Search found 1225 matches

by white_haired_uncle
34 minutes ago
Forum: Lua Labs
Topic: Unsolved Custom dialog text "center" placement
Replies: 26
Views: 400

Re: Unsolved Custom dialog text "center" placement

BTW, in the code you comment "TODO Why two columns doest work, 2 columns everywhere needed" Do you mean "why can't this row have two columns?"? If so, it's because all rows in a grid must have the same number of columns. To get around this, you put grids in grids. I can provide a...
by white_haired_uncle
47 minutes ago
Forum: Lua Labs
Topic: Unsolved Custom dialog text "center" placement
Replies: 26
Views: 400

Re: Unsolved Custom dialog text "center" placement

If you want it to look like [message] you'll probably add another column with a T.image, most likely with dialog.narration_image.label = unit.profile
by white_haired_uncle
Today, 11:57 am
Forum: Lua Labs
Topic: Unsolved Custom dialog text "center" placement
Replies: 26
Views: 400

Re: Unsolved Custom dialog text "center" placement

Looks pretty good here. Do you have any other add-ons installed, on perhaps another part of your add-on has a problem? It's probably more likely a version thing, what version of wesnoth are you running (I'm running a very recent 1.19 from git)? What resolution (mine is 1920x1010)? P.S. You probably ...
by white_haired_uncle
Today, 11:24 am
Forum: Lua Labs
Topic: Unsolved Custom dialog text "center" placement
Replies: 26
Views: 400

Re: [solved] Custom dialog text "center" placement

If you post the rest of your code I can try it here.
by white_haired_uncle
Yesterday, 7:50 pm
Forum: Lua Labs
Topic: Unsolved Custom dialog text "center" placement
Replies: 26
Views: 400

Re: Custom dialog text "center" placement

You have to use the "Post Reply" button. Then there will be an Attachments tab below the edit box.
by white_haired_uncle
Yesterday, 7:40 pm
Forum: Lua Labs
Topic: Unsolved Custom dialog text "center" placement
Replies: 26
Views: 400

Re: Custom dialog text "center" placement

I don't know why there is a close button there. I'm sure it comes from click_dismiss, but it doesn't always add a close button and I don't know why it works one way or the other. I didn't notice it when I had the invisible text_box in there.
by white_haired_uncle
Yesterday, 7:37 pm
Forum: Lua Labs
Topic: Unsolved Custom dialog text "center" placement
Replies: 26
Views: 400

Re: Custom dialog text "center" placement

I said vertical_ alignment . Like this: T.column { vertical_alignment="bottom", T.stacked_widget{ id = "narration_stacked_widget", And mine is centered horizontally in the gamemap (as it should be, because that's the center of the dialog too). Of course, if you end up with a scro...
by white_haired_uncle
Yesterday, 6:26 pm
Forum: Lua Labs
Topic: Unsolved Custom dialog text "center" placement
Replies: 26
Views: 400

Re: Custom dialog text "center" placement

You might want to add vertical_alignment="bottom" to the column that contains your stacked_widget
by white_haired_uncle
Yesterday, 3:12 pm
Forum: Lua Labs
Topic: Unsolved Custom dialog text "center" placement
Replies: 26
Views: 400

Re: Custom dialog text "center" placement

The example above is a dialog that is a fixed size (the size of the gamemap) in a fixed location (the location of the gamemap).
by white_haired_uncle
Yesterday, 2:52 pm
Forum: Lua Labs
Topic: Unsolved Custom dialog text "center" placement
Replies: 26
Views: 400

Re: Custom dialog text "center" placement

You might want to add vertical_alignment="bottom" to the column that contains your stacked_widget
by white_haired_uncle
Yesterday, 2:48 pm
Forum: Lua Labs
Topic: Unsolved Custom dialog text "center" placement
Replies: 26
Views: 400

Re: Custom dialog text "center" placement

That's what you asked for
Any idea how to align the text into the middle of the game map?
BTW, see the updated version above that get's rid of the hardcoded "30".
by white_haired_uncle
Yesterday, 1:33 pm
Forum: Lua Labs
Topic: Unsolved Custom dialog text "center" placement
Replies: 26
Views: 400

Re: Custom dialog text "center" placement

Better yet, try this: maximum_height = "(gamemap_height)", maximum_width = "(gamemap_width)", height = "(gamemap_height)", width = "(gamemap_width)", automatic_placement = false, x=0, y="(screen_height - gamemap_height)", --horizontal_placement = &qu...
by white_haired_uncle
Yesterday, 1:03 pm
Forum: Lua Labs
Topic: Unsolved Custom dialog text "center" placement
Replies: 26
Views: 400

Re: Custom dialog text "center" placement

This is probably the idea you want: ... T.layer{ T.row { T.column { T.image { id = "empty" } } } } } } } } } local function preshow(dialog) dialog.narration_title.marked_up_text = "This is a really, long title. I mean, it's really long. Like it takes up the whole game map. More than t...
by white_haired_uncle
Yesterday, 12:05 pm
Forum: Lua Labs
Topic: Unsolved Custom dialog text "center" placement
Replies: 26
Views: 400

Re: Custom dialog text "center" placement

This is there so the whole message is only on the game map: maximum_height = "(screen_height - 30)", maximum_width = "(gamemap_width)", horizontal_placement = "left", vertical_placement = "bottom", Any idea what to do so the message is in the middle of the sc...
by white_haired_uncle
Yesterday, 1:31 am
Forum: WML Workshop
Topic: Nearly impassably terrain
Replies: 3
Views: 126

Re: Nearly impassably terrain

Oh, very good.