Search found 419 matches

by max_torch
August 23rd, 2021, 7:10 pm
Forum: Ideas
Topic: Add prompt at end of campaign scenario to upload replay to help improve game balance
Replies: 12
Views: 5520

Re: Add prompt at end of campaign scenario to upload replay to help improve game balance

Can save-loading or some other monkey business be screened out automatically by filtering on statistics? Really lucky outliers wouldn't necessarily need to skew data, and the upload could be disabled or have a flag set if debug was enabled. I ask because getting rid of that question with the radio ...
by max_torch
August 23rd, 2021, 6:59 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 18 - Northern Alliance
Replies: 26
Views: 29014

Re: Scenario Review: SotBE 18 - Northern Alliance

(1) What difficulty level and version of Wesnoth have you played the scenario on? Warlord (Nightmare), 1.14.17, 300 + 40 starting gold, no reloading of turns (2) How difficult did you find the scenario? (1-10) 9. 10 is reserved for Siege of Barag Gor and The Silent Forest which I found more difficu...
by max_torch
August 23rd, 2021, 4:02 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 17 - Human Horde
Replies: 23
Views: 37332

Re: Scenario Review: SotBE 17 - Human Horde

(1) What difficulty level and version of Wesnoth have you played the scenario on? Warlord(Nightmare), 1.14.17, 350 + 0 gold (minimum), no reloading turns (2) How difficult did you find the scenario? (1-10) 7 (3) How clear did you find the scenario objectives? Perfectly Clear (4) How clear and inter...
by max_torch
August 23rd, 2021, 1:09 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 16 - Coward
Replies: 18
Views: 22103

Re: Scenario Review: SotBE 16 - Coward

(1) What difficulty level and version of Wesnoth have you played the scenario on? Warlord(Nightmare), 1.14.17, 200 + 46 = 246 starting gold, no reloading turns (2) How difficult did you find the scenario? (1-10) 5 (3) How clear did you find the scenario objectives? Perfectly Clear (4) How clear and...
by max_torch
August 23rd, 2021, 12:38 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 15 - Civil War
Replies: 20
Views: 24760

Re: Scenario Review: SotBE 15 - Civil War

(1) What difficulty level and version of Wesnoth have you played the scenario on? Version 1.14.17, Warlord(Nightmare), 350 + 80 = 420 starting gold, no reloading turns (2) How difficult did you find the scenario? (1-10)? Only 5. Well, maybe because of my recall list? I won in my first full attempt....
by max_torch
August 23rd, 2021, 10:46 am
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 14 - Back Home
Replies: 20
Views: 24753

Re: Scenario Review: SotBE 14 - Back Home

(1) What difficulty level and version of Wesnoth have you played the scenario on? - 1.14.7, Warlord(Nightmare), 300 + 90 = 390 starting gold, no reloading turns (2) How difficult did you find the scenario? (1-10) 7 (3) How clear did you find the scenario objectives? Perfectly clear (4) How clear an...
by max_torch
August 23rd, 2021, 9:05 am
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 13 - Dwarvish Stand
Replies: 21
Views: 24886

Re: Scenario Review: SotBE 13 - Dwarvish Stand

(1) What difficulty levels have you played the scenario on? 1.14.7, Warlord (Nightmare), 200 + 67 = 267 starting gold, no reloading turns. (2) How difficult did you find the scenario? (1-10) 4. One of the easiest scenarios, comparable to the first scenario and Towards the Mountains of Haag. I was a...
by max_torch
August 23rd, 2021, 8:39 am
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 12 - Giving Some Back
Replies: 23
Views: 26143

Re: Scenario Review: SotBE 12 - Giving Some Back

(1) What difficulty level and version of Wesnoth have you played the scenario on? Warlord (Nightmare), version 1.14.17, 250 + 76 = 326 starting gold, no reloading turns. (2) How difficult did you find the scenario? (1-10) 9. Because I had to get more gold from the previous scenario. (3) How clear d...
by max_torch
August 19th, 2021, 7:45 am
Forum: Ideas
Topic: Add prompt at end of campaign scenario to upload replay to help improve game balance
Replies: 12
Views: 5520

Re: Add prompt at end of campaign scenario to upload replay to help improve game balance

Here's a visual mockup showing how the feedback prompt might look like: prompt_mockup.png As you can see, I figured out a potential solution to the savescumming obstacle: Have the player self-report if they savescummed in the replay. Properties of this menu: Both radio buttons are unticked by defaul...
by max_torch
August 18th, 2021, 1:59 pm
Forum: Ideas
Topic: Add prompt at end of campaign scenario to upload replay to help improve game balance
Replies: 12
Views: 5520

Add prompt at end of campaign scenario to upload replay to help improve game balance

Context: The AI and code logic of Wesnoth sometimes undergoes change that can affect balance of campaigns, and its always an ongoing objective to improve the balance of single-player campaigns. However, balancing is not always easy and the more data available the better the game can be balanced. Al...
by max_torch
August 18th, 2021, 10:31 am
Forum: Strategies & Tips
Topic: Novice+intermediate campaigns on permadeath
Replies: 28
Views: 9591

Re: Novice+intermediate campaigns on permadeath

Curious about that mod now. The name makes me think it is something completely different! There are examples of the term "hardcore mode" meaning permadeath in the context of computer games. In Diablo II, if you create a "hardcore" character that character is a permadeath charact...
by max_torch
August 16th, 2021, 7:47 pm
Forum: Users’ Forum
Topic: Suggestions to improve Wesnoth if we had $500,000?
Replies: 53
Views: 22622

Re: Suggestions to improve Wesnoth if we had $500,000?

stencil wrote: August 16th, 2021, 6:58 pm I’m not sure how an ‘online’ version of Wesnoth would be different than what we currently have.
Like this: https://forums.wesnoth.org/viewtopic.ph ... 14#p667214
by max_torch
August 15th, 2021, 9:56 am
Forum: Ideas
Topic: Wesnothweb just like FreeCivweb
Replies: 5
Views: 1153

Re: Wesnothweb just like FreeCivweb

Hmm, after seeing those WIP attempts, and the way web technologies and software advancements have been going, it almost seems like this finally being accomplished by someone someday for wesnoth seems like a when rather than an if. It's exciting. Fascinating to see that the way aidanhs is doing it is...
by max_torch
August 14th, 2021, 7:22 pm
Forum: Ideas
Topic: Wesnothweb just like FreeCivweb
Replies: 5
Views: 1153

Wesnothweb just like FreeCivweb

Here's an idea that is sort of somewhere between practical and far-fetched: Make a browser-based version of Wesnoth, similar to https://www.freecivweb.org/. The freecivweb game, even though its in a browser has: Music and sound Pretty good graphics Responsive interface Game and Display Settings Full...
by max_torch
August 10th, 2021, 6:30 am
Forum: Ideas
Topic: Siege/Assault Multiplayer Game Type
Replies: 2
Views: 1385

Siege/Assault Multiplayer Game Type

In the game Unreal Tournament from 1999 there is a game mode called "Assault". The match is played twice, where two teams take turns in the role of attacker and defender. This makes me think of an idea for Wesnoth. Here's an idea for a 1v1 multiplayer game mode for wesnoth, let's call it s...