Search found 2421 matches

by Lord-Knightmare
December 4th, 2023, 8:40 am
Forum: Forum Games
Topic: Word association
Replies: 233
Views: 107359

Re: Word association

seven
by Lord-Knightmare
December 4th, 2023, 5:28 am
Forum: Forum Games
Topic: Word association
Replies: 233
Views: 107359

Re: Word association

pack
by Lord-Knightmare
November 21st, 2023, 4:34 pm
Forum: Multiplayer Development
Topic: Knyghtmare's MP Scenarios/MP Campaigns Feedback [1.16/1.17+]
Replies: 57
Views: 48204

Re: Knyghtmare's MP Scenarios/MP Campaigns Feedback [1.16/1.17+]

So my next work, an MP scenario featuring a 1v1vAI scoring hunting, will be ready to play in December. For 1.17.x. Only things left are the achievements, and some eventWML codes. It's mostly playable. Not sure if balanced though.
by Lord-Knightmare
November 19th, 2023, 11:41 am
Forum: Scenario & Campaign Development
Topic: Wesvoid / War-Torn : old-new SP campaigns
Replies: 16
Views: 8921

Re: Wesvoid / War-Torn : old-new SP campaigns

Do you think it is a good idea to port some other old campaigns (regardless of its state or its category)? I have many others (updated from 1.0 and 1.2 to 1.16) and I always use them as 'skeleton' pre-prepared to my different TDM Project's campaigns If you got any unique ones then you can try to po...
by Lord-Knightmare
November 14th, 2023, 2:30 pm
Forum: Ideas
Topic: Add prompt at end of campaign scenario to upload replay to help improve game balance
Replies: 12
Views: 5733

Re: Add prompt at end of campaign scenario to upload replay to help improve game balance

Would mods, if used, have an effect on all this?
Mods in most cases have had the effect of making scenario content much easier.
Also, modded replays would not load on the umc author's wesnoth environment without having them installed.
by Lord-Knightmare
November 14th, 2023, 10:08 am
Forum: WML Workshop
Topic: More than 99 turns?
Replies: 5
Views: 3108

Re: More than 99 turns?

Atreides wrote: November 13th, 2023, 9:46 pm Ah well, no biggie. Gonna use 99 and hey if I reach the 90's and _still_ wanna play I could edit the save file. But by 99 it's usually turned into a cleanup with 100's of units to control.
No, what I meant is...you found a bug.
by Lord-Knightmare
November 13th, 2023, 11:39 am
Forum: WML Workshop
Topic: More than 99 turns?
Replies: 5
Views: 3108

Re: More than 99 turns?

So I tried setting turns=100 & 101 in the MP scenario file and both end up unlimited nonetheless. I got curious and I got the same thing... and then I read the code comments... if(!config_engine_->force_lock_settings()) { // Max slider value (in this case, 100) means 'unlimited turns', so pass ...
by Lord-Knightmare
November 4th, 2023, 5:58 pm
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 2358873

Re: Winds of Fate

Hi there! A quick "translation" question: I just sync from the git develop branch and it seems that the good old Reshan changed not only the name as Resha, but also ... gender ? From a cave nearby I heard cries. My friend Resha had happened upon a dishonored rogue hiding within. It sought...
by Lord-Knightmare
November 4th, 2023, 3:15 am
Forum: Art Workshop
Topic: Geographical reconciliation
Replies: 146
Views: 79140

Re: Geographical reconciliation

hermestrismi wrote: November 4th, 2023, 1:25 am Any mention of Araca here?
Not here, try this link instead: Battle for Meridia MP Era Opening Post
by Lord-Knightmare
November 2nd, 2023, 10:40 am
Forum: Lua Labs
Topic: Maintaining campgen
Replies: 6
Views: 7796

Re: Maintaining campgen

hermestrismi wrote: November 1st, 2023, 8:41 pm I am asking because, when I run wmlint for an old campaign, I usually change whatever related to campgen manually based on what the original author tried to do. I wondered if there is another to deal with it.
No clue. I usually let old campaigns rest in their graves if they are not complete.
by Lord-Knightmare
November 1st, 2023, 6:44 pm
Forum: Lua Labs
Topic: Maintaining campgen
Replies: 6
Views: 7796

Re: Maintaining campgen

I don't know if this is the right place to post. If I m wrong, please direct me to the right forum. I want to know if there is a way to update an old campaign that use campgen (python 2.x) mechanism The output of campgen is just the regular old campaign so the same update methods will apply. Campge...
by Lord-Knightmare
October 28th, 2023, 5:49 pm
Forum: Faction & Era Development
Topic: War of Legends [MP Era for Wesnoth 1.16/1.18]
Replies: 208
Views: 6824107

Re: War of Legends [MP Era for Wesnoth 1.16/1.18]

it's me again. I have resumed progress on making content on this era so expect a release of a scenario some time soon. Also, like some other authors, I too have opened a Ko-fi for collecting donations which will be entirely be spent on the production of more UMC content for the BfW. I hope I can mak...
by Lord-Knightmare
October 28th, 2023, 5:42 pm
Forum: Art Workshop
Topic: Mapping The Great Continent (North-East)
Replies: 8
Views: 6156

Re: Mapping The Great Continent (North-East)

It is an idea for an RPG mini-campaign by Lord-Knightmare. I do not believe any work has been done on it since, but it seems to once have been seriously considered as something to add to the base game. I also do not know if it was supposed to be canon, but I hope it can give you some ideas of the f...
by Lord-Knightmare
October 28th, 2023, 12:29 pm
Forum: Forum Games
Topic: Word association
Replies: 233
Views: 107359

Re: Word association

donkey
by Lord-Knightmare
October 26th, 2023, 2:36 pm
Forum: Multiplayer Development
Topic: Temuchin Khan's maps
Replies: 65
Views: 56032

Re: Temuchin Khan's maps

FYI in 1.17, the editor can create a blank add-on for you as well as has a dialog for creating the _server.pbl.
Really nice game-feature marketing XD
Saw his chance and shot

Next up, we need "send feedback to author" button which sends the feedback as a message.