Search found 733 matches
- August 21st, 2013, 6:47 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.10 - now with achievements!
- Replies: 1173
- Views: 384107
Re: To Lands Unknown v1.7.0 with 3D rendered maps!
I suppose there is some problem when watching statistics. Im on 6th scenario now and it says I have +93% damage inflicted. I don't think I have been very lucky.( And havn't done saveloading either.) Statistics say: 5662/2933.6 This sounds like bug 19120 . (I think this bug affects all 1.10.x versio...
- June 20th, 2013, 12:12 pm
- Forum: Users’ Forum
- Topic: Wesnoth turns ten today
- Replies: 33
- Views: 12414
Re: Wesnoth turns ten today
Hmm, http://wiki.wesnoth.org/Credits says it was in July.Dave wrote:Ten years ago today I released Wesnoth 0.1 upon the world
- May 11th, 2013, 6:18 pm
- Forum: Faction & Era Development
- Topic: Imperial Era
- Replies: 197
- Views: 69629
Re: Imperial Era
There seems to be a bug with the Arendian Boltrider: it has no cost attribute.
It looks like the cost used to be 30 some time ago:
http://units.wesnoth.org/1.6/C/Arendian ... rider.html
But then the cost disappeared:
http://units.wesnoth.org/1.8/C/Arendian ... rider.html
It looks like the cost used to be 30 some time ago:
http://units.wesnoth.org/1.6/C/Arendian ... rider.html
But then the cost disappeared:
http://units.wesnoth.org/1.8/C/Arendian ... rider.html
- February 4th, 2013, 7:29 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
- Replies: 364
- Views: 535703
Re: The Altaz Mariners - finally finished!
But shouldn't they be included in _main.cfg? That file hasBob_The_Mighty wrote:I can't work out why that error message appears as I double checked and the Khalid unit file is present and correct.
Code: Select all
#ifdef MULTIPLAYER
Code: Select all
#ifdef CAMPAIGN_TAM_SP
- October 19th, 2012, 6:19 pm
- Forum: Users’ Forum
- Topic: Campaign search
- Replies: 2
- Views: 988
Re: Campaign search
Panther Lord?
On the fourth scenario you will have the option of hiring mercenaries to add to your recruit list or give you units from outside it.
- August 30th, 2012, 8:30 pm
- Forum: Art Contributions
- Topic: LordBob's commissionned work
- Replies: 683
- Views: 232382
Re: LordBob's commissionned work
It was added for 1.10.zookeeper wrote:Anyway, regarding the SoF, he's never actually had the corresponding attack in the campaign
- August 10th, 2012, 10:09 pm
- Forum: Coder’s Corner
- Topic: Newbie patches?
- Replies: 5
- Views: 3659
Re: Newbie patches?
This is basically already in the Heir to the Throne campaign (if you play on the easiest difficulty level):
Spoiler:
- June 14th, 2012, 2:03 pm
- Forum: Users’ Forum
- Topic: Old versions of Wesnoth.
- Replies: 4
- Views: 4527
Re: Old versions of Wesnoth.
You may also like to read the Wesnoth Evolution articles.
- May 3rd, 2012, 12:19 pm
- Forum: Off-Topic
- Topic: Inferno8 IS GOD!!!!
- Replies: 53
- Views: 12374
Re: Inferno8 IS GOD!!!!
Creator of To Lands Unknown.dugi wrote:Never even heard of him. Who is it?
- April 23rd, 2012, 2:00 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Compiling Wesnoth on Windows: Externals
- Replies: 6
- Views: 3195
Re: Compiling Wesnoth on Windows: Externals
I edited the wiki page and moved Crab's method under "Old guides".Anonymissimus wrote:The likelyhood of success is best with the (2) guide (VC9 or 10) on that wiki site.
Crab's packages would probably not have worked anyway, they miss the boost.program_options dependency added last summer IIRC.
- April 11th, 2012, 3:07 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 1.90.8 [Wesnoth 1.12]
- Replies: 101
- Views: 61061
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
This looks similar to bug #16148 [Gna.org].tribes45 wrote:When ever I killed Mal-Keshar in Scenario (3 I believe) an error pops up.
- April 8th, 2012, 8:10 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.10.2
- Replies: 2
- Views: 7770
Re: Wesnoth 1.10.2
Some of the links on the download page (e.g., Windows) are still pointing to the 1.10.1 version.
- April 4th, 2012, 4:17 am
- Forum: Scenario & Campaign Development
- Topic: 1.11 SP Campaign: Tales of the Setting Sun
- Replies: 89
- Views: 46135
- March 22nd, 2012, 8:08 pm
- Forum: Mainline Campaign Development
- Topic: Legend of Wesmere
- Replies: 56
- Views: 57104
Re: [1.9.x/1.10.x] Legend of Wesmere
Because in 1.10.1 it is not snow-covered.fabi wrote:Yes it is. Why do you ask?
I submitted bug #19577 [Gna.org].
- March 22nd, 2012, 11:35 am
- Forum: Mainline Campaign Development
- Topic: Legend of Wesmere
- Replies: 56
- Views: 57104
Re: [1.9.x/1.10.x] Legend of Wesmere
A question about the scenario "Breaking the Siege" in version 1.10.1 - is the forest supposed to be snow-covered?