Search found 59 matches
- April 1st, 2024, 8:50 pm
- Forum: Users’ Forum
- Topic: Addon Feedack
- Replies: 13
- Views: 1961
Re: Addon Feedack
I've also pushed a new version (of the Less Random add-on) now. Maybe it'll solve the issue!
- April 1st, 2024, 8:38 pm
- Forum: Users’ Forum
- Topic: Addon Feedack
- Replies: 13
- Views: 1961
Re: Addon Feedack
@mkey, strange, I cannot reproduce this. Here's what I'm doing: Starting a local game Selecting the map 2p - Den of Onis Enable XP Bank Mod, Less Random, disable everything else Select the enemy to be a computer Start the game Recruit a unit Type ":debug" to enable debug mode Select a unit...
- March 31st, 2024, 6:13 pm
- Forum: Users’ Forum
- Topic: Addon Feedack
- Replies: 13
- Views: 1961
Re: Addon Feedack
UPD: nope, I can't trigger the bug while advancing/transitioning between campaigns. Must be something else. If you'll notice how it happens, do tell @mkey. Otherwise we'll just wait until it gets triggered again and maybe the pattern will become apparent.
- March 31st, 2024, 6:09 pm
- Forum: Users’ Forum
- Topic: Addon Feedack
- Replies: 13
- Views: 1961
Re: Addon Feedack
@mkey nope. Ah wait, I think I've realized how that could've happened. Maybe if you *transition* between campaigns, the units are copied and thus the bug gets triggered. Gotta test that. I think there were some "chat" commands to win the current scenario/campaign mission in Wesnoth too. Sh...
- March 31st, 2024, 4:09 pm
- Forum: Users’ Forum
- Topic: Addon Feedack
- Replies: 13
- Views: 1961
Re: Addon Feedack
@mkey Nice! So which exact add-on is the culprit then? E.g. if you try to enable things back to the old state until it breaks again. If we find out, I can add it Less Random's description. As in, "known conflicting add-ons". At least, if you have time to check that, I'd appreciate the info...
- March 31st, 2024, 3:20 pm
- Forum: Users’ Forum
- Topic: Addon Feedack
- Replies: 13
- Views: 1961
Re: Addon Feedack
Hi @mkey. @Ravana has kindly raised an issue referencing your problem: https://github.com/vgaming/less_random/issues/1 However, when I try to test the functionality locally, everything seems to work. Could you please help me bisecting the problem? First of all, can you try and check if the add-on wo...
- March 24th, 2024, 11:12 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 52
- Views: 13147
Re: Wesnoth 1.18.0 — Draconic Invasions Update
Would it be a good idea to add improved 4k (HiDPI) support in the release announcement? E.g. this forum post and the other one here: viewtopic.php?t=57844&sid=cab57d55e1f31 ... ea7cdbe2ed
- February 23rd, 2024, 3:06 pm
- Forum: Multiplayer Development
- Topic: Creep War
- Replies: 53
- Views: 33279
Re: Creep War
@Trihook, just in case, if you're referring to the latest version of Creep Wars (for wesnoth 1.16+), this would be the better forum page for that: viewtopic.php?f=15&t=47655 (you can just copy there, no problems as far as I'm concerned)
- May 4th, 2023, 5:30 pm
- Forum: Users’ Forum
- Topic: Bonus Tile
- Replies: 12
- Views: 1301
Re: Bonus Tile
BTW, if the labels are only remove occasionally, it could make sense for the other add-on that's generating them to keep re-adding them.. I know it's not nice, just thinking of alternatives here.
- May 4th, 2023, 5:29 pm
- Forum: Users’ Forum
- Topic: Bonus Tile
- Replies: 12
- Views: 1301
Re: Bonus Tile
@Lord-Knightmare: there's been an increasing time pressure from work and personal life for me lately. I can relate to the problems, but I don't yet have the time to implement a solution. If anyone would be interested in that, we could do the following: - Create a proposal about the intended change. ...
- March 3rd, 2023, 11:56 pm
- Forum: Multiplayer Development
- Topic: Arena Maps
- Replies: 5
- Views: 1325
Re: Arena Maps
Ah nice. Awesome to see those new maps (add-on)!
- March 3rd, 2023, 11:49 pm
- Forum: Multiplayer Development
- Topic: Arena Maps
- Replies: 5
- Views: 1325
Re: Arena Maps
Sounds like some fun maps! EDITED Should it be simply uploaded to the add-ons server, if it's already ported and works?
- July 13th, 2022, 5:39 am
- Forum: Scenario & Campaign Development
- Topic: Afterlife -- survival and race maps
- Replies: 57
- Views: 25950
Re: Afterlife -- survival and race maps
@dwarfthough, aborting a combat between normal units and the copied ones while they are grayed out. This improves the experience of AI (or your own) units dying against copies, especially berserkers. (Although it also prevents strategies to get 1-3 XP if you stand close to the copies at end of your ...
- July 12th, 2022, 6:36 pm
- Forum: Scenario & Campaign Development
- Topic: Afterlife -- survival and race maps
- Replies: 57
- Views: 25950
Re: Afterlife -- survival and race maps
@Atreides actually the most recent version of Afterlife doesn't have this anymore. The attack should get aborted. The "ratings bot" version needs to adopt the new change though, but that needs to be relayed in the author's platform.. (I'm not the author of the ratings bot.)
- July 11th, 2022, 6:27 pm
- Forum: Scenario & Campaign Development
- Topic: Afterlife -- survival and race maps
- Replies: 57
- Views: 25950
Re: Afterlife -- survival and race maps
@Lord-Knightmare, Yay, nice! Thanks for confirming