Search found 10 matches

by rgwesnoth
May 9th, 2020, 6:36 am
Forum: Release Announcements, Compiling & Installation
Topic: Compiling Wesnoth for iOS
Replies: 3
Views: 1838

Re: Compiling Wesnoth for iOS

Actually ignore the above. I figured it all out and managed to compile it onto both the iOS simulator and my own iPhone. I will take a look at the codebase over the next few days. Thanks for the help.
by rgwesnoth
May 6th, 2020, 5:24 pm
Forum: Users’ Forum
Topic: Changing the forum structure for campaign feedback
Replies: 3
Views: 1010

Re: Changing the forum structure for campaign feedback

Yeah, I didn't notice the "Mainline Campaign Development" subforum until now. Maybe a link from the Feedback forum to this subforum would help. But thanks!
by rgwesnoth
May 5th, 2020, 10:46 pm
Forum: Release Announcements, Compiling & Installation
Topic: Compiling Wesnoth for iOS
Replies: 3
Views: 1838

Re: Compiling Wesnoth for iOS

Hello, thank you for those notes. I downloaded iOS fork, wesnoth_ios, I used submodule update to download ofxiOSBoost, and checked out the latest branches on all of the git repositories. However, I am facing an issue where Xcode claims it only supports iOS 8.0+, and the wesnoth project claims that i...
by rgwesnoth
May 5th, 2020, 8:31 pm
Forum: Users’ Forum
Topic: Changing the forum structure for campaign feedback
Replies: 3
Views: 1010

Changing the forum structure for campaign feedback

Hi,

I think the Mainline Campaign Feedback forum should include some way for users to comment about the campaign as a whole, instead of individual scenarios. Maybe something as simple as adding a "General/Overall" section for each mainline campaign.
by rgwesnoth
May 5th, 2020, 8:04 pm
Forum: Scenario & Campaign Development
Topic: Additional Multiplayer Campaign for Mainline
Replies: 2
Views: 811

Additional Multiplayer Campaign for Mainline

Hi, I made a post in the User Forum about this, but I realized that this forum is probably more relevant. (Old post: https://forums.wesnoth.org/viewtopic.php?p=655060#p655060). I know some WML, so I would like to help by porting a MP campaign to mainline, either by converting a single-player campaig...
by rgwesnoth
May 5th, 2020, 6:45 pm
Forum: Users’ Forum
Topic: Thoughts on additional mainline MP Campaigns?
Replies: 4
Views: 1340

Re: Thoughts on additional mainline MP Campaigns?

Yeah, I was talking specifically about Multiplayer campaigns, since Legend of Wesmere looks pretty lonely in the MP campaign list. I have been thinking a little more about this and I've realized that the developers probably want all of the mainline campaigns to follow a single story arc. Would it be...
by rgwesnoth
May 4th, 2020, 7:29 pm
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 80
Views: 33286

Re: Den of Thieves (new MP stealth campaign system)

Does it seem intuitive now you've seen it in action? Yeah I think the system is pretty intuitive. I just needed to see it once to understand it. This is worrying. Did it happen after reloading from the start-of-scenario autosave or a manual save? Do you remember if you were defeated by having a lea...
by rgwesnoth
May 4th, 2020, 2:35 am
Forum: Users’ Forum
Topic: Thoughts on additional mainline MP Campaigns?
Replies: 4
Views: 1340

Thoughts on additional mainline MP Campaigns?

Are there any plans to add additional mainline Multiplayer Campaigns to Wesnoth? I've played through Legend of Wesmere, and I was wondering if there are plans to add more.
by rgwesnoth
May 3rd, 2020, 7:44 pm
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 80
Views: 33286

Re: Den of Thieves (new MP stealth campaign system)

Hi Bob the Mighty and jb, Thank you for making these MP campaigns (Altaz Mariners and Den of Thieves). I had actually just finished Altaz Mariners a couple days ago with my brother. I thought it was really fun and well-made. One comment: I felt like there were too many sea-based pirate-ship events, ...
by rgwesnoth
May 2nd, 2020, 10:51 pm
Forum: Release Announcements, Compiling & Installation
Topic: Compiling Wesnoth for iOS
Replies: 3
Views: 1838

Compiling Wesnoth for iOS

Hi, I was just wondering if there are any instructions for compiling Wesnoth for iOS. I have managed to compile Wesnoth for macOS using XCode, but I have not found any instructions for compiling into iOS. I do some iOS development, so I was looking to see if I could help fix some bugs and things.