Search found 29 matches
- June 6th, 2011, 9:20 pm
- Forum: Scenario & Campaign Development
- Topic: Shameless Crossover Excuse Revived
- Replies: 26
- Views: 8722
Re: Shameless Crossover Excuse Revived
awesome! it is the most amusing campaign ever
guess not that many others enjoy the fun
to be honest it is probably the only campaign where I bother reading the dialogues....
EDIT:Combined your two last posts--Thrawn
guess not that many others enjoy the fun
to be honest it is probably the only campaign where I bother reading the dialogues....
EDIT:Combined your two last posts--Thrawn
- June 5th, 2011, 9:21 pm
- Forum: Scenario & Campaign Development
- Topic: Shameless Crossover Excuse Revived
- Replies: 26
- Views: 8722
Re: Shameless Crossover Excuse Revived
through space and time breaks in 1.9.6
as soon as the main character spends all his gold to time travel there is a wml error....
as soon as the main character spends all his gold to time travel there is a wml error....
- March 28th, 2011, 9:25 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 34603
Re: 1.8 SP Campaign: Trinity 0.0.17
sorry my bad! Will do.doofus-01 wrote:
(If you're in the 1.9 version, could you post in that one's thread instead? There are enough differences between the two that it gets confusing if they are mushed together here.)
- March 26th, 2011, 9:41 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 34603
Re: 1.8 SP Campaign: Trinity 0.0.17
In Storming of Weldyn do you mind giving some hints at the minimum amounts of gold you should have? I struggle on this one. My tactic has been to to recall what I can and send them with my leader to the south, to gain entry via the southern entrance, while holding the north western corner and make w...
- March 13th, 2011, 2:15 am
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 79144
Re: Bad Moon Rising & Trinity
this one should do it.
- March 13th, 2011, 12:43 am
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 79144
Re: Bad Moon Rising & Trinity
i've got the game crashing in round 32, same scenario. Crashes Wesnoth. version 1.9.3
- March 12th, 2011, 7:10 pm
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 79144
Re: Bad Moon Rising & Trinity
bug in All Dreams Die:
if you place Reanna in 64,29 prior to placing belleros on 64,30, you lose the game (since someone else will then occupy 64,29......)
Anyway, I guess this is a bug.
if you place Reanna in 64,29 prior to placing belleros on 64,30, you lose the game (since someone else will then occupy 64,29......)
Anyway, I guess this is a bug.
- March 12th, 2011, 5:07 pm
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 79144
Re: Bad Moon Rising & Trinity
On the next tick you'll get the flaming arrow. i've played up to 3 more rounds and still i lose when the orc leader dies.
- March 12th, 2011, 3:14 am
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 79144
Re: Bad Moon Rising & Trinity
in Heavens Gate, after the orc leader has seen the flaming arrows, I am struggling. Eventually he dies (naturally) and I lose. what is the final objective? I thought that you were only suppose to kill as many as possible....?
- March 10th, 2011, 2:57 pm
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 79144
Re: Bad Moon Rising & Trinity
tried the second option you outlined. works, restarted the map now with Reanna
Thanks for the quick response.
Thanks for the quick response.
- March 10th, 2011, 2:19 pm
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 79144
Re: Bad Moon Rising & Trinity
Sorry forgot to mention it. Yes, playing 1.9.3. Will try your advise later on today. Will report in how it goes. Though I'd hate to lose my nice recall list :) Wouldn't it be possible to rename the old, generate a new one, and copy-paste the Raenna section into the old file? Anyway, will see how it ...
- March 10th, 2011, 9:19 am
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 79144
Re: Bad Moon Rising & Trinity
As some other people have mentioned I have the "missing-reanna" problem, since I did one of the first missions too quickly. Since I've never had Reanna on my team I now have a problem in "trouble with elves", where you are supposed to move all heroes to the northern edge of the m...
- March 4th, 2011, 3:56 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 5 - The Oldwood
- Replies: 35
- Views: 36034
Re: The Rise of Wesnoth: The Oldwood
This map crashes Wesnoth (version 1.9.3) after the dialogue "I think I hear something" and the focuses goes to the Treefolks in the south.
- February 15th, 2011, 3:45 pm
- Forum: Scenario & Campaign Development
- Topic: The Settlers of Light (1.9.12+)
- Replies: 142
- Views: 43571
Re: The Settlers of Light (1.9.2+)
installed add on, now all my units are suffering from sun damage again i think and level 3 units are dealing 2-2 damage i have two units with the sun damage symbol on but they are not suffering. seems like the scenario loads the character icons in in some funky way. at least yours are doing 2-2, mi...
- February 13th, 2011, 11:51 am
- Forum: Scenario & Campaign Development
- Topic: The Settlers of Light (1.9.12+)
- Replies: 142
- Views: 43571
Re: The Settlers of Light (1.9.2+)
Oddly enough I recalled a 2 lvl desert druid whom came in with the right values. UPDATE: Tried starting that scenario again and just recall 2 lvl units, in a hope that the bug is related to 3 lvl units. Recalled two flag bearers, and one comes in with correct values while the other with 1 in damage ...