Search found 177 matches
- Today, 2:21 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 547
- Views: 263943
Re: The Reign of the Lords
the problem was what mainline cfg are read before addons .cfg, it not ossible to substitute a ROL item to mainline items in campaign, the uit_type filter bugs can't be fixed
- Today, 2:17 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 547
- Views: 263943
Re: The Reign of the Lords
In campaign Heir_To_The_Throne, scenario 19a_Snow_Plains, the Flaming Sword cannot be picked up if the unit is L4 or L5. That's because in Heir_To_The_Throne/utils/httt_utils.cfg of the main game, OBJ_SWORD_FIRE, the new class type is not defined in the [filter]. There may be other items that will ...
- Today, 2:16 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 547
- Views: 263943
Re: The Reign of the Lords
abilities-weapon.cfg file changed to UTF-8 encoding and replace the BOM character with character ’.
- Yesterday, 12:49 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 547
- Views: 263943
Re: The Reign of the Lords
Fix bug because BOM characters in descriptions
- May 11th, 2024, 1:20 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 547
- Views: 263943
Re: The Reign of the Lords
Here the last update of ROL for 1.18/1.19 with bug fix of Legend of Wesmere
- April 6th, 2024, 6:12 pm
- Forum: Ideas
- Topic: [solved] [engine] min_value for [resistance]
- Replies: 5
- Views: 1556
Re: [solved] [engine] min_value for [resistance]
PR not yet commited, don't thanck me too fast
- April 6th, 2024, 4:01 pm
- Forum: Ideas
- Topic: [solved] [engine] min_value for [resistance]
- Replies: 5
- Views: 1556
Re: [engine] min_value for [resistance]
i push a PR https://github.com/wesnoth/wesnoth/pull/8133 for use max_value and min_value attribute in all abilities or pecials who return numerical value
- April 5th, 2024, 12:33 pm
- Forum: Ideas
- Topic: [engine] add a "halos" ability so that the unit benefits from a second halo when conditions are matched
- Replies: 7
- Views: 8252
- April 4th, 2024, 5:59 pm
- Forum: WML Workshop
- Topic: Problems with [filter_ability]
- Replies: 6
- Views: 2226
Re: Problems with [filter_ability]
try with [modify_unit] [filter] role = cowards [filter_adjacent] id = Tragtrad [/filter_adjacent] [/filter] side = 1 [effect] apply_to=remove_ability [experimental_filter_ability] id=cowardsrun tag_name=skirmisher [/experimental_filter_ability] [/effect] [/modify_unit]
- April 4th, 2024, 3:56 pm
- Forum: WML Workshop
- Topic: Problems with [filter_ability]
- Replies: 6
- Views: 2226
Re: Problems with [filter_ability]
in 1.18 the filter ability are yet experimental, it's why you find experiemntal_ in tag_name of filter, it will be removedlater in devellopement branch when some modifications and corrections will be added
- April 4th, 2024, 3:51 pm
- Forum: Ideas
- Topic: [engine] add a "halos" ability so that the unit benefits from a second halo when conditions are matched
- Replies: 7
- Views: 8252
Re: [engine] add a halo_image or halo_image_self attribute so that the unit benefits from a halo when conditions are mat
the idea here is to encode the halo directly in the ability instead of doing it in such a way that the halo is only shown when the ability (illuminate here) is active instead of using the necoding in asn unit_type, it is in fact this separation which prevented the use of illuminate capabilities with...
- April 4th, 2024, 9:31 am
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 547
- Views: 263943
Re: The Reign of the Lords
You don't have added latest update in 1.19 server(march 2 post)
- March 19th, 2024, 2:33 pm
- Forum: WML Workshop
- Topic: [solved] damage_type within [harm_unit]
- Replies: 5
- Views: 1563
Re: damage_type within [harm_unit]
[harm_unit] must be implemented in a [event]name=attacker hits for what it is work
- March 2nd, 2024, 4:47 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 547
- Views: 263943
Re: The Reign of the Lords
This latest update contain someimprovement(add of leadershi weapon specials on some units) look at changelog.txt
- February 19th, 2024, 10:40 am
- Forum: Ideas
- Topic: [engine] add a "halos" ability so that the unit benefits from a second halo when conditions are matched
- Replies: 7
- Views: 8252