Search found 1215 matches

by Lord-Knightmare
Yesterday, 4:53 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 261
Views: 65312

Re: The Earth's Gut for BfW 1.11/1.12

OK, so I have completed going over the original 21 scenarios that were already finished before I started editing this campaign, and I can say they're all safely ported to 1.14 now. How should I go about uploading it to the add-on server? Should I ask Anonymissimus for the original _server.pbl or wr...
by Lord-Knightmare
November 26th, 2020, 11:47 am
Forum: A Tale of Two Brothers
Topic: Scenario 4: Return to the Village
Replies: 58
Views: 32678

Re: Scenario 4: Return to the Village

(1) What difficulty levels and game versions have you played the scenario on? (2) How difficult did you find the scenario? (1-10) (3) How clear did you find the scenario objectives? (4) How clear and interesting did you find the dialog and storyline of the scenario? (5) What were your major challen...
by Lord-Knightmare
November 26th, 2020, 11:43 am
Forum: A Tale of Two Brothers
Topic: Scenario 3: Guarded Castle
Replies: 51
Views: 30064

Re: Scenario 3: Guarded Castle

(1) What difficulty levels and game versions have you played the scenario on? (2) How difficult did you find the scenario? (1-10) (3) How clear did you find the scenario objectives? (4) How clear and interesting did you find the dialog and storyline of the scenario? (5) What were your major challen...
by Lord-Knightmare
November 26th, 2020, 11:36 am
Forum: A Tale of Two Brothers
Topic: Scenario 2: The Chase
Replies: 55
Views: 28384

Re: Scenario 2: The Chase

(1) What difficulty levels and game versions have you played the scenario on? (2) How difficult did you find the scenario? (1-10) (3) How clear did you find the scenario objectives? (4) How clear and interesting did you find the dialog and storyline of the scenario? (5) What were your major challen...
by Lord-Knightmare
November 26th, 2020, 11:31 am
Forum: A Tale of Two Brothers
Topic: Scenario 1: Rooting out a Mage
Replies: 65
Views: 35529

Re: Scenario 1: Rooting out a Mage

(1) What difficulty levels and game versions have you played the scenario on? (2) How difficult did you find the scenario? (1-10) (3) How clear did you find the scenario objectives? (4) How clear and interesting did you find the dialog and storyline of the scenario? (5) What were your major challen...
by Lord-Knightmare
November 25th, 2020, 6:22 pm
Forum: WML Workshop
Topic: ghype's Problems: [ability] adding mp
Replies: 85
Views: 14416

Re: ghype's Problem: [side] + custom unit

The problem is where I suspected. Your custom unit is in units/dunefolk but you are not including that subdirectory in your [+units][/units] . Thus, it will never be loaded in game. You have to include it with: #ifdef Plagued [binary_path] path=data/add-ons/Plagued/ [/binary_path] [units] {~add-ons/...
by Lord-Knightmare
November 25th, 2020, 4:47 pm
Forum: WML Workshop
Topic: ghype's Problems: [ability] adding mp
Replies: 85
Views: 14416

Re: ghype's Problem: [side] + custom unit

Now I get a lua error, which I have not before as I directly jumped to the defeat_condition: It seems as though your custom unit has not been imported into your campaign. May I assume that you have subdirectories in the units folder? If so, you have to include them. Regarding the [+units] ... do i ...
by Lord-Knightmare
November 25th, 2020, 4:33 pm
Forum: WML Workshop
Topic: ghype's Problems: [ability] adding mp
Replies: 85
Views: 14416

Re: ghype's Problem: [side] + custom unit

One thing that comes to mind: that should definitely be [+units] , not [units] . Campaigns should expand the core units tag, not overwrite it. From what I have seen in Discord discussions, the [+units] thing was a workaround for a bug that has been fixed for quite some time now. However, UMC author...
by Lord-Knightmare
November 25th, 2020, 4:19 pm
Forum: Technical Support
Topic: Allies getting red/green orb
Replies: 1
Views: 47

Re: Allies getting red/green orb

I like this new feature. It gives the feel of the AI mimicking a human player.
by Lord-Knightmare
November 25th, 2020, 3:03 am
Forum: Technical Support
Topic: Text is suddenly too thin?
Replies: 7
Views: 187

Re: Text is suddenly too thin?

I run Wesnoth 1.14.14 on Cataline 10.15.7 (my MacBook Pro is the Early-2015 model) and I don't have this issue. Perhaps a Mac OS X update might fix this?
by Lord-Knightmare
November 23rd, 2020, 7:20 pm
Forum: WML Workshop
Topic: [resistance_defaults] doesn't work
Replies: 10
Views: 232

Re: [resistance_defaults] doesn't work

Ah, a bug. Suspected it. This is the second "regression" bug I have encountered for the month.
by Lord-Knightmare
November 23rd, 2020, 7:11 pm
Forum: Users’ Forum
Topic: Wounded and Running Away
Replies: 9
Views: 293

Re: Wounded and Running Away

Maybe adding a village seeking coupled to a minimal and maximal number of hexes from enemy would solve this ? Maybe you can file an issue request so that the suggested concept can be explored? One drawback might be the AI might become desperate enough to capture villages belonging to an ally but I ...
by Lord-Knightmare
November 23rd, 2020, 12:32 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 261
Views: 65312

Re: The Earth's Gut for BfW 1.11/1.12

So, I fixed the map generator bug and am now up to S18 (The Investigation) in my playthru... I'm kinda wondering what I should do once I get to the "end" (as it currently stands)? Should I try finishing writing the missing scenarios myself, or just upload it (to the 1.14 server) as-is onc...
by Lord-Knightmare
November 23rd, 2020, 12:14 pm
Forum: WML Workshop
Topic: [resistance_defaults] doesn't work
Replies: 10
Views: 232

Re: [resistance_defaults] doesn't work

So, I assume it also doesn't show in the in-game help?
Yes.
by Lord-Knightmare
November 22nd, 2020, 11:27 pm
Forum: WML Workshop
Topic: [resistance_defaults] doesn't work
Replies: 10
Views: 232

Re: [resistance_defaults] doesn't work

Just checking, but do you actually have units with an electric damage type? I [section] Screenshot 2020-11-23 051359.png [/section] If your standard for whether it works is seeing the resistance in help, I think the game will never show damage types that no unit possesses. If that's not it, please ...