Search found 55 matches
- August 6th, 2022, 1:34 pm
- Forum: Users’ Forum
- Topic: Favorite wesnoth soundtrack?
- Replies: 10
- Views: 1860
Re: Favorite wesnoth soundtrack?
I'd say Heroes Rite as well, something about that part where it breaks down to just the piano and strings just gets me.
- August 18th, 2021, 8:37 pm
- Forum: Art Workshop
- Topic: Art for the Return of the Darks
- Replies: 64
- Views: 14610
Re: Art for the Return of the Darks
Hey! I've taken quite a long break, but now I am back (at least on the forums and in playing add-on campaings). I think I gave you some suggestions last year, and I quite like what you've done since then. The new Dark Shaman and the fighters look good to me. For the enemies, I don't really get what ...
- May 18th, 2021, 2:23 pm
- Forum: Writers’ Forum
- Topic: Crelanu (Canon Infos)
- Replies: 11
- Views: 6354
Re: Crelanu (Canon Infos)
Is there any "Canon"/Mainline information about Crelanu ? If yes, please write it down below, if not, then I will go wild :mrgreen: Also anything which isn't clearly said but could possibly be (for example does a magician exist, who has about the age so that he could be Crelanu's Mentor, ...
- January 11th, 2021, 9:38 am
- Forum: Users’ Forum
- Topic: older ones all gone?
- Replies: 15
- Views: 4495
Re: older ones all gone?
unqualified comment : not everyone plays online. i do sometimes, but my father and both my brothers only play offline, because they are more in for the sp rpg aspect of the game.
- September 16th, 2020, 6:08 pm
- Forum: Art Workshop
- Topic: Art for the Return of the Darks
- Replies: 64
- Views: 14610
Re: Art for the Return of the Darks
I like them! The higher level could as said before have something float above his hand, to make him look mightier, but that's just a suggestion and if they don't have such projectiles that wouldn't make much sense Both have something to them, the left ones look kinda like they are suited for long wa...
- September 16th, 2020, 12:35 pm
- Forum: Art Workshop
- Topic: Art for the Return of the Darks
- Replies: 64
- Views: 14610
Re: Art for the Return of the Darks
To remain the spirit of the original works, I would say make them similar in shape, but give them not only a cloak but a whole robe and maybe not give them a staff but a "piece of magic" similar to the crystal of the other advancement line into or floating above (one of) their hands
- September 15th, 2020, 1:29 pm
- Forum: Art Workshop
- Topic: Art for the Return of the Darks
- Replies: 64
- Views: 14610
Re: Art for the Return of the Darks
the crown isn't that good, yep. and i didn't like the straight lines i the cloaks, but that looks fat, yep. thanks, I just tried something yesterday evening while I try to get more into pixel art. Otherwise, I am kind of happy with my changes, especially in the legs and the color, as said yesterday ...
- September 14th, 2020, 9:45 pm
- Forum: Art Workshop
- Topic: Art for the Return of the Darks
- Replies: 64
- Views: 14610
Re: Art for the Return of the Darks
Hello! Good Work here, but a few things bothered me, so I fixed them :) Attachment1: outlined are mine, black background are yours Attachment2: my Dark lvl 1 Attachment3: my Dark lvl 2 from the red suited advance tree Attachment4: my Dark lvl 3 from the red suited advance tree I did: -fix the shadow...
- September 9th, 2020, 7:55 pm
- Forum: WML Workshop
- Topic: Modifying Core Units
- Replies: 11
- Views: 1167
Re: Modifying Core Units
That's not my problem at the moment. I can always fix this in the beta, but for now I only want all my features working
- September 9th, 2020, 7:47 pm
- Forum: Forum Games
- Topic: You just ran around.
- Replies: 10
- Views: 9171
Re: You just ran around.
D) Wallhack-Skills
Wonderful, isn't it?
Code: Select all
[if]
ran_wall=true
[then]
[sight]
id=s1m0n
value=100
walls=false
[modify_unit]
id=s1m0n
die=not_under_any_circumstances
[modify_unit]
[/sight]
[/then]
[/if]
- September 9th, 2020, 7:37 pm
- Forum: Forum Games
- Topic: Us are moghty orks!
- Replies: 18
- Views: 22444
Re: Us are moghty orks!
Wha'happen to moghty Orcse? Only Me an' ze Trolls alive now! Trolls stronk! Trolls mighty! Trolls revife the so-kaled "Forum" in the not-we-live-pleyce!
- September 7th, 2020, 3:42 pm
- Forum: WML Workshop
- Topic: Modifying Core Units
- Replies: 11
- Views: 1167
Re: Modifying Core Units
You'll want to make sure your unit type doesn't accidentally share an id with any other active unit types (so "forester" could theoretically be problematic), because if the game tried to load two unit types with the same id, you could end up with the wrong one in a scenario... and it migh...
- September 6th, 2020, 7:28 pm
- Forum: Tournaments
- Topic: [Complete] Wesnoth 1.15.4 Test Tournament
- Replies: 57
- Views: 19589
Re: [In Progress] Wesnoth 1.15.4 Test Tournament
i could play tomorrow 18/6pm UTC, idk about igorbat99 though
- September 5th, 2020, 7:59 pm
- Forum: Tournaments
- Topic: [Complete] Wesnoth 1.15.4 Test Tournament
- Replies: 57
- Views: 19589
Re: [In Progress] Wesnoth 1.15.4 Test Tournament
And igorbat99 and I need more time, didn't get to play this week
- September 4th, 2020, 6:46 pm
- Forum: Music & Sound Development
- Topic: Wesnoth sheet music
- Replies: 114
- Views: 108965
Re: Wesnoth sheet music
Hey there!
With this thread beig revived, I remembered I wanted to practise transcribing
So maybe some time here will be some sheet from me
With this thread beig revived, I remembered I wanted to practise transcribing
So maybe some time here will be some sheet from me