Search found 2258 matches
- Today, 5:09 am
- Forum: WML Workshop
- Topic: WFL conditionals and variable substitution
- Replies: 9
- Views: 196
Re: WFL conditionals and variable substitution
That's roughly correct, except that increase_damage is never actually parsed as a formula. The formula is parsed by $(...) in this case. Dollar substitutions are always evaluated from right to left, and $(...) is just a special type of dollar substitution. So yes, by the time it's parsing as a formu...
- Yesterday, 1:42 am
- Forum: WML Workshop
- Topic: [heal_unit] and status=unhealable
- Replies: 15
- Views: 447
Re: [heal_unit] and status=unhealable
Yeah, I saw that somewhere after posting. But from what I've read about [filter_wml] it sounds like there's no penalty for using it where it is not necessary, and that way you don't need to remember if you need it or not in cases you don't deal with regularly. ? There is a special optimization for ...
- Yesterday, 1:39 am
- Forum: WML Workshop
- Topic: WFL conditionals and variable substitution
- Replies: 9
- Views: 196
Re: WFL conditionals and variable substitution
For substituting WML variables into any moderately complicated WFL formula, I'd recommend using a where clause. [effect] apply_to=attack increase_damage="$(met_lilith*2-lilith_deaths where met_lilith = $quests.met_lilith - 0, lilith_deaths = $quests.lilith_deaths - 0)" [/effect] [effect] a...
- May 10th, 2024, 2:00 pm
- Forum: WML Workshop
- Topic: fire event in teleport
- Replies: 13
- Views: 449
Re: fire event in teleport
Have you looked at unit_placed? It seems to be a bit of a last restort, but you should be able to make it work. [I assume you mean fire event after unit uses the teleport ability, not [teleport] ] yes. as I mentioned before, I am trying to make an event that fire after a unit uses the teleport abil...
- May 10th, 2024, 1:00 pm
- Forum: Lua Labs
- Topic: [solved] weapon specials inside [abilities]
- Replies: 5
- Views: 185
Re: [solved] weapon specials inside [abilities]
Sorry, I'm not sure. It might interact and cancel out because they have the same ID, but I can't be sure.
- May 9th, 2024, 11:54 pm
- Forum: Lua Labs
- Topic: [solved] weapon specials inside [abilities]
- Replies: 5
- Views: 185
Re: weapon specials inside [abilities]
The second one.
- May 7th, 2024, 1:16 pm
- Forum: Lua Labs
- Topic: Access event content
- Replies: 1
- Views: 153
Re: Access event content
There's no official way. If
wesnoth.scenario.__cfg
exists, you might be able to get them from there.- May 6th, 2024, 11:07 pm
- Forum: Lua Labs
- Topic: [solved] How to move WML table
- Replies: 12
- Views: 339
Re: How to move WML table
Loading it back in is going to be pretty much the same procedure as saving it was. The scalar ones should be easy, literally the exact same loop you used to save but flip the assignment. Container variables will be a bit more tricky. I think something along these lines may work? local tags = {} for ...
- May 5th, 2024, 2:48 pm
- Forum: Lua Labs
- Topic: Global_variables with Lua
- Replies: 3
- Views: 159
Re: Global_variables with Lua
The Lua API to global variables is not finalized, so it might change without warning, but it does exist. local GV = wesnoth.experimental.wml.global_vars local ns = "your_namespace" -- Set a global variable GV[ns].varname = "stuff" GV[ns]["varname"] = "stuff" -...
- May 4th, 2024, 2:34 pm
- Forum: Lua Labs
- Topic: Messing with saving and reloading
- Replies: 14
- Views: 447
Re: Messing with saving and reloading
Wait until an add-on has a bug and writes millions of saves.
- May 3rd, 2024, 11:33 pm
- Forum: Lua Labs
- Topic: How to save game into global variable
- Replies: 3
- Views: 187
Re: How to save game into global variable
There is probably no way to save the entire game with all the information of a real saved game. You might be able to get close by writing wesnoth.scenario.__cfg (if that exists, didn't check) and also dumping every unit and maybe a few other things. Maybe I could copy/reproduce code for saving and l...
- May 3rd, 2024, 11:24 pm
- Forum: Lua Labs
- Topic: Messing with saving and reloading
- Replies: 14
- Views: 447
Re: Messing with saving and reloading
I don't think there's any reason why we couldn't have a way for an add-on to explicitly request a save or load, as long as: There are protections against overwriting other save files (maybe with the exception of save files explicitly requested by the same add-on). The user is not forced to load when...
- May 3rd, 2024, 5:36 pm
- Forum: Writers’ Forum
- Topic: Gathering information about Scepter of Fire Campaign
- Replies: 55
- Views: 12302
Re: Gathering information about Scepter of Fire Campaign
I just want to note that if this has changed to actually working on the campaign rather than just "gathering information", you should probably create a new thread or at least rename the opening post and new posts.
- May 3rd, 2024, 5:34 pm
- Forum: Lua Labs
- Topic: [closed] txt file creation
- Replies: 2
- Views: 145
Re: txt file creation
Wesnoth provides no facility for writing arbitrary files, only for reading them. There is a facility for writing arbitrary WML to disk in a fixed location though – look for PersistenceWML.
- May 3rd, 2024, 5:33 pm
- Forum: Lua Labs
- Topic: Messing with saving and reloading
- Replies: 14
- Views: 447
Re: Messing with saving and reloading
I don't think there's any way to do that.