Search found 5274 matches
- 16 minutes ago
- Forum: Writers’ Forum
- Topic: Gathering information about Scepter of Fire Campaign
- Replies: 41
- Views: 10734
Re: Gathering information about Scepter of Fire Campaign
Just in case - AI art isn't currently allowed.
- Yesterday, 2:12 pm
- Forum: Art Contributions
- Topic: Melbrin (Mal M'Brin)
- Replies: 2
- Views: 140
Re: Melbrin (Mal M'Brin)
The skull is definitely what threw me off - it definitely looks better/clearer with the whiter color. The staff being more elven makes sense though, I'd say.
- May 1st, 2024, 7:53 pm
- Forum: Tournaments
- Topic: [In Progress] Double Style Tournament - 2v2 Tourney #4
- Replies: 71
- Views: 11125
Re: [In Progress] Double Style Tournament - 2v2 Tourney #4
It looks like we'll need to drop out - calculated the timezone difference between us backwards, so it turns out the only time I can play is in the middle of the night for Skyend.
- May 1st, 2024, 7:49 pm
- Forum: Scenario & Campaign Development
- Topic: The South Guard (Revised)
- Replies: 39
- Views: 1757
Re: The South Guard (Revised)
It's close enough to flesh-colored that it's not immediately obvious that it's a skull - even I had to look closely at it to notice.
- May 1st, 2024, 3:17 pm
- Forum: WML Workshop
- Topic: [solved] How to change scenario win-condition?
- Replies: 1
- Views: 113
- April 30th, 2024, 11:13 pm
- Forum: Scenario & Campaign Development
- Topic: The South Guard (Revised)
- Replies: 39
- Views: 1757
Re: The South Guard (Revised)
Thoughts: Urza said "get em boys" and then didn't recruit anyone or have any already existing units on the map, which was funny but seems unintended? The image used when talking about ToD is very small. It's easy to miss the text in the upper left corner changing, though I don't have a bet...
- April 27th, 2024, 6:44 pm
- Forum: Developers’ Discussions
- Topic: [1.18/1.19] Wesnoth Project Manager election
- Replies: 0
- Views: 200
[1.18/1.19] Wesnoth Project Manager election
Based on the responses received to the previous thread , the candidates to be the Project Manager for the 1.18/1.19 development cycle are: Pentarctagon Vultraz Those eligible to vote are: celtic minstrel charles dang (vultraz) doofus-01 elvish_hunter gfgtdf gunter labes (Soliton) hejnewar jonathan-k...
- April 26th, 2024, 4:14 am
- Forum: Developers’ Discussions
- Topic: Mainline Campaign Design [1.20 and beyond]
- Replies: 5
- Views: 508
Re: Mainline Campaign Design [1.20 and beyond]
Sounds like a lot of good changes and a lot of improvements to make the campaigns more interesting
One question: are there any plans to have another MP campaign now that LoW is going back to being single player, or is that not something that really fits well anywhere?
One question: are there any plans to have another MP campaign now that LoW is going back to being single player, or is that not something that really fits well anywhere?
- April 17th, 2024, 8:37 pm
- Forum: Technical Support
- Topic: Graphical bug ?
- Replies: 1
- Views: 195
Re: Graphical bug ?
It's a known side effect of the rendering overhaul that was done during 1.17: https://github.com/wesnoth/wesnoth/issues/8728
- April 16th, 2024, 2:42 pm
- Forum: Ideas
- Topic: Twitch integrations?
- Replies: 2
- Views: 185
Re: Twitch integrations?
Unless Twitch's SDK is compatible with the GPL, it's unlikely to be possible.
- April 16th, 2024, 4:29 am
- Forum: Technical Support
- Topic: Can Add-on be batch downloaded in later update?
- Replies: 3
- Views: 245
Re: Can Add-on be batch downloaded in later update?
That functionality does not currently exist, no.
- April 11th, 2024, 4:09 am
- Forum: WML Workshop
- Topic: Okay, what's up with the macros
- Replies: 19
- Views: 1248
Re: Okay, what's up with the macros
@pentarctagon The fact that Multiplayer apparently does recognize {DEFAULT_SCHEDULE} muddies the issue somewhat. I note that the non-campaign scenarios available through Muliplayer (eg, 2p_Aethermaw) have macros as well, but they are located in the main program's "Multiplayer/Scenarios" f...
- April 11th, 2024, 3:33 am
- Forum: WML Workshop
- Topic: Okay, what's up with the macros
- Replies: 19
- Views: 1248
Re: Okay, what's up with the macros
I think the clear result then is that it's not supported to have scenarios in the editor's scenarios folder that contains macros. So if you want to play the scenario, you need to do it through your campaign.
- April 11th, 2024, 2:21 am
- Forum: WML Workshop
- Topic: Okay, what's up with the macros
- Replies: 19
- Views: 1248
Re: Okay, what's up with the macros
I'm a bit lost. Where is the scenario file that's causing the issue located? Is it in the editor's scenario folder or your add-on's folder?
- April 11th, 2024, 1:54 am
- Forum: WML Workshop
- Topic: Okay, what's up with the macros
- Replies: 19
- Views: 1248
Re: Okay, what's up with the macros
What do you mean by "MP routine"?