Search found 341 matches
- March 11th, 2024, 11:59 pm
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 10
- Views: 1380
Re: Lifetime of Stones - new trolls/dunefolk campaign!
Update 1.1.0 was released! - added amla for shamans - fire avatar was buffed (if the fire avatar is a Grump, it's even stronger) - changed the task to "Defend against the jinn X turns" in S2 - added a brunch where the jinn is defeated before the Sultan appears in S2 - fixed some typos - A...
- March 10th, 2024, 2:54 pm
- Forum: Scenario & Campaign Development
- Topic: Dirty Blood - new orcish campaign (1.16 - 1.18)
- Replies: 6
- Views: 566
Dirty Blood - new orcish campaign (1.16 - 1.18)
I am pleased to introduce you to my new campaign, Dirty Blood! Dirty Blood is an epic campaign that tells the story of the orcish lands after Son of the Black Eye . Game description: Being a half-breed, since his very birth Moog was an outcast in the Cold Blood clan. But shamans knew that spirits we...
- March 5th, 2024, 6:58 pm
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 10
- Views: 1380
Re: Lifetime of Stones - new trolls/dunefolk campaign!
No, for the {SCATTER_UNIT} macro places a unit randomly each time you restart the scenario's start save
- March 4th, 2024, 9:23 pm
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 10
- Views: 1380
Re: Lifetime of Stones - new trolls/dunefolk campaign!
The second time I played the campaign (again on Normal), scenario 2 proved unexpectedly difficult because I had no ring of fire. I looked at the code and then restarted the scenario. There was no scarab to kill and get the ring. I then restarted the campaign from the beginning and this time the sca...
- March 3rd, 2024, 7:42 am
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 10
- Views: 1380
Re: Lifetime of Stones - new trolls/dunefolk campaign!
Hello! I downloaded this because I was interested in the description. And I played until S2. Overall I think it's very nice. However, I had some doubts about the fact that Grump's level up destination is not fixed. Also, the [redraw] code didn't work when the dunefork showed up in S2. This is my fi...
- March 3rd, 2024, 7:38 am
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 10
- Views: 1380
Re: Lifetime of Stones - new trolls/dunefolk campaign!
Yeaaah Troll campaign !!! ^_^ I played half campaign. Thanks for your work ! In the third (maybe fourth :oops:, not sure) playable level, I catched an error : Remove Event is missing id = key Will give feedback and replays when I will finish campaign Thanks for reporting the bug. I have fixed it an...
- February 27th, 2024, 7:32 pm
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 10
- Views: 1380
Lifetime of Stones - new trolls/dunefolk campaign!
"After the Second Great War, the life of trolls changed forever. The echoes of the defeat at Durn-Turum have traveled through the centuries and reached even the little troll Grump, who was recently born in the Heat Caves. Grump has no idea what adventures the legacy of gray antiquity will lead...
- February 20th, 2024, 8:34 am
- Forum: Faction & Era Development
- Topic: The Great Steppe Era (1.16,1.18 add-on server)
- Replies: 147
- Views: 80488
Re: The Great Steppe Era (1.16 add-on server)
I'm currently working on a massive graphical improvement to the Great Steppe units. I started with the Bull Tumen, as it is the first faction and its art is the oldest. My goal is to make the scales brighter, more saturated and with fewer colors, as well as to fit the sprites into 72x72 format and g...
- February 20th, 2024, 7:54 am
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 289609
Re: Outsider Art for Bad Moon Rising
The skeleton looks great, but what about the Republican Party of America?
- February 15th, 2024, 3:33 pm
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 371127
Re: Mechanical's art
Reworked lvl-1 steppe ogres sprites for The Great Steppe Era
- January 21st, 2024, 5:39 pm
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 371127
Re: Mechanical's art
Steampunk grenadier update:
- January 11th, 2024, 12:13 pm
- Forum: Scenario & Campaign Development
- Topic: In Hearth of Durn-Turum - dwarvish SP/MP campaign!
- Replies: 20
- Views: 2043
Re: In Hearth of Durn-Turum - dwarvish SP/MP campaign!
Patch 1.0.2 released. Changes: - improved map and lighting in scenario 2, now the player will have more tools to confront enemies - improved graphics and QoL features related to resource extraction - Adjusted enemy recruitment depending on the difficulty level in scenario 4 - Changed the difficulty ...
- January 11th, 2024, 10:06 am
- Forum: Scenario & Campaign Development
- Topic: In Hearth of Durn-Turum - dwarvish SP/MP campaign!
- Replies: 20
- Views: 2043
Re: In Hearth of Durn-Turum - dwarvish SP/MP campaign!
I tested how much of an impact early leader movement has. The test showed that the scenario is passable even without leader movement at all. I was able to pass it with your veterans without losing caravans.
- January 11th, 2024, 7:28 am
- Forum: Scenario & Campaign Development
- Topic: In Hearth of Durn-Turum - dwarvish SP/MP campaign!
- Replies: 20
- Views: 2043
Re: In Hearth of Durn-Turum - dwarvish SP/MP campaign!
About S4: I decided to go through it from your save, using your gold and veterans. The main thing in this mission is to get to the battlefield as soon as possible, so you should take more scouts at the beginning and call your veterans on the lower hexes (closer to the battlefield), thus saving a who...
- December 7th, 2023, 7:59 am
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 371127
Re: Mechanical's art
Updated my old Lyntanir fighter: