies: 8
- Views: 5790
Re: Synchronization with LUA?
ARRPGA has a menu in which one of the sides (The Dungeon Master) can create, modify, delete and move around units at will. Sometimes, it leads to OOS problems. While checking out LUA I saw that wesnoth.sync_choice exists and I was wondering if it can be used for something along those lines. Hi Papa...
- January 8th, 2019, 3:15 pm
- Forum: Technical Support
- Topic: Game lags
- Replies: 10
- Views: 7083
- January 6th, 2019, 2:13 pm
- Forum: Website
- Topic: Website Safety?
- Replies: 11
- Views: 6518
Re: Website Safety?
I think that if there is such a "harmful website" message for anyone else out there, then they either would have reported it long time ago, or never reported at all (since you have to allow the "harmful" site to report it). Therefore the only hope to find out if it's your antivir...
- January 5th, 2019, 8:05 pm
- Forum: WML Workshop
- Topic: [micro_ai] slow
- Replies: 75
- Views: 29645
Re: [micro_ai] slow
If you're trying to make it work with other people's maps though, you'll probably need to use some sort of event-based solution, like a turn start event that moves the caravans for that side. Thank you for confirming that there is no simple solution, I expected that, so it's good, now I know what r...