Search found 240 matches

by Hejnewar
July 17th, 2023, 2:29 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 78177

Re: Balance changes for 1.18

Saurians should be added in the next pach all 4 of them hopefully.

Great Ogre I actually dont know much about.
by Hejnewar
July 14th, 2023, 8:17 pm
Forum: Multiplayer Development
Topic: Arcane Resistances Rework
Replies: 2
Views: 3134

Arcane Resistances Rework

This agenda has been on the list for quiet some time. Actually changing all the resistances to better fit the growing needs of PvE and PvPvE, as well as potentially help with introduction of arcane based units on lower levels. Reason: Arcane resistance is very varied one, not counting special units ...
by Hejnewar
July 14th, 2023, 7:00 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 78177

Re: Balance changes for 1.18

Yeah, I wont, thats just me kidding. I could do it as an experiment in a custom era but it is not something for mainline.
by Hejnewar
July 14th, 2023, 6:38 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 78177

Re: Balance changes for 1.18

The power of advancement isn't to bee underestimated.Replacing a unit that can be almost dead with something better or having an immortal shield. Honestly at this point Im inclined to remove the full heal after leveling up since that seems to be the biggest problem with level ups. :lol: By increasi...
by Hejnewar
July 14th, 2023, 1:45 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 78177

Re: Balance changes for 1.18

Soothsayer is the healer and Oracle the dd -> no reason to change: +1 melee strike and +1 mp is random anyway This is just a difference in concept between you and me. You think that unit having different role is enough and I dont. Gryphon Rider: 23 gold is reasonable, but the xp shouldn't be change...
by Hejnewar
June 27th, 2023, 8:02 pm
Forum: Users’ Forum
Topic: Buff javelineers pls
Replies: 10
Views: 1551

Re: Buff javelineers pls

Meanwhile, few topics lower sits this change for a few months already.
Javelineer - ranged damage increased from 11 to 13, cost changed from 25 to 24.
Buff I guess.
by Hejnewar
June 26th, 2023, 8:08 am
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 78177

Re: Balance changes for 1.18

First of, I dont think there is an understanding of one very crucial aspect of shrooms. On some maps, shrooms are suppesed to weaken orc rushes while helping with ud rushes. Shrooms are sacerd for orcs (totally cannon lore trust me bro). Look in the direction of what doesnt exist yet, instead of wha...
by Hejnewar
May 10th, 2023, 11:08 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 78177

Re: Balance changes for 1.18

- Loyalist Royal Guard shines the most for what you have to invest to achieve it and the rest are doing okay aswell. Other than HI none of them is particulary terrible. Mage lvl 3s are rarely seen, but they are already so good at lvl 2 that it doesn't really worth the investment when you have xp mo...
by Hejnewar
May 8th, 2023, 12:20 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 78177

Re: Balance changes for 1.18

Lieu buff is no. GM I forgot about and was added, Sergeant was also added (but no buff). It is actually kinda weird because looking at mp it should be buffed but at campaigns not really (there are no 0 lvl in loy mp), so In guess some buff could be okay. A bit confused with the "180 to 180"...
by Hejnewar
May 5th, 2023, 8:39 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 78177

Re: Balance changes for 1.18

What does it mean for UMC authors who might have to rebalance our own campaigns, though?
Mainline is not excluded form that so I guess we should stop doing balance changes huh?
by Hejnewar
May 5th, 2023, 7:52 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 78177

Re: Balance changes for 1.18

For what it worths, I agree with the points made by Elvish_Hunter and IPS. Like the impact on SP of changing the Horseman in that way. And the Swordsman, Royal Guard, Elvish Champion, Sylph points. I feel these changes will bring various balancing issues. These were consulted with SP lead (Yumi) an...
by Hejnewar
May 5th, 2023, 6:03 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 78177

Re: Balance changes for 1.18

Remaining problems: Drakes: Issues of this faction originate in the design of it and not in the power of units, because of that they will have problems with any faction that can muster up any kind of solid offensive power early on (f.e. UD, Northerners, (Random) Loyalists). With that in mind we can ...
by Hejnewar
May 3rd, 2023, 11:25 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 78177

Re: Balance changes for 1.18

As per Yumi request (Yumi request some changes I did the other changes to accommodate them) I changed some units form Loyalists and Rebels: Loyalists now: Level 1: HI - left in the void. Cavalryman - blade resistance changed from 30% to 20%, xp changed from 40 to 44. Bowman - xp changed from 39 to 3...
by Hejnewar
April 23rd, 2023, 11:31 pm
Forum: Multiplayer Development
Topic: Balance changes for 1.18
Replies: 87
Views: 78177

Re: Balance changes for 1.18

Since I dont have time I will leave the stat changes for latter. On the other hand, mage lines become really strong with these changes and overall it will likely make loy campaigns much easier. Honestly I want to see this, because if you focus a lot on mages, then they kinda die without support or y...