Search found 3 matches
- August 29th, 2023, 10:45 am
- Forum: Coder’s Corner
- Topic: how difficult is creating an artificial intelligence interface that is agnostic to a specific programming language?
- Replies: 6
- Views: 5934
Re: how difficult is creating an artificial intelligence interface that is agnostic to a specific programming language?
Are you asking how difficult it would be to expose the current state of the game to an external client, and then have that client send commands back into the game? Hi, thanks for your answer. In short, yes. The way things are right now is that you have to know one of a few programming languages to ...
- August 29th, 2023, 2:23 am
- Forum: Coder’s Corner
- Topic: how difficult is creating an artificial intelligence interface that is agnostic to a specific programming language?
- Replies: 6
- Views: 5934
how difficult is creating an artificial intelligence interface that is agnostic to a specific programming language?
Hi, How difficult is creating an artificial intelligence interface that is agnostic to a specific programming language? I've read some on how the AI works and the supported interfaces ([C++ and Lua and WML](https://wiki.wesnoth.org/Wesnoth_AI)). I was (humbly) expecting that a given round is defined...
- May 31st, 2014, 10:27 pm
- Forum: Users’ Forum
- Topic: Introduce yourself here!
- Replies: 684
- Views: 295703
Re: Introduce yourself here!
Hello,
I'm a new player (started 2 weeks ago) and possibly I'll delve deep in the game in the years to come.
This is an amazing project!
As always I have a newcomer's question: Are there available artificial inteligences (official/sub-official)?
I'm using Battle for Wesnoth v1.10.6 .
I'm a new player (started 2 weeks ago) and possibly I'll delve deep in the game in the years to come.
This is an amazing project!
As always I have a newcomer's question: Are there available artificial inteligences (official/sub-official)?
I'm using Battle for Wesnoth v1.10.6 .