Search found 229 matches
- October 13th, 2023, 6:37 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 87919
Re: Balance changes for 1.18
I don't understand how people can voice opinions about these changes when the motivation or rationale for them is not explained in the OP. What was the process here? What was happening with the gameplay that required a massive rebalance? Is it following some earlier set of changes which should in hi...
- October 11th, 2023, 10:45 pm
- Forum: Users’ Forum
- Topic: Recent mass-rebalancing
- Replies: 1
- Views: 3687
Recent mass-rebalancing
In recent releases - namely, 7.16 - 7.20 - a huge number of units from all faction have been rebalanced: Damage, cost, XP and sometimes other stats like resistance and HP. Can someone explain, or link to an explanation of, the motivation for this mass rebalancing? And perhaps give some qualitative i...
- May 26th, 2023, 9:55 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.17.16
- Replies: 2
- Views: 8506
Re: Wesnoth 1.17.16
> Achievements have been added for the Liberty and Descent into Darkness campaigns.
A link to an explanation of what these achievements are would be useful.
A link to an explanation of what these achievements are would be useful.
- December 9th, 2022, 5:47 pm
- Forum: Users’ Forum
- Topic: Future of the game?
- Replies: 8
- Views: 3017
Re: Future of the game?
Here a couple of threads which may be relevant given your interest in the game's future:
- December 9th, 2022, 5:42 pm
- Forum: Users’ Forum
- Topic: The Revival of Conquest+
- Replies: 2
- Views: 2325
Re: The Revival of Conquest+
Perhaps you could remind us less-experienced users what "Conquest+" was?conquest+ as a game mode.
- November 16th, 2022, 10:09 pm
- Forum: Technical Support
- Topic: Interaction of Quick with Strong and Resilient
- Replies: 12
- Views: 5026
Re: Interaction of Quick with Strong and Resilient
@max_torch: But it's not like in Genetics. It's English language text.
Also - there is no subtle diversity. If diversity was the issue, HP would be randomized given traits... and the "+1 HP" part of traits would be basically meaningless.
Also - there is no subtle diversity. If diversity was the issue, HP would be randomized given traits... and the "+1 HP" part of traits would be basically meaningless.
- November 12th, 2022, 9:08 pm
- Forum: Technical Support
- Topic: Interaction of Quick with Strong and Resilient
- Replies: 12
- Views: 5026
Re: Interaction of Quick with Strong and Resilient
As I've just filed this as an issue , and got referred here - can someone please explain: 1. Why it makes sense, linguistically and vis-a-vis the player, for a "Resilient, Quick" unit to be any different than a "Quick, Resilient" unit? 2. What was the purpose or benefit in choosi...
- September 24th, 2022, 8:46 pm
- Forum: Users’ Forum
- Topic: [Idea] Customize campaigns on an ad-hoc basis
- Replies: 2
- Views: 1390
Re: [Idea] Customize campaigns on an ad-hoc basis
I assume this would mostly disrupt the balance the campaign author intended. The choice of units and their abilities - and more than that, the balance between different units in the same faction and in rival factions - is critical for controlling how a scenario will unfold. Of course - I could be wr...
- September 24th, 2022, 8:15 pm
- Forum: Users’ Forum
- Topic: [Poll] Recall List Compositions for Long SP Campaigns
- Replies: 17
- Views: 4681
Re: [Poll] Recall List Compositions for Long SP Campaigns
I don't understand the poll nor how the different options relate. What do you mean by "prefer"? Prefer for more challenging campaigns? For easier play? For randomization/replayability? Anyway, most of the options you mention are for the campaign author to control. Some of the mainline camp...
- September 2nd, 2022, 2:50 pm
- Forum: Users’ Forum
- Topic: top 10 best units
- Replies: 22
- Views: 11668
Re: top 10 best units
There is only one unit in my top 10, of course: The peasant . We are the backbone of society, backbone of the economy. We work for all, we feed all (well, in lieu of an industrial working class in Irdya). And sometimes, we might just rise in revolt. Grr! https://i.imgur.com/yB6IhzF.jpg Honorable men...
- September 2nd, 2022, 2:30 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 3 - A Haunting in Winter
- Replies: 45
- Views: 86987
Re: Scenario Review: DiD 3 - A Haunting in Winter
The scenario name should be changed. The "winter" part is barely a factor, except for a couple of hexes; and while there is a ghost at the end, it is not haunting anywhere/anyone. I like the "reflection pool" scene. There are things I didn't get, such as what to do with the remai...
- June 7th, 2022, 10:14 pm
- Forum: Strategies & Tips
- Topic: Thunderers vs Scouts
- Replies: 10
- Views: 9462
Re: Thunderers vs Scouts
A scout is ok in that situation too - and more likely to make it to the stranded troll with the extra movement pointLord-Knightmare wrote: ↑June 7th, 2022, 9:17 pm my only use for Dragonguards is when there are enemy units on very poor defense. Such as a troll on shallow water. High chance of not-missing.
- June 7th, 2022, 8:50 pm
- Forum: Strategies & Tips
- Topic: Thunderers vs Scouts
- Replies: 10
- Views: 9462
Re: Thunderers vs Scouts
@gnombat: You write "almost always". When do you find Thunderers useful?
@Lord-Knightmare: In the campaign strategy you describe, you still invest in ranking up two Dragonguards. So, same question: What do you use them for?
@Lord-Knightmare: In the campaign strategy you describe, you still invest in ranking up two Dragonguards. So, same question: What do you use them for?
- June 6th, 2022, 8:16 pm
- Forum: Strategies & Tips
- Topic: Thunderers vs Scouts
- Replies: 10
- Views: 9462
Thunderers vs Scouts
I am playing a Dwarf faction in a campaign. I'm scratching my head wondering if I should "invest" in Thunderers at all. For an inexperienced Knalgan such as myself, they are of limited use: * Maximum variance in their attack damage - just 1 shot. * Pierce damage type - not useful unless I'...
- May 26th, 2022, 8:07 am
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 354
- Views: 2517915
Re: Winds of Fate 3.x.x (Drake Campaign for BfW 1.16)
This will help find the relevant units in the recall list. Thanks.