Search found 240 matches
- July 17th, 2023, 2:29 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78177
Re: Balance changes for 1.18
Saurians should be added in the next pach all 4 of them hopefully.
Great Ogre I actually dont know much about.
Great Ogre I actually dont know much about.
- July 17th, 2023, 2:28 pm
- Forum: Multiplayer Development
- Topic: Arcane Resistances Rework
- Replies: 2
- Views: 3134
- July 14th, 2023, 8:17 pm
- Forum: Multiplayer Development
- Topic: Arcane Resistances Rework
- Replies: 2
- Views: 3134
Arcane Resistances Rework
This agenda has been on the list for quiet some time. Actually changing all the resistances to better fit the growing needs of PvE and PvPvE, as well as potentially help with introduction of arcane based units on lower levels. Reason: Arcane resistance is very varied one, not counting special units ...
- July 14th, 2023, 7:00 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78177
Re: Balance changes for 1.18
Yeah, I wont, thats just me kidding. I could do it as an experiment in a custom era but it is not something for mainline.
- July 14th, 2023, 6:38 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78177
Re: Balance changes for 1.18
The power of advancement isn't to bee underestimated.Replacing a unit that can be almost dead with something better or having an immortal shield. Honestly at this point Im inclined to remove the full heal after leveling up since that seems to be the biggest problem with level ups. :lol: By increasi...
- July 14th, 2023, 1:45 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78177
Re: Balance changes for 1.18
Soothsayer is the healer and Oracle the dd -> no reason to change: +1 melee strike and +1 mp is random anyway This is just a difference in concept between you and me. You think that unit having different role is enough and I dont. Gryphon Rider: 23 gold is reasonable, but the xp shouldn't be change...
- June 27th, 2023, 8:02 pm
- Forum: Users’ Forum
- Topic: Buff javelineers pls
- Replies: 10
- Views: 1551
Re: Buff javelineers pls
Meanwhile, few topics lower sits this change for a few months already.
Buff I guess.Javelineer - ranged damage increased from 11 to 13, cost changed from 25 to 24.
- June 26th, 2023, 8:08 am
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78177
Re: Balance changes for 1.18
First of, I dont think there is an understanding of one very crucial aspect of shrooms. On some maps, shrooms are suppesed to weaken orc rushes while helping with ud rushes. Shrooms are sacerd for orcs (totally cannon lore trust me bro). Look in the direction of what doesnt exist yet, instead of wha...
- May 10th, 2023, 11:08 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78177
Re: Balance changes for 1.18
- Loyalist Royal Guard shines the most for what you have to invest to achieve it and the rest are doing okay aswell. Other than HI none of them is particulary terrible. Mage lvl 3s are rarely seen, but they are already so good at lvl 2 that it doesn't really worth the investment when you have xp mo...
- May 8th, 2023, 12:20 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78177
Re: Balance changes for 1.18
Lieu buff is no. GM I forgot about and was added, Sergeant was also added (but no buff). It is actually kinda weird because looking at mp it should be buffed but at campaigns not really (there are no 0 lvl in loy mp), so In guess some buff could be okay. A bit confused with the "180 to 180"...
- May 5th, 2023, 8:39 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78177
Re: Balance changes for 1.18
Mainline is not excluded form that so I guess we should stop doing balance changes huh?What does it mean for UMC authors who might have to rebalance our own campaigns, though?
- May 5th, 2023, 7:52 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78177
Re: Balance changes for 1.18
For what it worths, I agree with the points made by Elvish_Hunter and IPS. Like the impact on SP of changing the Horseman in that way. And the Swordsman, Royal Guard, Elvish Champion, Sylph points. I feel these changes will bring various balancing issues. These were consulted with SP lead (Yumi) an...
- May 5th, 2023, 6:03 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78177
Re: Balance changes for 1.18
Remaining problems: Drakes: Issues of this faction originate in the design of it and not in the power of units, because of that they will have problems with any faction that can muster up any kind of solid offensive power early on (f.e. UD, Northerners, (Random) Loyalists). With that in mind we can ...
- May 3rd, 2023, 11:25 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78177
Re: Balance changes for 1.18
As per Yumi request (Yumi request some changes I did the other changes to accommodate them) I changed some units form Loyalists and Rebels: Loyalists now: Level 1: HI - left in the void. Cavalryman - blade resistance changed from 30% to 20%, xp changed from 40 to 44. Bowman - xp changed from 39 to 3...
- April 23rd, 2023, 11:31 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 78177
Re: Balance changes for 1.18
Since I dont have time I will leave the stat changes for latter. On the other hand, mage lines become really strong with these changes and overall it will likely make loy campaigns much easier. Honestly I want to see this, because if you focus a lot on mages, then they kinda die without support or y...