Search found 2421 matches
- December 4th, 2023, 8:40 am
- Forum: Forum Games
- Topic: Word association
- Replies: 233
- Views: 107359
Re: Word association
seven
- December 4th, 2023, 5:28 am
- Forum: Forum Games
- Topic: Word association
- Replies: 233
- Views: 107359
Re: Word association
pack
- November 21st, 2023, 4:34 pm
- Forum: Multiplayer Development
- Topic: Knyghtmare's MP Scenarios/MP Campaigns Feedback [1.16/1.17+]
- Replies: 57
- Views: 48204
Re: Knyghtmare's MP Scenarios/MP Campaigns Feedback [1.16/1.17+]
So my next work, an MP scenario featuring a 1v1vAI scoring hunting, will be ready to play in December. For 1.17.x. Only things left are the achievements, and some eventWML codes. It's mostly playable. Not sure if balanced though.
- November 19th, 2023, 11:41 am
- Forum: Scenario & Campaign Development
- Topic: Wesvoid / War-Torn : old-new SP campaigns
- Replies: 16
- Views: 8921
Re: Wesvoid / War-Torn : old-new SP campaigns
Do you think it is a good idea to port some other old campaigns (regardless of its state or its category)? I have many others (updated from 1.0 and 1.2 to 1.16) and I always use them as 'skeleton' pre-prepared to my different TDM Project's campaigns If you got any unique ones then you can try to po...
- November 14th, 2023, 2:30 pm
- Forum: Ideas
- Topic: Add prompt at end of campaign scenario to upload replay to help improve game balance
- Replies: 12
- Views: 5733
Re: Add prompt at end of campaign scenario to upload replay to help improve game balance
Mods in most cases have had the effect of making scenario content much easier.Would mods, if used, have an effect on all this?
Also, modded replays would not load on the umc author's wesnoth environment without having them installed.
- November 14th, 2023, 10:08 am
- Forum: WML Workshop
- Topic: More than 99 turns?
- Replies: 5
- Views: 3108
- November 13th, 2023, 11:39 am
- Forum: WML Workshop
- Topic: More than 99 turns?
- Replies: 5
- Views: 3108
Re: More than 99 turns?
So I tried setting turns=100 & 101 in the MP scenario file and both end up unlimited nonetheless. I got curious and I got the same thing... and then I read the code comments... if(!config_engine_->force_lock_settings()) { // Max slider value (in this case, 100) means 'unlimited turns', so pass ...
- November 4th, 2023, 5:58 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 2358873
Re: Winds of Fate
Hi there! A quick "translation" question: I just sync from the git develop branch and it seems that the good old Reshan changed not only the name as Resha, but also ... gender ? From a cave nearby I heard cries. My friend Resha had happened upon a dishonored rogue hiding within. It sought...
- November 4th, 2023, 3:15 am
- Forum: Art Workshop
- Topic: Geographical reconciliation
- Replies: 146
- Views: 79140
Re: Geographical reconciliation
Not here, try this link instead: Battle for Meridia MP Era Opening Post
- November 2nd, 2023, 10:40 am
- Forum: Lua Labs
- Topic: Maintaining campgen
- Replies: 6
- Views: 7796
Re: Maintaining campgen
No clue. I usually let old campaigns rest in their graves if they are not complete.hermestrismi wrote: ↑November 1st, 2023, 8:41 pm I am asking because, when I run wmlint for an old campaign, I usually change whatever related to campgen manually based on what the original author tried to do. I wondered if there is another to deal with it.
- November 1st, 2023, 6:44 pm
- Forum: Lua Labs
- Topic: Maintaining campgen
- Replies: 6
- Views: 7796
Re: Maintaining campgen
I don't know if this is the right place to post. If I m wrong, please direct me to the right forum. I want to know if there is a way to update an old campaign that use campgen (python 2.x) mechanism The output of campgen is just the regular old campaign so the same update methods will apply. Campge...
- October 28th, 2023, 5:49 pm
- Forum: Faction & Era Development
- Topic: War of Legends [MP Era for Wesnoth 1.16/1.18]
- Replies: 208
- Views: 6824107
Re: War of Legends [MP Era for Wesnoth 1.16/1.18]
it's me again. I have resumed progress on making content on this era so expect a release of a scenario some time soon. Also, like some other authors, I too have opened a Ko-fi for collecting donations which will be entirely be spent on the production of more UMC content for the BfW. I hope I can mak...
- October 28th, 2023, 5:42 pm
- Forum: Art Workshop
- Topic: Mapping The Great Continent (North-East)
- Replies: 8
- Views: 6156
Re: Mapping The Great Continent (North-East)
It is an idea for an RPG mini-campaign by Lord-Knightmare. I do not believe any work has been done on it since, but it seems to once have been seriously considered as something to add to the base game. I also do not know if it was supposed to be canon, but I hope it can give you some ideas of the f...
- October 28th, 2023, 12:29 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 233
- Views: 107359
Re: Word association
donkey
- October 26th, 2023, 2:36 pm
- Forum: Multiplayer Development
- Topic: Temuchin Khan's maps
- Replies: 65
- Views: 56032
Re: Temuchin Khan's maps
Really nice game-feature marketing XDFYI in 1.17, the editor can create a blank add-on for you as well as has a dialog for creating the _server.pbl.
Saw his chance and shot
Next up, we need "send feedback to author" button which sends the feedback as a message.