Search found 29 matches

by nindnarne
June 6th, 2011, 9:20 pm
Forum: Scenario & Campaign Development
Topic: Shameless Crossover Excuse Revived
Replies: 26
Views: 8722

Re: Shameless Crossover Excuse Revived

awesome! it is the most amusing campaign ever :)

guess not that many others enjoy the fun ;-)

to be honest it is probably the only campaign where I bother reading the dialogues....

EDIT:Combined your two last posts--Thrawn
by nindnarne
June 5th, 2011, 9:21 pm
Forum: Scenario & Campaign Development
Topic: Shameless Crossover Excuse Revived
Replies: 26
Views: 8722

Re: Shameless Crossover Excuse Revived

through space and time breaks in 1.9.6

as soon as the main character spends all his gold to time travel there is a wml error....
by nindnarne
March 28th, 2011, 9:25 pm
Forum: Scenario & Campaign Development
Topic: 1.8 SP Campaign: Trinity 0.0.17
Replies: 104
Views: 34603

Re: 1.8 SP Campaign: Trinity 0.0.17

doofus-01 wrote:
(If you're in the 1.9 version, could you post in that one's thread instead? There are enough differences between the two that it gets confusing if they are mushed together here.)
sorry my bad! Will do.
by nindnarne
March 26th, 2011, 9:41 pm
Forum: Scenario & Campaign Development
Topic: 1.8 SP Campaign: Trinity 0.0.17
Replies: 104
Views: 34603

Re: 1.8 SP Campaign: Trinity 0.0.17

In Storming of Weldyn do you mind giving some hints at the minimum amounts of gold you should have? I struggle on this one. My tactic has been to to recall what I can and send them with my leader to the south, to gain entry via the southern entrance, while holding the north western corner and make w...
by nindnarne
March 13th, 2011, 2:15 am
Forum: Add-on Feedback
Topic: Bad Moon Rising & Trinity
Replies: 205
Views: 79144

Re: Bad Moon Rising & Trinity

this one should do it.
by nindnarne
March 13th, 2011, 12:43 am
Forum: Add-on Feedback
Topic: Bad Moon Rising & Trinity
Replies: 205
Views: 79144

Re: Bad Moon Rising & Trinity

i've got the game crashing in round 32, same scenario. Crashes Wesnoth. version 1.9.3
by nindnarne
March 12th, 2011, 7:10 pm
Forum: Add-on Feedback
Topic: Bad Moon Rising & Trinity
Replies: 205
Views: 79144

Re: Bad Moon Rising & Trinity

bug in All Dreams Die:

if you place Reanna in 64,29 prior to placing belleros on 64,30, you lose the game (since someone else will then occupy 64,29......)

Anyway, I guess this is a bug.
by nindnarne
March 12th, 2011, 5:07 pm
Forum: Add-on Feedback
Topic: Bad Moon Rising & Trinity
Replies: 205
Views: 79144

Re: Bad Moon Rising & Trinity

On the next tick you'll get the flaming arrow. i've played up to 3 more rounds and still i lose when the orc leader dies.
by nindnarne
March 12th, 2011, 3:14 am
Forum: Add-on Feedback
Topic: Bad Moon Rising & Trinity
Replies: 205
Views: 79144

Re: Bad Moon Rising & Trinity

in Heavens Gate, after the orc leader has seen the flaming arrows, I am struggling. Eventually he dies (naturally) and I lose. what is the final objective? I thought that you were only suppose to kill as many as possible....?
by nindnarne
March 10th, 2011, 2:57 pm
Forum: Add-on Feedback
Topic: Bad Moon Rising & Trinity
Replies: 205
Views: 79144

Re: Bad Moon Rising & Trinity

tried the second option you outlined. works, restarted the map now with Reanna :)

Thanks for the quick response.
by nindnarne
March 10th, 2011, 2:19 pm
Forum: Add-on Feedback
Topic: Bad Moon Rising & Trinity
Replies: 205
Views: 79144

Re: Bad Moon Rising & Trinity

Sorry forgot to mention it. Yes, playing 1.9.3. Will try your advise later on today. Will report in how it goes. Though I'd hate to lose my nice recall list :) Wouldn't it be possible to rename the old, generate a new one, and copy-paste the Raenna section into the old file? Anyway, will see how it ...
by nindnarne
March 10th, 2011, 9:19 am
Forum: Add-on Feedback
Topic: Bad Moon Rising & Trinity
Replies: 205
Views: 79144

Re: Bad Moon Rising & Trinity

As some other people have mentioned I have the "missing-reanna" problem, since I did one of the first missions too quickly. Since I've never had Reanna on my team I now have a problem in "trouble with elves", where you are supposed to move all heroes to the northern edge of the m...
by nindnarne
March 4th, 2011, 3:56 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 5 - The Oldwood
Replies: 35
Views: 36034

Re: The Rise of Wesnoth: The Oldwood

This map crashes Wesnoth (version 1.9.3) after the dialogue "I think I hear something" and the focuses goes to the Treefolks in the south.
by nindnarne
February 15th, 2011, 3:45 pm
Forum: Scenario & Campaign Development
Topic: The Settlers of Light (1.9.12+)
Replies: 142
Views: 43571

Re: The Settlers of Light (1.9.2+)

installed add on, now all my units are suffering from sun damage again i think and level 3 units are dealing 2-2 damage i have two units with the sun damage symbol on but they are not suffering. seems like the scenario loads the character icons in in some funky way. at least yours are doing 2-2, mi...
by nindnarne
February 13th, 2011, 11:51 am
Forum: Scenario & Campaign Development
Topic: The Settlers of Light (1.9.12+)
Replies: 142
Views: 43571

Re: The Settlers of Light (1.9.2+)

Oddly enough I recalled a 2 lvl desert druid whom came in with the right values. UPDATE: Tried starting that scenario again and just recall 2 lvl units, in a hope that the bug is related to 3 lvl units. Recalled two flag bearers, and one comes in with correct values while the other with 1 in damage ...