Search found 170 matches
- May 19th, 2024, 6:54 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1360
- Views: 401484
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
1. I really like this campaign, which has at least four reasons. I. This campaign is turn-based. Well, the whole Wesnoth is. II. The player can do so much different things in this campaign. Well, you are already adding new features every now and then. III. This campaign focuses on single character d...
- May 3rd, 2024, 10:00 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 52
- Views: 13672
Re: Wesnoth 1.18.0 — Draconic Invasions Update
My anti-virus or something said Sourceforge contains harmful programs. Is it safe to download Wesnoth there, Pentarctagon?
- April 2nd, 2024, 5:15 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1360
- Views: 401484
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
1. This campaign has the main quest which has dozens of parts and side quests which have one or two parts. Could you add quests that fall in between? They would have a few parts. Perhaps these new quests will require you to use skills as in RuneScape. Oh, they are called "missions" in this...
- February 3rd, 2024, 8:22 am
- Forum: Strategies & Tips
- Topic: Campaigning for dummies
- Replies: 13
- Views: 6749
Re: Campaigning for dummies
Speaking of a campaign where you have to keep every unit alive... yeah, interesting - though I suspect the RNG :evil: would wreck those plans. What about a campaign where, if one of your units dies due to extremely bad luck, you don't lose immediately but the recruit and recall costs of all your un...
- January 20th, 2024, 8:40 am
- Forum: Website
- Topic: To share Wesnoth features and code with others
- Replies: 3
- Views: 2934
To share Wesnoth features and code with others
I hope Wesnoth wiki will tell us different features in Wesnoth content, and how to code them. It would make life easier for future add-on developers and result in more diverse add-ons in the future. I know WML Workshop forum but it has one problem: people must ask questions in order to get informati...
- December 20th, 2023, 3:59 pm
- Forum: Users’ Forum
- Topic: Interesting Wesnoth things
- Replies: 0
- Views: 2300
Interesting Wesnoth things
I've discovered rock-paper-scissors in Wesnoth: strong and resilient javelineer - ancient wose - strong and resilient paladin in mushroom grove.
Here's a word play: ancient wose is number tree.
Here's a word play: ancient wose is number tree.
- October 22nd, 2023, 2:23 pm
- Forum: Scenario & Campaign Development
- Topic: To pattern what others have done
- Replies: 1
- Views: 1177
To pattern what others have done
What is the easiest way to find out what kinds of features others have coded? I have two things in my mind: 1. New abilities and attack specials. 2. Interesting events that happen during a scenario. People could pick some nice features for their own add-ons.
- October 22nd, 2023, 2:17 pm
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.11, Dungeon crawler
- Replies: 177
- Views: 52730
Re: Five Fates 1.11, Dungeon crawler
1. My headbutt technique doesn't have the slows special. 2. The nagini leader was easy to kill because she teleported and moved to dry ground. Is that intentional? 3. In the scenario with elves and wolves I saw a cursing elf on bandit difficulty. Was that intentional? 4. My paladinhammer gives enemi...
- June 17th, 2023, 3:24 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1360
- Views: 401484
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
1. I think every single side mission should have yes/no choice. I suggest that the player gets a small penalty if he or she chooses ”yes” and then aborts the mission. 2. A suggestion: something that allows the player to recall feeble but not powerful veterans. In the course of the campaign the playe...
- June 11th, 2023, 12:11 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1360
- Views: 401484
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
1. A suggestion: Cheaper and easier to write teleportscrolls that teleport to a preselected location. Every such location uses one slot. You, the campaign author, could decide how many slots the player can have and how they’re obtained. Somewhat like those scrolls that teleport next to traders in Fi...
- June 8th, 2023, 6:13 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1360
- Views: 401484
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
1. I sometimes got experience points from writing teleportscrolls even though I shouln’t. 2. I was able to use a teleportscroll just after casting a spell. 3. A suggestion: You can’t access some terrains without buying an upgrade in a workshop. I remember that was before but got changed because afte...
- June 7th, 2023, 9:08 am
- Forum: Scenario & Campaign Development
- Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
- Replies: 30
- Views: 5664
Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
With the king, I had "Talk: Reclaim Lavamine".
- June 5th, 2023, 11:56 am
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.11, Dungeon crawler
- Replies: 177
- Views: 52730
Re: Five Fates 1.11, Dungeon crawler
1. A bug: I switched ranged weapons and lost the effect of ranged strike potions! 2. A bug: when my halfvampire equipped his Killer weapon, every attack got charge and backstab specials. He unequipped and equipped it again, and now every attack has the specials twice! 3. I killed a rat with a plague...
- June 5th, 2023, 11:46 am
- Forum: Scenario & Campaign Development
- Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
- Replies: 30
- Views: 5664
Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
I found this campaign when exploring the add-on server.
1. If I recall correctly, I used 50 gold to make my pickaxe more powerful and it lost its first strike special.
2. I talked with King King but the new mine wasn't unlocked in north-west.
1. If I recall correctly, I used 50 gold to make my pickaxe more powerful and it lost its first strike special.
2. I talked with King King but the new mine wasn't unlocked in north-west.
- June 2nd, 2023, 7:01 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1360
- Views: 401484
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Avoid? How? Don't they have as many movement points as the player character? And what is "poi"? And what if we're invisible and I accidentally move next to one?