Search found 416 matches
- February 9th, 2014, 10:54 pm
- Forum: Art Contributions
- Topic: Khalifate facelift: Redux
- Replies: 387
- Views: 154097
Re: Khalifate facelift: Redux
Blarumyrran: Thanks for sharing your observation. Do you mean just these sprites or all my sprites since forever? I did have that constantly in mind to make areas of different brightness making these, going over them redoing stuff many times. That is, within a unit. I suppose I failed with that then...
- February 8th, 2014, 9:50 pm
- Forum: Art Contributions
- Topic: Khalifate facelift: Redux
- Replies: 387
- Views: 154097
Re: Khalifate facelift: Redux
Hi guys, just popping in to bring an update... Wish I was a fast worker, had lots of time etc.
- May 8th, 2013, 12:24 am
- Forum: Art Development
- Topic: Cavalry Base Sprites
- Replies: 22
- Views: 37805
Re: Cavalry Base Sprites
Vultraz: I'd wager it's because the horse is in a different angle exposing more of its side, which is part of my effort to personalize the horse with a different stance. Maybe you will think my Outrider is too thin for the same reason? 8680: Cavalry helmets: Well yeah it's vertical. There's nothing ...
- May 3rd, 2013, 12:52 pm
- Forum: Art Development
- Topic: Cavalry Base Sprites
- Replies: 22
- Views: 37805
Re: Cavalry Base Sprites
In a pm from Crow_T: One minor crit- he is holding the lance a bit far out, generally knights had a harness to set the handle in when at a rest position. It makes sense something like that would exist but I have never seen it. It don't think it matters, but nevertheless I made a second version with ...
- May 2nd, 2013, 1:27 pm
- Forum: Art Development
- Topic: Cavalry Base Sprites
- Replies: 22
- Views: 37805
Re: Cavalry Base Sprites
That is all good points, I've reworked the paladin with yours and some of my own's critique in consideration. I think it is much better now. :D About the legs; that would have been good critique before the horseman was animated... :annoyed: If they are to be changed I'm not sure how much work it wou...
- April 16th, 2013, 7:50 am
- Forum: Art Workshop
- Topic: Polar Fauna
- Replies: 32
- Views: 13615
Re: Polar Fauna
Well, AFAIK since neither bats or owls (nor are I suspect gryphons if they were real) are very good at hover suspended in the air you have to imagine what it would look like if they were. Horizontal movement naturally gives more of a constant uplift from the airflow. Doofus-01: Btw to clarify my vie...
- April 15th, 2013, 4:33 pm
- Forum: Art Workshop
- Topic: Polar Fauna
- Replies: 32
- Views: 13615
Re: Polar Fauna
I haven't studied wing movement, but I can see two things about the animation: I agree with Alternatic that the body should move more by the wing flapping to give it a more natural feel. The movement of the head/ torso and tail is pretty nice it could just use more pronunciation I think. The other t...
- April 15th, 2013, 3:24 pm
- Forum: Art Workshop
- Topic: Vyncyn's sprites
- Replies: 93
- Views: 120203
Re: Vyncyn sprites Mountain-humans
I'd take a look at the gryphon and see how the feathers are made there, right now the wings you got don't look like the bird variety. Zerovirus has made some sprites with feathers on them too.
- April 15th, 2013, 3:19 pm
- Forum: Art Workshop
- Topic: homunculus's two pixels
- Replies: 119
- Views: 57594
Re: homunculus's two pixels
Not sure what to say. You have done well with the few colors you are using for all of these sprites. The peasant woman's pose looks a little ill-at-ease, like her back has endured years of hard labor and is paying for it. Was it your intent? The hair colors look nice... Maybe her arms could be a lit...
- April 15th, 2013, 2:50 pm
- Forum: Art Contributions
- Topic: Requesting Editor Artwork
- Replies: 58
- Views: 24349
Re: Requesting Editor Artwork
I like #2 the most as well.
- April 12th, 2013, 10:13 pm
- Forum: Art Workshop
- Topic: Vyncyn's sprites
- Replies: 93
- Views: 120203
Re: Vyncyn sprites Mountain-humans
It's not stupid, the bird looks pretty good, though it could use a bigger head... I believe it would better fit the wesnoth style and it would be better readable. It might be hard to see against the game background. The chest looks a bit flat. A quick fix would be to move the TC dot in the middle to...
- April 12th, 2013, 7:16 pm
- Forum: Art Contributions
- Topic: Khalifate facelift: Redux
- Replies: 387
- Views: 154097
Re: Khalifate facelift: Redux
Yeah, yup you got me. I really wanted a certain set of details on this one, and I tried to strike a balance between having details and overall shape readable... Could use some more work I guess. The archers are very WIP. Thanks for your observation, we'll see what I do. :) And in the robed old man I...
- April 12th, 2013, 5:21 pm
- Forum: Art Workshop
- Topic: Sleepwalker's randomness
- Replies: 86
- Views: 37916
Re: Sleepwalker's randomness
Thanks. :) I was trying to do it relatively quick and didn't spend too much time refining it and looking for ugly spots. Yeah the scabbard could use work and there's some jaggedness here and there on the sprite... The gold lining and leather could use an additional shade and the dark lines all over ...
- April 12th, 2013, 12:15 pm
- Forum: Art Workshop
- Topic: Sleepwalker's randomness
- Replies: 86
- Views: 37916
Re: Sleepwalker's randomness
What if Wesnoth was a Beat em up game? Based on Kitty's portrait.
- April 12th, 2013, 10:18 am
- Forum: Art Development
- Topic: Sleepwalker Animation Commissions WIP - Dwarves
- Replies: 223
- Views: 230454
Re: Sleepwalker Animation Commissions WIP - Dwarves
The guardsman have been put on hold for now for financial reasons, It will probably be taken up again in an undetermined time.