Search found 374 matches
- April 3rd, 2018, 7:49 am
- Forum: Multiplayer Development
- Topic: Default+Dunefolk era balance
- Replies: 102
- Views: 43222
Re: Default+Dunefolk era balance
AI testing is not very useful for balancing MP factions. The aim is to be balanced so that the matchups are even when people are playing 'perfectly'. It's ok if the faction is weak or strong when used by/against bad players. And the AI would probably lose to the lowest ranked players on the ladder. ...
- March 23rd, 2018, 8:55 pm
- Forum: Multiplayer Development
- Topic: Preferred Fate of the Dunefolk (formerly Khalifate)?
- Replies: 65
- Views: 19593
Re: Preferred Fate of the Dunefolk (formerly Khalifate)?
To be honest this is the first time I ever really thought about if the 6 faction era should be discontinued. I guess it was always so far away that it didn't even come up. I do strongly feel that the era preferred by the majority of ladder players should be included in the base game. But if the khal...
- March 21st, 2018, 10:38 pm
- Forum: Multiplayer Development
- Topic: Preferred Fate of the Dunefolk (formerly Khalifate)?
- Replies: 65
- Views: 19593
Re: Preferred Fate of the Dunefolk (formerly Khalifate)?
My understanding, back in the day, was that the khalifate were specifically designed to be played in multiplayer against the 6 default factions, unlike most UMC factions. Most other popular UMC factions were inside their own era and balanced against factions within that era for multiplayer. I would ...
- November 17th, 2017, 1:59 pm
- Forum: Forum Games
- Topic: Puzzle challenges!
- Replies: 231
- Views: 141354
Re: Puzzle challenges!
Spoiler:
- January 6th, 2014, 9:12 am
- Forum: Strategies & Tips
- Topic: What do you find to be the worst unit in the default era?
- Replies: 127
- Views: 49299
Re: What do you find to be the worst unit in the default era
In alternate era, TBS decided to just nerf their hp so that adepts are more effective It was -10% cold damage btw, similar effect but doesn't affect other matchups much. More on topic, I'd probably go with the bowman as the least useful lvl 1 as well. For lvl 2s, I'd probably go with the trapper. T...
- December 21st, 2013, 9:37 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1132595
Re: World Conquest tek
I'm fairly free tomorrow or Monday if you guys want to put a time on it?
- December 16th, 2013, 5:28 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1132595
Re: World Conquest tek
Yup, I should have a bit more time than usual. If anyone wants to be the third, let us know.
- December 15th, 2013, 1:23 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1132595
Re: World Conquest tek
Hmm, anyone(Rigor?) want to schedule some time to play this?
- December 5th, 2013, 6:37 pm
- Forum: Multiplayer Development
- Topic: 2v2 conversation
- Replies: 49
- Views: 12156
Re: 2v2 conversation
I think the problem with PoD is just the size/time factor, same with Terra Dwelve. PoD is actually my favourite map I think, Nerds played in 2 out of the 3 games there. But when you're trying to fit into a schedule and you're never sure how long a game will take or if there will be a third game, Und...
- November 26th, 2013, 5:38 pm
- Forum: Users’ Forum
- Topic: Where does this evolution of sprites lead?
- Replies: 63
- Views: 20197
Re: Where does this evolution of sprites lead?
It certainly feels to me that the number of animated sprites in the game has been increasing over the years.
That's just my impression, I have no stats to back it up, but then you aren't presenting any either.
That's just my impression, I have no stats to back it up, but then you aren't presenting any either.
- November 14th, 2013, 6:54 pm
- Forum: Tournaments
- Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
- Replies: 342
- Views: 166267
Re: The Grand Tag! 2v2 Tournament - 4th edition (Grand Final
Congrats to Daunt and Snowman, 3 great games, looking forward to the finals.
Thanks to Dunno for running the tournament and to tek for coming back to team with me. The TGT wouldn't be the same without him.
Thanks to Dunno for running the tournament and to tek for coming back to team with me. The TGT wouldn't be the same without him.
- November 14th, 2013, 6:48 pm
- Forum: Multiplayer Development
- Topic: Random Map Picker
- Replies: 33
- Views: 7859
Re: Random Map Picker
Do you mean Rushed By Yetis? I don't think the RMP is up there anymore.
- November 12th, 2013, 7:24 pm
- Forum: Tournaments
- Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
- Replies: 342
- Views: 166267
Re: The Grand Tag! 2v2 Tournament - 4th edition (Semifinals)
3rd game? Check(sort of ).
TGT tradition upheld? Check.
Er, I should have added winning the third game to my list.
RNG vs Nerds R Us continues in an hour.
TGT tradition upheld? Check.
Er, I should have added winning the third game to my list.
RNG vs Nerds R Us continues in an hour.
- November 9th, 2013, 11:31 am
- Forum: Faction & Era Development
- Topic: Khalifate gameplay thread (feedback on balance and bugs)
- Replies: 373
- Views: 110932
Re: Khalifate gameplay thread (feedback on balance and bugs)
I've been super busy recently, at the least, I'll need to wait until the TGT ends anyway. I'd be interested in another tournament though.@TBS: Are you keen to run another tournament?
- November 9th, 2013, 11:28 am
- Forum: Tournaments
- Topic: [Complete] The Grand Tag! 2v2 Tournament - 4th edition
- Replies: 342
- Views: 166267
Re: The Grand Tag! 2v2 Tournament - 4th edition (Semifinals)
It's been an ancient custom since the very first TGT that no round should end in time and now this... I guess players and admins just don't value the traditions of ye olden days anymore... After another long and bloody session, Nerds vs RNG game 2 remains undecided, on Monday at 1800GMT, the Nerds ...