Search found 55 matches
- January 14th, 2022, 11:44 pm
- Forum: Scenario & Campaign Development
- Topic: Marbus’s Escape
- Replies: 39
- Views: 8191
Re: Marbus’s Escape
Spoiler:
- January 14th, 2022, 12:43 pm
- Forum: Scenario & Campaign Development
- Topic: Marbus’s Escape
- Replies: 39
- Views: 8191
Re: Marbus’s Escape
I will take a look into it later today or next week. There are fallbacks provided so that in case the unit cannot be unstored, it gets replaced by a spare general. They most likely stopped working in 1.16, as truth to be told, I'm still ironing out things that used to work but don't anymore. As for ...
- January 14th, 2022, 11:40 am
- Forum: Scenario & Campaign Development
- Topic: Marbus’s Escape
- Replies: 39
- Views: 8191
Re: Marbus’s Escape
As for the Lost in the snow scenario, it has some underlying issues and I consider remaking this scenario altogether, but I really, really , should be writing my paper right now instead of dabbling into BfW. :eng: That being said, I cannot quite reproduce your issue? I've loaded your savefile, and b...
- January 14th, 2022, 11:31 am
- Forum: Scenario & Campaign Development
- Topic: Marbus’s Escape
- Replies: 39
- Views: 8191
Re: Marbus’s Escape
Thanks for your insight. Have you played the campaign on the latest version? I believe I've fixed the endings last patch, and they should work fine by now. I'm not sure if Run of The Wolves will stay engaging enough if less opponents provide zone control. I feel like this scenario hits 50/50, as it ...
- January 11th, 2022, 10:38 pm
- Forum: Scenario & Campaign Development
- Topic: Marbus’s Escape
- Replies: 39
- Views: 8191
Re: Marbus’s Escape
Hello,
I've uploaded a bugfix of the problem you described to the add-on list. Feel free to download it and restart the scenario so that it works correctly.
Cheers!
- December 29th, 2021, 11:41 pm
- Forum: Scenario & Campaign Development
- Topic: Marbus’s Escape
- Replies: 39
- Views: 8191
Re: Marbus’s Escape
That's... Really peculiar. Could you send me the replay? I will try to reproduce the issue and find the fix for it.
- July 25th, 2021, 9:16 pm
- Forum: Faction & Era Development
- Topic: Forgotten Legends
- Replies: 6
- Views: 2144
Re: Forgotten Legends
As far as animations are concerned, I believe these files were supposed to be shipped with the era. Apparently, we screwed something up with our files when finishing up the era. I corrected the problems you pointed out and uploaded new version of the era to the 1.16 branch. If you find any more bugs...
- November 12th, 2020, 8:22 pm
- Forum: Scenario & Campaign Development
- Topic: Marbus’s Escape
- Replies: 39
- Views: 8191
Re: Marbus’s Escape
S4 Emborgi-tarash is called 'the best oracle', but the unit itself is a soothsayer. Hmmmm... :hmm: :whistle: As for the AI, I suppose you're using version BfW 1.15? From what we gathered, the AI in that version is malfunctioning, the result of which you've witnessed. We try to find a fix for it, po...
- September 21st, 2020, 9:16 pm
- Forum: Scenario & Campaign Development
- Topic: Marbus’s Escape
- Replies: 39
- Views: 8191
Re: Marbus’s Escape
Could it be just a loyal unit then rather then a hero? The wolf has a fair share of dialogues and plays a bigger role than a typical loyal unit, which made us give him the "hero" status. Keeping him alive, however, isn't required to finish the campaign, therefore it's completely up to you...
- March 4th, 2017, 12:53 pm
- Forum: WML Workshop
- Topic: Backward compatibility of MP Eras
- Replies: 3
- Views: 1506
Backward compatibility of MP Eras
Title. Is it possible to code a MP Era in such a way, that if host uses a different version than the rest of participants, the game is loaded on his version for all players? I know that something like this is used in EoHS, and wonder is there's any quick way of doing it for simpler eras. Perhaps som...
- November 4th, 2016, 3:54 pm
- Forum: Tournaments
- Topic: [Complete] International Wesnoth Tournament 2016
- Replies: 381
- Views: 117135
Re: International Wesnoth Tournament 2016
Ammazzalepri, will you be able to visit server this evening? I propably won't be able to play the game in the weekend, so I'd like to finish it asap.
Re: Skyships
Just throwing my 5¢ - I think you don't need to follow the real world scale in 1:1. If human's head can take 1/3rd of their heigh, a zeppelin can be a little shorter than usual.
- September 25th, 2016, 3:30 pm
- Forum: Technical Support
- Topic: Alt + A combination in chat
- Replies: 11
- Views: 5586
Re: Alt + A combination in chat
Bumping this old thread, because the problem still exists, and iceiceice told me that none of the developers ever heard about it. There are few hidden shortcuts in the chat: Alt + a will move the text cursor to the start of the line Alt + e will move it to the end Alt + u will clear the whole line W...
- September 25th, 2016, 7:36 am
- Forum: Ideas
- Topic: [engine] WML - options tag improvements
- Replies: 8
- Views: 3405
Re: [engine] WML - options tag improvements
The existing of combo box is why I didn't asked for allowing a comma separated list of strings in sliders. The only situation I can think of, where it's better, is when you scroll through the difficulties - novice, easy, normal, hard, insane, from the left to the right. Would propably be better aest...
- September 24th, 2016, 9:11 pm
- Forum: Ideas
- Topic: [engine] WML - options tag improvements
- Replies: 8
- Views: 3405
Re: [engine] WML - options tag improvements
I'm not sure if this concern is actually about the engine itself - but I agree that UI could use some improvement. Other than what you said, I'd like to see sliders which accept string values on min and max values. For example, a slider going from 1-90, with the max value called 'Unlimited', couldn'...