Search found 55 matches

by White_Drag0n
January 14th, 2022, 11:44 pm
Forum: Scenario & Campaign Development
Topic: Marbus’s Escape
Replies: 39
Views: 8135

Re: Marbus’s Escape

Lord-Knightmare wrote: January 14th, 2022, 8:11 pm
Spoiler:
Spoiler:
by White_Drag0n
January 14th, 2022, 12:43 pm
Forum: Scenario & Campaign Development
Topic: Marbus’s Escape
Replies: 39
Views: 8135

Re: Marbus’s Escape

I will take a look into it later today or next week. There are fallbacks provided so that in case the unit cannot be unstored, it gets replaced by a spare general. They most likely stopped working in 1.16, as truth to be told, I'm still ironing out things that used to work but don't anymore. As for ...
by White_Drag0n
January 14th, 2022, 11:40 am
Forum: Scenario & Campaign Development
Topic: Marbus’s Escape
Replies: 39
Views: 8135

Re: Marbus’s Escape

As for the Lost in the snow scenario, it has some underlying issues and I consider remaking this scenario altogether, but I really, really , should be writing my paper right now instead of dabbling into BfW. :eng: That being said, I cannot quite reproduce your issue? I've loaded your savefile, and b...
by White_Drag0n
January 14th, 2022, 11:31 am
Forum: Scenario & Campaign Development
Topic: Marbus’s Escape
Replies: 39
Views: 8135

Re: Marbus’s Escape

Thanks for your insight. Have you played the campaign on the latest version? I believe I've fixed the endings last patch, and they should work fine by now. I'm not sure if Run of The Wolves will stay engaging enough if less opponents provide zone control. I feel like this scenario hits 50/50, as it ...
by White_Drag0n
January 11th, 2022, 10:38 pm
Forum: Scenario & Campaign Development
Topic: Marbus’s Escape
Replies: 39
Views: 8135

Re: Marbus’s Escape

Rendy55 wrote: December 25th, 2021, 5:56 am Hi in this scenario at beginning darkness appear and then scenario ends by victory message.
Hello,
I've uploaded a bugfix of the problem you described to the add-on list. Feel free to download it and restart the scenario so that it works correctly.

Cheers!
by White_Drag0n
December 29th, 2021, 11:41 pm
Forum: Scenario & Campaign Development
Topic: Marbus’s Escape
Replies: 39
Views: 8135

Re: Marbus’s Escape

That's... Really peculiar. Could you send me the replay? I will try to reproduce the issue and find the fix for it.
by White_Drag0n
July 25th, 2021, 9:16 pm
Forum: Faction & Era Development
Topic: Forgotten Legends
Replies: 6
Views: 2130

Re: Forgotten Legends

As far as animations are concerned, I believe these files were supposed to be shipped with the era. Apparently, we screwed something up with our files when finishing up the era. I corrected the problems you pointed out and uploaded new version of the era to the 1.16 branch. If you find any more bugs...
by White_Drag0n
November 12th, 2020, 8:22 pm
Forum: Scenario & Campaign Development
Topic: Marbus’s Escape
Replies: 39
Views: 8135

Re: Marbus’s Escape

S4 Emborgi-tarash is called 'the best oracle', but the unit itself is a soothsayer. Hmmmm... :hmm: :whistle: As for the AI, I suppose you're using version BfW 1.15? From what we gathered, the AI in that version is malfunctioning, the result of which you've witnessed. We try to find a fix for it, po...
by White_Drag0n
September 21st, 2020, 9:16 pm
Forum: Scenario & Campaign Development
Topic: Marbus’s Escape
Replies: 39
Views: 8135

Re: Marbus’s Escape

Could it be just a loyal unit then rather then a hero? The wolf has a fair share of dialogues and plays a bigger role than a typical loyal unit, which made us give him the "hero" status. Keeping him alive, however, isn't required to finish the campaign, therefore it's completely up to you...
by White_Drag0n
March 4th, 2017, 12:53 pm
Forum: WML Workshop
Topic: Backward compatibility of MP Eras
Replies: 3
Views: 1506

Backward compatibility of MP Eras

Title. Is it possible to code a MP Era in such a way, that if host uses a different version than the rest of participants, the game is loaded on his version for all players? I know that something like this is used in EoHS, and wonder is there's any quick way of doing it for simpler eras. Perhaps som...
by White_Drag0n
November 4th, 2016, 3:54 pm
Forum: Tournaments
Topic: [Complete] International Wesnoth Tournament 2016
Replies: 381
Views: 117091

Re: International Wesnoth Tournament 2016

Ammazzalepri, will you be able to visit server this evening? I propably won't be able to play the game in the weekend, so I'd like to finish it asap.
by White_Drag0n
September 29th, 2016, 6:29 am
Forum: Ideas
Topic: Skyships
Replies: 70
Views: 26612

Re: Skyships

Just throwing my 5¢ - I think you don't need to follow the real world scale in 1:1. If human's head can take 1/3rd of their heigh, a zeppelin can be a little shorter than usual.
by White_Drag0n
September 25th, 2016, 3:30 pm
Forum: Technical Support
Topic: Alt + A combination in chat
Replies: 11
Views: 5585

Re: Alt + A combination in chat

Bumping this old thread, because the problem still exists, and iceiceice told me that none of the developers ever heard about it. There are few hidden shortcuts in the chat: Alt + a will move the text cursor to the start of the line Alt + e will move it to the end Alt + u will clear the whole line W...
by White_Drag0n
September 25th, 2016, 7:36 am
Forum: Ideas
Topic: [engine] WML - options tag improvements
Replies: 8
Views: 3404

Re: [engine] WML - options tag improvements

The existing of combo box is why I didn't asked for allowing a comma separated list of strings in sliders. The only situation I can think of, where it's better, is when you scroll through the difficulties - novice, easy, normal, hard, insane, from the left to the right. Would propably be better aest...
by White_Drag0n
September 24th, 2016, 9:11 pm
Forum: Ideas
Topic: [engine] WML - options tag improvements
Replies: 8
Views: 3404

Re: [engine] WML - options tag improvements

I'm not sure if this concern is actually about the engine itself - but I agree that UI could use some improvement. Other than what you said, I'd like to see sliders which accept string values on min and max values. For example, a slider going from 1-90, with the max value called 'Unlimited', couldn'...