Search found 7 matches
- February 21st, 2011, 12:47 pm
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 203421
Re: 1v1 Replays! (THE ARCHIVE)
I suggest HGB is still need some fix to weaken rush .
Please watch this replay(both picked to test P1 UD vs P2 Drakes here).
Please watch this replay(both picked to test P1 UD vs P2 Drakes here).
- November 21st, 2009, 4:26 pm
- Forum: Multiplayer Development
- Topic: Winter 2009 - Map Making Contest! UPDATED
- Replies: 176
- Views: 39595
Re: Winter 2009 - Map Making Contest!
Sry,I forgot "zip" them.
Here it is.
Here it is.
- November 21st, 2009, 4:03 pm
- Forum: Multiplayer Development
- Topic: Winter 2009 - Map Making Contest! UPDATED
- Replies: 176
- Views: 39595
Re: Winter 2009 - Map Making Contest!
Hi,here is my entry map. ・As map title say, main concept is "center provide different path for each race" so I attached simple "How to play" here. ・Map is perfectly symmetrical and P2 start with 1 flagged village. ・I tested much and have more replays if needed(Unfortunately most ...
- October 19th, 2009, 11:42 am
- Forum: Multiplayer Development
- Topic: The Modern Multiplayer Map Reader's Digest
- Replies: 226
- Views: 71945
Re: The Modern Multiplayer Map Reader's Digest
Now I propose two issue of Hornshark Island. <issue 1> On chaotic vs non-chaotic matchup, chaotic side can take 2 villages too easily, and get too huge advantage on first night(especially chaotic side is P1). (I know "rush" is possible on other map too ,but not so easy and very hard to tak...
- September 14th, 2009, 2:42 pm
- Forum: Multiplayer Development
- Topic: Random Default Map (REMOVED)
- Replies: 44
- Views: 12123
Re: Random Default Map: Merged map updates (0.8.2)
Now here is less symmetric version(and other minor change also) .
I know some question asked frequently(especially problem of center isle),
so I'll make explanation file(how to play with each faction) if needed.
I know some question asked frequently(especially problem of center isle),
so I'll make explanation file(how to play with each faction) if needed.
- August 29th, 2009, 2:34 pm
- Forum: Multiplayer Development
- Topic: Random Default Map (REMOVED)
- Replies: 44
- Views: 12123
Re: Random Default Map: Now with random starting position! 0.5.5
Hi.
Now I post my original map too.
(btw, is this thread intended to post original map ? ...)
Now I post my original map too.
(btw, is this thread intended to post original map ? ...)
- August 17th, 2009, 2:28 pm
- Forum: Multiplayer Development
- Topic: Random Default Map (REMOVED)
- Replies: 44
- Views: 12123
Re: random map selection split from "Ladder Site Online..."
Hi. I interested in this addon , so here is sort of my opinion. EASY: freelands, weldyn , basilisk , hamlet (most popular 3map + smallest map) MEDIUM: fallenstar, onis(not so difficult to play and little hard to rush) HARD: hornshark(most good rush map except HGB so this may be unbalanced map too) s...