Search found 39 matches

by Pags
September 25th, 2017, 6:36 am
Forum: Scenario & Campaign Development
Topic: Ashen Hearts [SP Drake Campaign for 1.12.6]
Replies: 87
Views: 37906

Re: Ashen Hearts [SP Drake Campaign for 1.12.6]

1.12
looks like date downloaded is june 25
uploads=14
version="1.81.0"

so...is there a fix for the lua in 1.12, or is the code so dependant on the base version 1.13?
by Pags
September 25th, 2017, 4:50 am
Forum: Scenario & Campaign Development
Topic: Ashen Hearts [SP Drake Campaign for 1.12.6]
Replies: 87
Views: 37906

Re: Ashen Hearts [SP Drake Campaign for 1.12.6]

I repeated s7 and this time retrieved mr dragonheart.

In S8, I'm still getting the LUA errors though. Is there a dev version not yet uploaded with that fix?
by Pags
September 20th, 2017, 1:09 pm
Forum: Scenario & Campaign Development
Topic: Ashen Hearts [SP Drake Campaign for 1.12.6]
Replies: 87
Views: 37906

Re: Ashen Hearts [SP Drake Campaign for 1.12.6]

yep..enjoying it:) in scenario 8, got "attempt to index field 'map' (a nil value)" referencing ca_goto_Ashen_Hearts lines 41 and 12 I don't have the big dragonheart character in my party, due to the old bug in 7 you mentioned, so do I need to rewind to the end of 6? This seems like it's a ...
by Pags
September 19th, 2017, 4:38 pm
Forum: Scenario & Campaign Development
Topic: Ashen Hearts [SP Drake Campaign for 1.12.6]
Replies: 87
Views: 37906

Re: Ashen Hearts [SP Drake Campaign for 1.12.6]

on 7_Dragonheart, I had defeated all of the dwarves and didn't have any arbiters or wardens. I tried to recruit a clasher and use that, but that couldn't activate the upper-left rune with any of my drakes. So...I did a :debug then :create Drake Arbiter then moved my new drake onto the tile. That tri...
by Pags
August 11th, 2017, 6:05 am
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Replies: 408
Views: 110832

Re: The Ravagers - SP campaign - [Feedback and development]

I enjoyed this campaign immensely. I like the perspective of the retelling of the story from one of the characters' perspective, which does a better job of justifying the criticality of a list of main heroes (this is the way it was, so for me to tell the story the same as it happened, they've got to...
by Pags
August 11th, 2017, 5:59 am
Forum: Scenario & Campaign Development
Topic: 1.16 SP Campaign: Trinity
Replies: 416
Views: 164866

Re: 1.12 SP Campaign: Trinity

I believe the not have_unit bit should be side=1,4, as the human player is side 3 in this scenario. I downloaded from the 1.12 server and checked out the file, and it is "side=1,4". An older WIP version I found was "side=1". False bug reports are not cool, what gives? :annoyed: ...
by Pags
August 1st, 2017, 3:22 am
Forum: Scenario & Campaign Development
Topic: 1.16 SP Campaign: Trinity
Replies: 416
Views: 164866

Re: 1.12 SP Campaign: Trinity

this bit in ZA2b of Trinity2 seems to be bugged, rendering the level unwinnable. [event] name=die [filter] side=3 [/filter] [filter_condition] [variable] name=twins_fought equals=2 [/variable] [not] [have_unit] side=3,4 count=2-99 [/have_unit] [/not] [/filter_condition] I believe the not have_unit b...
by Pags
April 12th, 2017, 3:15 am
Forum: Scenario & Campaign Development
Topic: The Invasion Of The Western Cavalry Feedback
Replies: 148
Views: 50036

Re: The Invasion Of The Western Cavalry Feedback

In Lance of the Devil (mission 11?) I killed Xanthos II (with one of my undead lesser heros), but he doesn't appear to have dropped the lance. I took my main hero to the hex where he was and nothing was picked up. So, the game seems to continue indefinitely (with enemy reinforcements landing every f...
by Pags
April 1st, 2017, 10:42 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
Replies: 535
Views: 143793

Re: RELEASE: Coming of the Storm - v1.3.4

In scenario Interferance (misspelled, btw) Leagil (green elf leader) sits on the great tree and blocks the last 3 civilians from exiting the area. Maybe my hero is too close to his keep edit: confirmed. When moving leader to a safe distance away, Leagil occupies his keep. More WML changes: units/Cru...
by Pags
March 28th, 2017, 8:04 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
Replies: 535
Views: 143793

Re: RELEASE: Coming of the Storm - v1.15

I finally got through the New World scenario after finally tripping across the 'strange creature' which must be followed. What triggers the appearance of that creature? I think I uncovered that area of land previously but it did not show up. seems to be a bug in the cfg file. The phoenix coming is ...
by Pags
March 23rd, 2017, 7:27 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Saving Elensefar
Replies: 411
Views: 121496

Re: Campaign: Saving Elensefar

In the othello (swamplands) game, I have all the enemy's pieces (31:0), thus no one can move. No winner is declared, regardless of if I move the character or just immediately hit "end turn". I tried to add chips to the board one at a time, but obviously all moves would be invalid. Nor does...
by Pags
February 11th, 2017, 5:26 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 367359

Re: Strange Legacy - 1.12 RPG World - finished

I have issues where the kill counter on a map doesn't always start at 0 (or doesn't always increment by 1) this leads to me getting "6 of 4 kills" after killing just the first enemy. And it appears that victory is tied to getting exactly 4 of 4 (or whatever the total number of enemies is) ...
by Pags
December 8th, 2016, 12:25 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086680

Re: Legend of the Invincibles

Dugi wrote: #Beelzebub
The multiple Beelzebub spawn problem was fixed in the github version.
github version you say? I seem to have discovered this as a result of this comment :P
by Pags
December 1st, 2016, 3:45 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086680

Re: Legend of the Invincibles

#Beelzebub I noticed that you can get a second Beelz to spawn while you are still facing the first, as the dialogue is triggered of "should I activate?" every time a character moves onto the obelisk. However, saving the game with two Beelz on-map results in only one Beelz being present if ...
by Pags
October 26th, 2016, 2:06 am
Forum: Scenario & Campaign Development
Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
Replies: 192
Views: 77213

Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)

Problem was, I think, exploring up there before I had gone to do my training. I think it only checks the trigger when the map is revealed and then sees if you've met the requirements. Since that failed, it didn't re-trigger when I had done training and had the new equip. so maybe map reveal but turn...