Search found 30 matches
- October 28th, 2016, 9:07 am
- Forum: WML Workshop
- Topic: Question: Is there a macro to modify time of day?
- Replies: 2
- Views: 1011
Re: Question: Is there a macro to modify time of day?
Which tag does current_time come under? (Thanks for helping out by the way)
EDIT: never mind.
EDIT: The event happens after the conclusion of the scenario so [replace_schedule] works fine
EDIT: never mind.
EDIT: The event happens after the conclusion of the scenario so [replace_schedule] works fine
- October 27th, 2016, 9:48 pm
- Forum: WML Workshop
- Topic: Question: Is there a macro to modify time of day?
- Replies: 2
- Views: 1011
Question: Is there a macro to modify time of day?
If so what is it?
(Just a quick question, thank you.)
(Just a quick question, thank you.)
- March 18th, 2016, 5:04 pm
- Forum: WML Workshop
- Topic: [SOLVED]
- Replies: 1
- Views: 791
[SOLVED]
[SOLVED]
- March 5th, 2016, 6:33 pm
- Forum: WML Workshop
- Topic: Macros in utils folder not working
- Replies: 6
- Views: 1621
Re: Macros in utils folder not working
Haha. That would be why. Thanks
- March 5th, 2016, 5:53 pm
- Forum: WML Workshop
- Topic: Macros in utils folder not working
- Replies: 6
- Views: 1621
Re: Macros in utils folder not working
Fixed. But now I have a problem with the bigmap actually showing the title of the scenario. (show_title has been set to yes as seen before)
- March 5th, 2016, 5:44 pm
- Forum: WML Workshop
- Topic: Macros in utils folder not working
- Replies: 6
- Views: 1621
Re: Macros in utils folder not working
I'm fairly sure I have. Could you be a bit more precise?
- March 5th, 2016, 5:31 pm
- Forum: WML Workshop
- Topic: Macros in utils folder not working
- Replies: 6
- Views: 1621
Macros in utils folder not working
I've been working on a campaign recently, and have been trying to incorporate bigmap macros into the campaign. I've made sure that I've definitely defined the macros properly, and made sure that I've included the utils folder in my _main.cfg, yet every time I try to load the campaign, it says that i...
- January 2nd, 2016, 7:23 pm
- Forum: WML Workshop
- Topic: Changing positions of stored units
- Replies: 1
- Views: 603
Changing positions of stored units
Hi, An idea I had for one of my scenarios was having certain units disappear from play to come back in later (supposedly a sneak attack) Only the problem is when I unstore the units, they remain in the position they were when they were stored. Does anyone know how I can modify their x,y coordinates ...
- September 12th, 2015, 2:36 pm
- Forum: WML Workshop
- Topic: Problem with randomized event
- Replies: 3
- Views: 1064
Re: Problem with randomized event
That does explain the reason it sometimes doesn't work at all but doesn't explain why bone shooters never seem to be spawned.
- September 12th, 2015, 1:54 pm
- Forum: WML Workshop
- Topic: Problem with randomized event
- Replies: 3
- Views: 1064
Problem with randomized event
I'm trying to have a randomized event that produces (a) random undead unit(s) each time side 1's turn comes round. There is, however a problem. It doesn't always work. Some turns it will, others it won't. Oh, and also it never seems to spawn bone shooters. (Also the #ifdef is so that the draug can o...
- August 30th, 2015, 6:53 am
- Forum: WML Workshop
- Topic: Unknown Unit type again...
- Replies: 3
- Views: 1567
Unknown Unit type again...
In a campaign I'm working on currently I'm using a lot of custom units. I imported the Desert Elves faction from UtBS and the Desert Shyde unit type is not working properly and thus a scenario won't load. I've checked that the binary path is correct, I've also checked that the textdomain is working ...
- August 15th, 2015, 7:46 pm
- Forum: WML Workshop
- Topic: Unknown Unit Type
- Replies: 1
- Views: 633
Unknown Unit Type
I've been creating a campaign over the past few weeks, and I've been testing scenarios I've made. However, I saved a game before I went out somewhere, (note that the scenario had been working perfectly fine until this point) when I returned, I tried loading the game and I found that it could not ide...
- August 11th, 2015, 4:34 pm
- Forum: WML Workshop
- Topic: Unit Help.
- Replies: 1
- Views: 706
Unit Help.
Hello. It's me again. #textdomain wesnoth-The_Southwood_Citadel [unit_type] id=Elvish Noble name=_"Elvish Noble" race=elf gender=male image="units/base.png" {MAGENTA_IS_THE_TEAM_COLOR} profile="portraits/elvish-noble.png" hitpoints=33 movement_type=woodland movement=6 e...
- August 10th, 2015, 4:45 pm
- Forum: WML Workshop
- Topic: Four Questions.
- Replies: 4
- Views: 1179
Re: Four Questions.
Thanks very much. However for storing units I have tried to understand what is written but it's still very vague. Could you provide the exact code which I would need?
Thanks.
(Once again sorry if I seem stupid and/or irritating)
Thanks.
(Once again sorry if I seem stupid and/or irritating)
- August 10th, 2015, 4:25 pm
- Forum: WML Workshop
- Topic: Four Questions.
- Replies: 4
- Views: 1179
Four Questions.
1. Does the macro {MOVE_UNIT FILTER TO_X TO_Y} still work? 2. How would I get a unit to move next to my leader? (Assuming the leader's position is not always the same) I've tried to look into this one but not really found anything helpful. 3. Does the {FILTER} argument in the macro need the exact li...