Search found 204 matches
- September 29th, 2013, 5:55 pm
- Forum: Scenario & Campaign Development
- Topic: The Sojournings of Grog (3.6.1 is out)
- Replies: 633
- Views: 166061
Re: The Sojournings of Grog (3.2.1 is out)
Homecoming: There is a bug on turn 6 or 7 in the attached replay. Intruder alarm event fires strangedly, then thunderer comes right next to Grog - going right over 2 of elves. Another detail can be seen at the end of the replay: I left my army on the northern side of the bridge, then sent 2 units to...
- September 27th, 2013, 8:30 pm
- Forum: WML Workshop
- Topic: Gloria Victis code issues
- Replies: 41
- Views: 10925
Re: Gloria Victis code issues
Time to finish this campaign. You were great help before, could you help me again? In one scenario, player is advancing into forest where hostile woses have settled. When players unit stumbles onto one, I want him/her to say something. I chose to use sighted event, because (if I understood correctly...
- September 19th, 2013, 7:07 am
- Forum: Multiplayer Development
- Topic: Betrayal of Thaeylan: 2p campaign
- Replies: 69
- Views: 28042
Re: Betrayal of Thaeylan: 2p campaign for 1.10.x and 1.11.4
Nice campaign!
- August 22nd, 2013, 11:07 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Only Death Behind ~v1.0.3~
- Replies: 27
- Views: 17295
Re: Campaign: Only Death Behind ~v1.0.1~
Maps are beautiful. Scenario design is quite nice too, but at the expense of the story. I was playing normal and from second scenario on I didnt have any issues with money.
- August 20th, 2012, 9:22 am
- Forum: Scenario & Campaign Development
- Topic: building a campaign - "A Second Front"
- Replies: 47
- Views: 14055
Re: building a campaign - "A Second Front"
Here you go.
- April 19th, 2012, 6:15 pm
- Forum: Users’ Forum
- Topic: Fun in Isars
- Replies: 0
- Views: 1007
Fun in Isars
Isar's Cross is my favourite multiplayer map. Small, intense, exploitable, fun.
Out of boredom I decided to go with Northerners and recruit Whelps exclusively. Screenshot is one turn before my adversaries surrendered.
Out of boredom I decided to go with Northerners and recruit Whelps exclusively. Screenshot is one turn before my adversaries surrendered.
- March 22nd, 2012, 9:10 am
- Forum: Scenario & Campaign Development
- Topic: Drakes & Caves
- Replies: 6
- Views: 2152
Re: Drakes & Caves
I did it too. I guess it is hard to contain the drakes once they are at the open: they can fly across the entire map and wreck everyone during sunlight.
- February 1st, 2012, 8:57 pm
- Forum: WML Workshop
- Topic: Gloria Victis code issues
- Replies: 41
- Views: 10925
Re: Gloria Victis code issues
This should be the last set of questions. The scenarios are done now - except for a few parts which needs tweaking: 1. I'm trying to insert animated fountain, but engine tells me [terrain_graphics] is not supported: [terrain_graphics] x={X} y={Y} [tile] x=0 y=0 [image] layer=0 name="../scenery/...
- January 8th, 2012, 6:22 pm
- Forum: WML Workshop
- Topic: Gloria Victis code issues
- Replies: 41
- Views: 10925
Re: Gloria Victis code issues
It... actually works! Thanks a lot!
- January 8th, 2012, 9:10 am
- Forum: WML Workshop
- Topic: Gloria Victis code issues
- Replies: 41
- Views: 10925
Re: Gloria Victis code issues
Well, Im sure as far as inspect is sure. And am I assuming right AI-controlled sides with empty recruit field will try to recall? I tried your piece of code, but it didnt work. In attachment are zipped campaign files: to reproduce, start game on normal, pick random recruits and on world map go north...
- January 7th, 2012, 11:48 pm
- Forum: WML Workshop
- Topic: Gloria Victis code issues
- Replies: 41
- Views: 10925
Re: Gloria Victis code issues
Im trying to copy the units from side 1 to recall list of side 4, but it wont work. Inspect command indicates there are copies created and their side is switched too, only the units are not in team 4 recall list. I use this code: [store_unit] [filter] side=1 [/filter] variable=copies kill=no [/store...
- January 7th, 2012, 7:37 pm
- Forum: WML Workshop
- Topic: Gloria Victis code issues
- Replies: 41
- Views: 10925
Re: Gloria Victis code issues
I tried that, it didnt work. Also tried this, didnt work too: [event] name=capture [filter] side=1 owner_side=5 [/filter] [message] side=5 message= _ "you stepped on our village. we are now hostile to you." [/message] [modify_side] side=5 team_name=Alliance,TollhouseNagas,SauriansNagas [/m...
- January 6th, 2012, 9:58 pm
- Forum: WML Workshop
- Topic: Gloria Victis code issues
- Replies: 41
- Views: 10925
Re: Gloria Victis code issues
I modified the village capture event, but it still wont work. Im out of ideas for this one. Could someone please suggest whats wrong? [event] name=capture first_time_only=no [filter] side=1 [/filter] [if] [variable] name=owner_side equals=5 [/variable] [then] [message] side=5 message= _ "you st...
- January 5th, 2012, 8:55 pm
- Forum: WML Workshop
- Topic: Castle control
- Replies: 7
- Views: 2016
Re: Castle control
Thank you guys.
- January 4th, 2012, 8:23 pm
- Forum: WML Workshop
- Topic: Gloria Victis code issues
- Replies: 41
- Views: 10925
Re: Gloria Victis code issues
Thanks to both of you! It works with this code: [event] name=moveto first_time_only=no [if] [have_unit] side=1 count=9 [filter_location] x,y=25,13 radius=4 [/filter_location] [/have_unit] [then] {VARIABLE portal_fired 1} [fire_event] name=portal [/fire_event] [/then] [/if] [/event] Edit: mattsc, I u...