Search found 341 matches

by Mechanical
March 11th, 2024, 11:59 pm
Forum: Scenario & Campaign Development
Topic: Lifetime of Stones - new trolls/dunefolk campaign!
Replies: 10
Views: 1380

Re: Lifetime of Stones - new trolls/dunefolk campaign!

Update 1.1.0 was released! - added amla for shamans - fire avatar was buffed (if the fire avatar is a Grump, it's even stronger) - changed the task to "Defend against the jinn X turns" in S2 - added a brunch where the jinn is defeated before the Sultan appears in S2 - fixed some typos - A...
by Mechanical
March 10th, 2024, 2:54 pm
Forum: Scenario & Campaign Development
Topic: Dirty Blood - new orcish campaign (1.16 - 1.18)
Replies: 6
Views: 566

Dirty Blood - new orcish campaign (1.16 - 1.18)

I am pleased to introduce you to my new campaign, Dirty Blood! Dirty Blood is an epic campaign that tells the story of the orcish lands after Son of the Black Eye . Game description: Being a half-breed, since his very birth Moog was an outcast in the Cold Blood clan. But shamans knew that spirits we...
by Mechanical
March 5th, 2024, 6:58 pm
Forum: Scenario & Campaign Development
Topic: Lifetime of Stones - new trolls/dunefolk campaign!
Replies: 10
Views: 1380

Re: Lifetime of Stones - new trolls/dunefolk campaign!

rmj wrote: March 5th, 2024, 5:08 pm I searched for the scarab and did not find it.

And I believe that if a scenario is restarted, nothing changes. One must replay the previous scenario to get a different situation.
No, for the {SCATTER_UNIT} macro places a unit randomly each time you restart the scenario's start save :hmm:
by Mechanical
March 4th, 2024, 9:23 pm
Forum: Scenario & Campaign Development
Topic: Lifetime of Stones - new trolls/dunefolk campaign!
Replies: 10
Views: 1380

Re: Lifetime of Stones - new trolls/dunefolk campaign!

The second time I played the campaign (again on Normal), scenario 2 proved unexpectedly difficult because I had no ring of fire. I looked at the code and then restarted the scenario. There was no scarab to kill and get the ring. I then restarted the campaign from the beginning and this time the sca...
by Mechanical
March 3rd, 2024, 7:42 am
Forum: Scenario & Campaign Development
Topic: Lifetime of Stones - new trolls/dunefolk campaign!
Replies: 10
Views: 1380

Re: Lifetime of Stones - new trolls/dunefolk campaign!

Hello! I downloaded this because I was interested in the description. And I played until S2. Overall I think it's very nice. However, I had some doubts about the fact that Grump's level up destination is not fixed. Also, the [redraw] code didn't work when the dunefork showed up in S2. This is my fi...
by Mechanical
March 3rd, 2024, 7:38 am
Forum: Scenario & Campaign Development
Topic: Lifetime of Stones - new trolls/dunefolk campaign!
Replies: 10
Views: 1380

Re: Lifetime of Stones - new trolls/dunefolk campaign!

Yeaaah Troll campaign !!! ^_^ I played half campaign. Thanks for your work ! In the third (maybe fourth :oops:, not sure) playable level, I catched an error : Remove Event is missing id = key Will give feedback and replays when I will finish campaign Thanks for reporting the bug. I have fixed it an...
by Mechanical
February 27th, 2024, 7:32 pm
Forum: Scenario & Campaign Development
Topic: Lifetime of Stones - new trolls/dunefolk campaign!
Replies: 10
Views: 1380

Lifetime of Stones - new trolls/dunefolk campaign!

"After the Second Great War, the life of trolls changed forever. The echoes of the defeat at Durn-Turum have traveled through the centuries and reached even the little troll Grump, who was recently born in the Heat Caves. Grump has no idea what adventures the legacy of gray antiquity will lead...
by Mechanical
February 20th, 2024, 8:34 am
Forum: Faction & Era Development
Topic: The Great Steppe Era (1.16,1.18 add-on server)
Replies: 147
Views: 80488

Re: The Great Steppe Era (1.16 add-on server)

I'm currently working on a massive graphical improvement to the Great Steppe units. I started with the Bull Tumen, as it is the first faction and its art is the oldest. My goal is to make the scales brighter, more saturated and with fewer colors, as well as to fit the sprites into 72x72 format and g...
by Mechanical
February 20th, 2024, 7:54 am
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 986
Views: 289609

Re: Outsider Art for Bad Moon Rising

The skeleton looks great, but what about the Republican Party of America?
by Mechanical
February 15th, 2024, 3:33 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 371127

Re: Mechanical's art

Reworked lvl-1 steppe ogres sprites for The Great Steppe Era
by Mechanical
January 21st, 2024, 5:39 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 371127

Re: Mechanical's art

Steampunk grenadier update:
by Mechanical
January 11th, 2024, 12:13 pm
Forum: Scenario & Campaign Development
Topic: In Hearth of Durn-Turum - dwarvish SP/MP campaign!
Replies: 20
Views: 2043

Re: In Hearth of Durn-Turum - dwarvish SP/MP campaign!

Patch 1.0.2 released. Changes: - improved map and lighting in scenario 2, now the player will have more tools to confront enemies - improved graphics and QoL features related to resource extraction - Adjusted enemy recruitment depending on the difficulty level in scenario 4 - Changed the difficulty ...
by Mechanical
January 11th, 2024, 10:06 am
Forum: Scenario & Campaign Development
Topic: In Hearth of Durn-Turum - dwarvish SP/MP campaign!
Replies: 20
Views: 2043

Re: In Hearth of Durn-Turum - dwarvish SP/MP campaign!

I tested how much of an impact early leader movement has. The test showed that the scenario is passable even without leader movement at all. I was able to pass it with your veterans without losing caravans.
by Mechanical
January 11th, 2024, 7:28 am
Forum: Scenario & Campaign Development
Topic: In Hearth of Durn-Turum - dwarvish SP/MP campaign!
Replies: 20
Views: 2043

Re: In Hearth of Durn-Turum - dwarvish SP/MP campaign!

About S4: I decided to go through it from your save, using your gold and veterans. The main thing in this mission is to get to the battlefield as soon as possible, so you should take more scouts at the beginning and call your veterans on the lower hexes (closer to the battlefield), thus saving a who...
by Mechanical
December 7th, 2023, 7:59 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 371127

Re: Mechanical's art

Updated my old Lyntanir fighter: