Search found 762 matches
- October 9th, 2019, 3:58 pm
- Forum: Faction & Era Development
- Topic: Eagle_11's combined MP Factions thread
- Replies: 15
- Views: 11858
Re: Eagle_11's combined MP Factions thread
Hello, i just wanted to say that im pretty much gone from Wesnoth. So if anyone wants to adopt any of my mods to fix any issues that arises, to maintain them from now on consider yourself permitted to do so. Ive thought posting this message here also because @Ravana you can include them into Ageless...
- October 9th, 2019, 3:50 pm
- Forum: Multiplayer Development
- Topic: Eagle's combined MP modifications thread
- Replies: 37
- Views: 36185
Re: Eagle's combined MP modifications thread
Hello, i just wanted to say that im pretty much gone from Wesnoth.
So if anyone wants to adopt any of my mods to fix any issues that arises, to maintain them from now on consider yourself permitted to do so.
So if anyone wants to adopt any of my mods to fix any issues that arises, to maintain them from now on consider yourself permitted to do so.
- October 22nd, 2018, 10:28 am
- Forum: Users’ Forum
- Topic: Undead Names
- Replies: 8
- Views: 5445
Re: Undead Names
Wight i had use as name for an lvl4 Skeleton.
- October 6th, 2018, 11:20 am
- Forum: Users’ Forum
- Topic: A mod to make Wesnoth's RNG a little less frustrating
- Replies: 47
- Views: 31422
Re: A mod to make Wesnoth's RNG a little less frustrating
Well, i had this idea to get an more fast paced, fluently occuring combat. Basically we reverse all the cth values, # * A L T E R E D CTH * #conversion rates: #halving everything #90 become 100 ; 10% -> 0% #80 become 90 ; 20% -> 10% #70 become 85 ; 30% -> 15% #60 become 80 ; 40% -> 20% #50 become 75...
- October 6th, 2018, 10:48 am
- Forum: Ideas
- Topic: [mainline]Balance - counting value of units.
- Replies: 4
- Views: 3547
Re: [mainline]Balance - counting value of units.
It claims opponents wouldnt prefer shooting orcs, which is plain wrong.
- September 24th, 2018, 8:55 am
- Forum: Faction & Era Development
- Topic: Eagle_11's combined MP Factions thread
- Replies: 15
- Views: 11858
Re: Eagle_11's combined MP Factions thread
I dont know what Tech Tree mod does, but if it does respec units to give them new attacks that might be it.
- September 24th, 2018, 8:46 am
- Forum: Multiplayer Development
- Topic: Eagle's combined MP modifications thread
- Replies: 37
- Views: 36185
Re: Eagle's combined MP modifications thread
I do not have added any advancement for the Princess in HttT, so that must be another mod.
- September 23rd, 2018, 12:32 pm
- Forum: Users’ Forum
- Topic: 1 Big Map Of Wesnoth
- Replies: 8
- Views: 6205
Re: 1 Big Map Of Wesnoth
Can you please try find it? Here. I found it in this post. I see a lot of weird things on that map. "Land of Giantfolk": do we even have giants ?!? "Hatu, the Land of Ban": what ? where is the clannate ? "The Five Tribes": whats this about ? "Thiril elven Republic...
- September 18th, 2018, 8:13 pm
- Forum: Art Workshop
- Topic: Edwylm's sprite alterations
- Replies: 122
- Views: 78424
Re: Edwylm's sprite alterations
I think from Lieutenant onwards should have full helm, entirely covering his head as the old sprites had, like his portrait has one.
- September 10th, 2018, 8:24 am
- Forum: Users’ Forum
- Topic: A mod to make Wesnoth's RNG a little less frustrating
- Replies: 47
- Views: 31422
Re: A mod to make Wesnoth's RNG a little less frustrating
in Mp player 1 has this enabled and player 2 doesnt, does it get disabled for both ? if p1 was the host does this setting overrides for p2 joining his game ?
- September 9th, 2018, 2:55 pm
- Forum: Art Workshop
- Topic: ToD graphics
- Replies: 5
- Views: 5302
Re: ToD graphics
Sorry and Thanks, that does it.
- September 7th, 2018, 1:13 pm
- Forum: Strategies & Tips
- Topic: Campaigns lacking strategic deph?(deathball)
- Replies: 4
- Views: 4661
Re: Campaigns lacking strategic deph?(deathball)
This may be worth considering: Do put an maximum cap to the initial gold available possible, rest of the carried over gold will not evaporate into thin air but arrive at a later turn(s if too much).
- September 7th, 2018, 1:09 pm
- Forum: Art Workshop
- Topic: ToD graphics
- Replies: 5
- Views: 5302
ToD graphics
I happent to be in need of two Time of Day graphics made in the new style, for Midday and Midnight.
Had those been made and if so where can i find them ?
If not, im sure one of you can create them in a few minutes. Pls.
Had those been made and if so where can i find them ?
If not, im sure one of you can create them in a few minutes. Pls.
- September 7th, 2018, 8:44 am
- Forum: Multiplayer Development
- Topic: Eagle's combined MP modifications thread
- Replies: 37
- Views: 36185
Re: Eagle's combined MP modifications thread
I get an error that occurs whenever I advance to an Executioner (pikeman L3) in the Extra Advancements mod. I'll advance a unit and finish a turn just fine, but when I hit end turn, an error pops up and the executioner vanishes. Doesn't happen with any other units in this mod (That I've encountered...
- August 29th, 2018, 6:12 pm
- Forum: Multiplayer Development
- Topic: 4p - Lotus Fields, mappack
- Replies: 3
- Views: 2834
Re: 4p - Lotus Fields, mappack
Atra hasis cross: Those villages are way too near each other, the map could use a lengthening at northeast-southwest by like 1-5 tiles. Lotus fields: this one looks interesting as it seems to have decent water ways for amphibian usage. tree of life: The villages are lined up perfectly symetrical nor...