Search found 19 matches
- February 7th, 2012, 3:17 am
- Forum: Mainline Campaign Development
- Topic: Legend of Wesmere
- Replies: 56
- Views: 57113
Re: [1.9.x/1.10.x] Legend of Wesmere
I had a feeling something like that might have happened (unit only added for experimentation). Thanks for the info, at least now I know I'm supposed to stick with the standard Elvish Riders now. (:
- February 6th, 2012, 5:27 am
- Forum: Mainline Campaign Development
- Topic: Legend of Wesmere
- Replies: 56
- Views: 57113
Re: [1.9.x/1.10.x] Legend of Wesmere
Hello, and thanks again for this fun campaign and to everyone involved with Wesnoth in general. I apologise if this is not the appropriate place to post this. I admit, I'm not a regular poster here, having only made a post about a crash-to-desktop back when this campaign was first released for 1.6 ....
- June 24th, 2009, 12:19 pm
- Forum: Technical Support
- Topic: Show-Stopping Crash in The Legend of Wesmere - Windows/Linux
- Replies: 1
- Views: 1171
Re: Show-Stopping Crash in The Legend of Wesmere - Windows/Linux
After having a look through the scenario WML, I discovered Olurf appears at turn 14. I waited until Olurf's appearance before killing the last leader and all seemed to be fine. Still, it may be worth looking at how Olurf's dwarves are handled so this crash doesn't happen to others.
- June 24th, 2009, 11:41 am
- Forum: Technical Support
- Topic: Show-Stopping Crash in The Legend of Wesmere - Windows/Linux
- Replies: 1
- Views: 1171
Show-Stopping Crash in The Legend of Wesmere - Windows/Linux
Operating System: Windows XP SP3 and Kubuntu Linux 9.04 (Jaunty Jackalope) Wesnoth Version: 1.6.2 First of all, a big thank-you to everyone involved with the development of Wesnoth - coders, composers, artists, translators, writers... everyone! I have been playing Wesnoth only since the days of 1.4,...