Search found 28 matches
- June 28th, 2011, 4:43 am
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 74608
Re: Sceptre of Life, version 0.12.1
No, I already tried email. I'm really doing it more as a way to familiarize myself with how things work in WML than anything else, since it gives me a goal to work towards that's more manageable than writing my own campaign. Same reason I signed up to help with this campaign in the first place.
- June 27th, 2011, 5:32 am
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 74608
Re: Sceptre of Life, version 0.12.1
Not really, I'm trying to get the code updated for 1.8.x in case he comes back or somebody else eventually gets the rights to finish it or whatever, but there's been no input from OSJ.
- June 27th, 2011, 5:32 am
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 74608
Re: Sceptre of Life, version 0.12.1
Not really, I'm trying to get the code updated for 1.8.x in case he comes back or somebody else eventually gets the rights to finish it or whatever, but there's been no input from OSJ.
- May 30th, 2011, 4:12 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.6.5
- Replies: 2
- Views: 1258
Re: Wesnoth 1.6.5
Thanks awfully. I feel rather silly for not having tried that in the first place.
- May 30th, 2011, 3:31 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.6.5
- Replies: 2
- Views: 1258
Wesnoth 1.6.5
I was wondering if anybody still had a copy of the Mac installer for Wesnoth 1.6.5 knocking about. I'm trying to whip an old campaign back into shape, but I've lost my copy of the older version of Wesnoth (hooray for computer crashes!) I suppose the source code would work as well, assuming there's s...
- June 29th, 2009, 2:48 am
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 74608
Re: Sceptre of Life, version 0.12.1
Last I heard, we were trying to get it into the SVN project, but the last message I had was 2 months ago come Wednesday. The project is not by any means finished, but I'm just the pet code monkey, so I'm only marginally more in the loop than anybody else.
- May 26th, 2009, 3:50 pm
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 74608
Re: Sceptre of Life, version 0.12.1
PM me with spelling mistakes and I'll see what I can do about it. My family's in the process of moving at the moment, so I really don't have much time, but I'll try to work on it some.
- April 30th, 2009, 3:13 am
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 74608
Re: Sceptre of Life, version 0.12.0
IMHO, the death is an essential part of the plot, the only problem is the abrupt, almost casual way it's announced, which is especially out of keeping with Aeryn's reaction.
- April 28th, 2009, 6:19 pm
- Forum: Scenario & Campaign Development
- Topic: Intentionally silly campaign: Shameless Crossover Excuse
- Replies: 64
- Views: 20667
Re: Intentionally silly campaign: Shameless Crossover Excuse
I, for one, can't believe you're not including the infamous undead doctor Mal Practice!
- April 22nd, 2009, 2:23 am
- Forum: Multiplayer Development
- Topic: Wesball
- Replies: 32
- Views: 10561
Re: Wesball
Yeah, it pretty much makes tackling about as useful as a single goblin spearman.
Also, I downloaded the image and it works fine on 2 player, but 4 player doesn't have a ball. You just kind of have to brawl pointlessly, which, although fun, is, by definition, pointless.
Also, I downloaded the image and it works fine on 2 player, but 4 player doesn't have a ball. You just kind of have to brawl pointlessly, which, although fun, is, by definition, pointless.
- April 19th, 2009, 11:06 pm
- Forum: Multiplayer Development
- Topic: Brotherhood of Light - Multiplayer RPG Scenario
- Replies: 233
- Views: 81038
Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.6)
Two things: 1. It's rather difficult to get anywhere with Quaxoir and all with the ghosts still immortal, especially since they'll invariably level up rapidly with their obscenely tiny experience bar. Maybe make them killable after all four of the runes are activated? 2. Upon entering Quaxoir's cham...
- April 15th, 2009, 9:53 pm
- Forum: Scenario & Campaign Development
- Topic: Count Kromire
- Replies: 136
- Views: 63051
Re: Count Kromire
Further little kink: I made all the changes, and now it'll start on normal difficulty, but it gives the same error on easy.
- April 13th, 2009, 10:30 pm
- Forum: Scenario & Campaign Development
- Topic: Count Kromire
- Replies: 136
- Views: 63051
Re: Count Kromire
I don't see that line anywhere in there. Here's the text of my _main.cfg file [textdomain] name="wesnoth-Kromire" path="data/campaigns/Kromire/translations" [/textdomain] [campaign] #textdomain wesnoth-Kromire icon="../../Era_of_Myths/images/vampires/noble.png" name= _ ...
- April 12th, 2009, 7:43 pm
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 74608
Re: Sceptre of Life, version 0.11.3
8th scenario: Maybe make the units in the river level 0 or loyal? It kinda screws with the finances to have to pay their upkeep.
- April 12th, 2009, 1:19 am
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 74608
Re: Sceptre of Life, version 0.11.3
Here's the replay. Ended up with 1190 gold. The next track should be a barrel of laughs.