Search found 18 matches

by Wedge009
April 16th, 2024, 10:50 pm
Forum: Technical Support
Topic: Crashing when I switch screens
Replies: 9
Views: 11214

Re: Crashing when I switch screens

I don't check forums often so sorry for the late reply. But I just wonder if the issues you're having may be from possible hardware and/or driver issues? I find Wesnoth's toggling between windowed and full-screen mode very smooth on Plasma. That's for both Wesnoth 1.16 and 1.18. The issues with wind...
by Wedge009
October 23rd, 2023, 7:17 pm
Forum: Technical Support
Topic: [solved] Crash changing resolution
Replies: 1
Views: 5348

Re: Crash changing resolution

This sounds like https://github.com/wesnoth/wesnoth/issues/5518. It's been a few months since this was reported, though, so I'm guessing it's no longer an issue but of course please report if it is.
by Wedge009
October 23rd, 2023, 7:16 pm
Forum: Technical Support
Topic: Graphic Boost
Replies: 1
Views: 4486

Re: Graphic Boost

My understanding is that the interpolation options have been removed in more recent versions - they used to be in the Advanced Preferences, if I recall correctly.
by Wedge009
March 9th, 2023, 10:58 pm
Forum: Technical Support
Topic: 1.17.13 Appcrash (Windows 7)
Replies: 14
Views: 1306

Re: 1.17.13 Appcrash (Windows 7)

SDL team has resolved the zero width/height issue, so when that's included in the next SDL release (some time in April) and we include it in our next release, this issue should be resolved. I assume this isn't a crippling bug for you (unless you're using Windows desktop view frequently).
by Wedge009
March 8th, 2023, 2:01 am
Forum: Technical Support
Topic: 1.17.13 Appcrash (Windows 7)
Replies: 14
Views: 1306

Re: 1.17.13 Appcrash (Windows 7)

After some investigation, I'm inclined to think the issue is with how SDL calculates the width and height of its renderer objects when Windows is in its desktop view mode, starting with SDL 2.24.0. I couldn't replicate the crash in Wesnoth 1.17.13, if I dropped SDL 2.0.22 DLL in its installation ins...
by Wedge009
August 1st, 2022, 8:44 am
Forum: Technical Support
Topic: Program stops responding when on enemy AI in certain mission
Replies: 14
Views: 1282

Re: Program stops responding when on enemy AI in certain mission

I wasn't able to load the save game in 1.16.5 since I don't have the same modifications installed and I get an invalid terrain message against Gll^Fdfr (should normally be just Gll^Fdf). It looks like the breeze modification is doing something to the terrains. Also your save file and error log menti...
by Wedge009
August 1st, 2022, 7:16 am
Forum: Technical Support
Topic: Assertion failed! on startup (Steam)
Replies: 4
Views: 2048

Re: Assertion failed! on startup (Steam)

Interesting. I presume the drive that lets Wesnoth work is NTFS? I wonder what it was about FAT32 that it didn't like - I don't see anything prohibitive about the path used for Wesnoth data in the original post.
by Wedge009
April 8th, 2022, 2:34 pm
Forum: Ideas
Topic: [mainline] there is a need for a en_US translation
Replies: 138
Views: 876195

Re: [mainline] there is a need for a en_US translation

There is no change in meaning, the new text being actually harder to understand for average people knowing English as a foreign language. The underlying meaning may not have changed, but I believe this particular revision was part of a deliberate campaign-wide revision/rewrite on nemaara's part. Pe...
by Wedge009
November 29th, 2021, 1:52 am
Forum: Developers’ Discussions
Topic: 1.17 (and future) SP content development plans
Replies: 6
Views: 7646

Re: 1.17 (and future) SP content development plans

I can see the similarities between Eastern Invasion and Delfador's Memoirs. The latter is obviously to set-up Delfador as a mage of great repute, but I thought in the grand over-arching story of Wesnoth Eastern Invasion was supposed to precede the reconstruction or the 'Silver Age' of Wesnoth, follo...
by Wedge009
October 7th, 2021, 12:23 am
Forum: Technical Support
Topic: 1.15.18 certificate verify failed
Replies: 14
Views: 1443

Re: 1.15.18 certificate verify failed

In case anyone else runs into this I've logged: https://github.com/wesnoth/wesnoth/issues/6171

Same symptoms, albeit different exception in the logs.
by Wedge009
September 29th, 2021, 10:51 pm
Forum: Users’ Forum
Topic: Map-Editor missing Units
Replies: 3
Views: 534

Re: Map-Editor missing Units

by Wedge009
September 12th, 2021, 9:13 am
Forum: Multiplayer Development
Topic: Armory Mod - Sp/Mp mod
Replies: 28
Views: 16109

Re: Armory Mod - Sp/Mp mod

Greetings. I'm not sure if it's necessarily your add-on that's responsible but when I scroll to it in the add-on manager for 1.15 I get the following message (twice) in the error log: error display: ~BLIT(): image not found: 'units/dunefolk/blademaster.png' The image appears to have been moved to un...
by Wedge009
January 26th, 2015, 1:39 am
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 12 - Captured
Replies: 53
Views: 46266

Re: Scenario Review - EI: Captured

I haven't tested it yet but the updates with release 1.12.1 sound like they should resolve the difficulties I observed in 1.12.0. Thanks.
by Wedge009
November 29th, 2014, 11:30 am
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 12 - Captured
Replies: 53
Views: 46266

Re: Scenario Review - EI: Captured

Easy on 1.12.0. I understand it's been rewritten as of 1.11.10 - I can't remember what the old scenario looked like as I haven't played EI since the 1.4.x release. Given that this is supposed to be easy, it was a huge step up in difficulty compared to the rest of the campaign up to this point (expl...
by Wedge009
February 7th, 2012, 3:17 am
Forum: Mainline Campaign Development
Topic: Legend of Wesmere
Replies: 56
Views: 51253

Re: [1.9.x/1.10.x] Legend of Wesmere

I had a feeling something like that might have happened (unit only added for experimentation). Thanks for the info, at least now I know I'm supposed to stick with the standard Elvish Riders now. (: