Search found 1801 matches
- Yesterday, 6:19 pm
- Forum: Scenario & Campaign Development
- Topic: The South Guard (Revised)
- Replies: 29
- Views: 1236
Re: The South Guard (Revised)
In light of the fact that artwork is difficult to obtain, especially high-quality portraits, we should cherish the characters who have received such art, not delete them or relegate them to even further obscurity. Minister Hylas and Sir Gerrick had the privilege of receiving some of the highest-qua...
- Yesterday, 3:35 pm
- Forum: Scenario & Campaign Development
- Topic: The South Guard (Revised)
- Replies: 29
- Views: 1236
Re: The South Guard (Revised)
When I played revised version I felt bad for deconstruction of another classic Wesnothian story. I noticed that even Garard II has been morally tarnished yet again, in The Deceivers Gambit he became a drunkard and murderer of his brother and here.... he seems to will be having intimate relations wi...
- Yesterday, 3:06 pm
- Forum: Scenario & Campaign Development
- Topic: The South Guard (Revised)
- Replies: 29
- Views: 1236
Re: The South Guard (Revised)
Why Sir Gerrick has no more leadership and silver crown? I seen he even lost most of his dialogues for captain Mari Yeah, many of the original characters got sidelined too much, and Minister Hylas is straight up deleted. To be completely honest, I think Gerrick could easily serve the same soldier m...
- April 30th, 2024, 7:25 pm
- Forum: Scenario & Campaign Development
- Topic: The South Guard (Revised)
- Replies: 29
- Views: 1236
Re: The South Guard (Revised)
I agree with octalot on the gameplay side of the tutorial. the tutorial also has characters saying stuff like "Ctrl + R" or "unit description" and other technical things absolutely shatters any immersion. Technical things should be restricted to narrator messages only, if units t...
- April 18th, 2024, 4:38 pm
- Forum: Faction & Era Development
- Topic: The Great Steppe Era (1.16,1.18 add-on server)
- Replies: 149
- Views: 105188
Re: The Great Steppe Era (1.16,1.18 add-on server)
Hi FD! Thanks for bringing this great add-on to the game! I love it. Glad you like it! The era is a team effort with me, Mechanical, Kordov, catbegemot and Bolyarich. However I think there are some issues with the lua conflict during my game. Please see the attached pic. https://steamcommunity.com/...
- April 17th, 2024, 1:21 pm
- Forum: Multiplayer Development
- Topic: Leader Magic Mod v1.1.3(SP/MP Modification for 1.12/1.13)
- Replies: 54
- Views: 30710
Re: Leader Magic Mod v1.1.3(SP/MP Modification for 1.12/1.13)
released 1.2.2 patch on 1.18, mostly just a few small tweaks: -rebalanced some spell costs: -curse of hydra: 16 to 20 -holy water: 6 to 4 (arcane is less valuable in 1.18 than in 1.16 and older versions due to hejnewar's rebalance) -fixed the holy amulet item capping resistances at 50% when not supp...
- March 24th, 2024, 8:20 am
- Forum: Faction & Era Development
- Topic: The Great Steppe Era (1.16,1.18 add-on server)
- Replies: 149
- Views: 105188
Re: The Great Steppe Era (1.16,1.18 add-on server)
Great Steppe Era update 1.4.9 is out on 1.18! Changelog: General changes: -fixed the 'wealthy' ability still working even if the unit is in the recall list -replaced some deprecated lua code Tumen changes: -fixed error when killing a caged unit Coven changes: -Dead Field Knyaz has normal leadership ...
- March 19th, 2024, 4:50 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 563588
Re: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
the "accuracy nerf to +Skilled +Precision" part is confusing, but besides that the new balance ideas look good.
- March 19th, 2024, 4:01 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign Hardcoreifier (1.16,1.18)
- Replies: 0
- Views: 1929
Campaign Hardcoreifier (1.16,1.18)
Are you an experienced player? Do you want to play with other mods while still keeping the gameplay challenging? Do you want to turn one of your favorite beginner campaigns into an expert campaign? Do you want to fight lvl5 orc grunts? If you answered yes to any of the above questions, this mod is j...
- March 15th, 2024, 2:51 pm
- Forum: Faction & Era Development
- Topic: GSE + EoMa Crossover (1.16,1.18)
- Replies: 16
- Views: 11702
Re: GSE + EoMa Crossover
Glad to hear thatTemuchin Khan wrote: ↑March 15th, 2024, 2:27 pm Still, based on my own limited knowledge, Stepp +EOMa looks like the best implementation of the idea.
- March 8th, 2024, 1:29 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign Steppeifier Mod (1.16,1.18)
- Replies: 1
- Views: 1408
Re: Campaign Steppeifier Mod (1.16,1.18)
Ported steppeifier to 1.18
- March 8th, 2024, 1:28 pm
- Forum: Faction & Era Development
- Topic: GSE + EoMa Crossover (1.16,1.18)
- Replies: 16
- Views: 11702
Re: GSE + EoMa Crossover (1.16,1.18)
ported crossover to 1.18
- March 8th, 2024, 1:22 pm
- Forum: Faction & Era Development
- Topic: The Great Steppe Era (1.16,1.18 add-on server)
- Replies: 149
- Views: 105188
Re: The Great Steppe Era (1.16, 1.18 add-on server)
Great Steppe Era has been ported to 1.18 and updated to 1.4.8 there! Changelog: 1.4.8 Release: General changes: -ported to 1.18 -new scenario: Siege Race -updated russian translation -bard music will now play properly in steppe + eoma crossover -fixed a few lua bugs Tumen changes: -a lot of Tumen ar...
- March 7th, 2024, 9:14 am
- Forum: Faction & Era Development
- Topic: The Great Steppe Era (1.16,1.18 add-on server)
- Replies: 149
- Views: 105188
Re: The Great Steppe Era (1.16 add-on server)
Is there like a manual or guide for what each unit does in this, without playing the game directly? I really enjoy reading up on units.wesnoth.org about different abilities of different units in different campaigns, and GSE is famous (to me) for being one of the most complex and good-looking multip...
- March 1st, 2024, 3:24 pm
- Forum: Multiplayer Development
- Topic: Leader Magic Mod v1.1.3(SP/MP Modification for 1.12/1.13)
- Replies: 54
- Views: 30710
Re: Leader Magic Mod (SP/MP Modification for 1.16,1.18)
Released update 1.2.1 for Leader Magic Mod on 1.16 and 1.18
-ported to 1.18
-cuttlefish summon now costs 12 mana instead of 14
-updated Book of Necromancy text to match how it actually works now
-fixed Blessing of Wolf spell not working
-ported to 1.18
-cuttlefish summon now costs 12 mana instead of 14
-updated Book of Necromancy text to match how it actually works now
-fixed Blessing of Wolf spell not working