Search found 4128 matches

by doofus-01
December 26th, 2022, 3:45 am
Forum: Ideas
Topic: [mainline] Fix inconsistent races
Replies: 27
Views: 2907

Re: [mainline] Fix inconsistent races

We can argue over the precise placement of each thing later, I think the general idea should be implemented, then we can take this step-wise: octalot's PR Major Divisions - Animals, Monsters, Beasts, Elementals, Dwarves, Humans, etc. Minor Divisions - Dunefolk, Wood Elves, Nudist Dwarves, etc. As fa...
by doofus-01
December 24th, 2022, 12:34 am
Forum: Ideas
Topic: [mainline] Fix inconsistent races
Replies: 27
Views: 2907

Re: [mainline] Fix inconsistent races

Yes, so why not do something about it? :) Because it's time-consuming relative to the payoff, and whatever you do will piss off some fraction of the people who notice. That's why it's been around forever, it's not that no one noticed. Did you already have an idea about the help screen? Not one that...
by doofus-01
December 23rd, 2022, 1:56 pm
Forum: Coder’s Corner
Topic: New Graphics System Details
Replies: 3
Views: 6667

Re: New Graphics System Details

There is a "pixel scale multiplier" option that probably doesn't directly solve your problem, but it does at least allow some control over resolution in full screen. It's on "auto" by default, and doesn't seem to do much outside of full screen, so it might be worth testing out.
by doofus-01
December 23rd, 2022, 1:46 pm
Forum: Ideas
Topic: [mainline] Fix inconsistent races
Replies: 27
Views: 2907

Re: [mainline] Fix inconsistent races

As the person who added many of the monster/beasts recently. I should say that I mostly just tried to work within the existing classifications. I'd considered rearranging things in recent PRs, but decided against it because of all the annoying downstream effects of breaking filters, etc. The orc/gob...
by doofus-01
December 11th, 2022, 4:37 am
Forum: Users’ Forum
Topic: elevation with bluffs, gulches and ravines
Replies: 5
Views: 1725

Re: elevation with bluffs, gulches and ravines

I'm trying to write a Help topic for this in 7193 Are changes in elevation purely decorative? Are any new rules going to be added to slow down the movement of units across elevations? They are just decorative, unfortunately. Maybe this can be changed with a significant engine overhaul, but that's be...
by doofus-01
December 11th, 2022, 4:21 am
Forum: Art Workshop
Topic: AI-generated Art
Replies: 86
Views: 177419

Re: AI-generated Art

The AI art is extremely useful when you need to quickly generate placeholders for UMC Be careful with that. As far as I know, it's not settled whether AI-remix of internet images breaks copyright. If you download the program and build your own AI models, that's obviously different - or at least I t...
by doofus-01
November 27th, 2022, 6:49 am
Forum: Users’ Forum
Topic: elevation with bluffs, gulches and ravines
Replies: 5
Views: 1725

Re: elevation with bluffs, gulches and ravines

It needs to be documented. That's not done yet because I'm not sure if it's in final form, but it's probably close now. It's a little harder to use than other terrain features. Basically, the elevations (arrows) are flood-fill/bucket-fill, bounded by the gulch/ravine/bluff hexes. There are some more...
by doofus-01
November 13th, 2022, 11:57 pm
Forum: Art Contributions
Topic: New saurian units
Replies: 9
Views: 8616

Re: New saurian units

Looks reasonable to me, though it's hard to tell how significant the tail change will end up being, given the animations and north-facing frames. Looking forward to seeing what you do with those. Thanks.
by doofus-01
November 7th, 2022, 4:56 am
Forum: Art Contributions
Topic: 1.17 Dunefolk (at least for now)
Replies: 20
Views: 11551

Re: 1.17 Dunefolk (at least for now)

Thanks, beetlenaut. It's not so much a question of feeling unappreciated (this is a FOSS project, so being unappreciated is part of the benefits package) as it is getting negative feedback that is thoughtless or trollish - maybe the trolls are just trolls, maybe they are getting at something real, o...
by doofus-01
November 5th, 2022, 12:34 pm
Forum: Art Contributions
Topic: New saurian units
Replies: 9
Views: 8616

Re: New saurian units

My 2 cents: if one had its tail curved downward, it would change the profile and make it appear more distinct. Yeah, a slight change in pose would help. These saurians do move around a lot, so maybe differentiation can be found in the standing animations as well. I've used the Flanker's palette for...
by doofus-01
November 5th, 2022, 12:27 pm
Forum: Art Contributions
Topic: 1.17 Dunefolk (at least for now)
Replies: 20
Views: 11551

Re: 1.17 Dunefolk (at least for now)

Either way, I know I don't have much to say but I don't think that's mainline quality. You've said a fair amount, not all of it was helpful. I get the message that some people don't like the face, but given the vagueness of the complaints, I don't know if it's because something is really wrong or i...
by doofus-01
October 29th, 2022, 11:57 pm
Forum: Art Contributions
Topic: New saurian units
Replies: 9
Views: 8616

Re: New saurian units

Judging the level 3 magic saurians by how differentiated they are by testing your add-on in the scenario editor: - The prophet is good as is. The color and hat make it different enough, though maybe the staff could be a little gaudier. - I'm less sure about the seer. This is an alternative proposal ...
by doofus-01
October 29th, 2022, 9:30 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.18)
Replies: 386
Views: 314209

Re: Archaic Era (BfW 1.14)

Helmet wrote: October 28th, 2022, 1:36 pm In my opinion, mainline would benefit from adding a ram into the monsters category. For one thing, they look so cool standing on mountains!
Interesting idea, some animal that is best in mountains, not so good in woods or flat. Thanks.
by doofus-01
October 24th, 2022, 3:45 am
Forum: Scenario & Campaign Development
Topic: Dream in the Sand - Campaign
Replies: 51
Views: 86977

Re: Dream in the Sand - Campaign

I'd tried this campaign, and for some reason the graphics keep blacking out, I couldn't get through the prologue. I didn't see anything obviously wrong with the scenario file, and other people seem to be able to play it fine, so it could just be a problem on my end. But if I'm having issues, maybe o...
by doofus-01
October 24th, 2022, 3:34 am
Forum: Art Contributions
Topic: Horses
Replies: 6
Views: 6199

Re: Horses

Hello alberic89,

Thanks for chipping in. The color-shifted horse images are indeed placeholders, but I'm a little unsure of where you're going with this, what were you specifically addressing?