Search found 67 matches
- July 15th, 2020, 9:04 am
- Forum: Writers’ Forum
- Topic: Faerie World
- Replies: 30
- Views: 12880
Re: Faerie World
Faerie World seems too focused on a single race. In view of the balanced distribution, I have now removed it and restarted my work attempt on Multiverse Chart. It still has the flavor of traditional Eurasian folk customs, but it has abandoned the dichotomy logic of material and spirit. It is based o...
- July 10th, 2020, 4:54 pm
- Forum: Art Contributions
- Topic: Royal warrior portrait
- Replies: 17
- Views: 6303
Re: Royal warrior portrait
Coooooooool guy.
Maybe adjusting right foot to make Royal Warrior stance more stable.
Maybe adjusting right foot to make Royal Warrior stance more stable.
- June 29th, 2020, 3:22 am
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 71466
Re: Witch Campaign: Mountain Witch
Hi AOW. Thank you for complimenting my illustration. I spent a lot of time drawing these, but I was disappointed that few people commented on the illustrations. Regarding texts, it's difficult for my English skills to properly understand your advice :oops: Hi stpeter. Visit Sanders' house again and...
- June 28th, 2020, 7:06 pm
- Forum: Art Contributions
- Topic: Expanding The Great Continent - [Dunefolk Habitat]
- Replies: 123
- Views: 325175
Re: Expanding The Great Continent - [Dunefolk Habitat]
Drakes... It's hard for me to imagine that creatures that evolved wings would not consider expanding their territory. The southern orcs can be the exiles in the original tribal fights, the survivors of the defeated tribes, or the mercenary teams fighting for anyone but didn't stick to the land and s...
- June 25th, 2020, 10:50 pm
- Forum: Users’ Forum
- Topic: Mount & Blade : Battle for Wesnoth
- Replies: 31
- Views: 11792
Re: Mount & Blade : Battle for Wesnoth
Wow~I like these two games
Sounds like a great project!
Sounds like a great project!
- June 14th, 2020, 4:29 am
- Forum: Art Workshop
- Topic: Modify Portrait
- Replies: 8
- Views: 5924
Zhul,UtBS
desert-elves
- June 13th, 2020, 2:55 pm
- Forum: Faction & Era Development
- Topic: The Deep Elves
- Replies: 74
- Views: 57342
Re: The Deep Elves
I've published modify portrait about Deep Elves creatures here, but I don't know how to directly @ the original author, so... ;) https://wesnoth.org/forum/viewtopic.php?f=23&t=51226&p=656028#p656028 and... one question... https://wesnoth.org/forum/viewtopic.php?f=6&t=50661&p=647278#p...
- June 13th, 2020, 2:00 pm
- Forum: Art Workshop
- Topic: Modify Portrait
- Replies: 8
- Views: 5924
Re: Modify Portrait
dwarf,Gryphon Rider http://r.photo.store.qq.com/psc?/V13UgGpq3HqESN/eDPUD.WZD3qAEkJwtXE4NRBeDzicvl19yOkvb2cSwuh211LpcvVAwnXYdrqVXWwz5VUgKX*mA0zukeGQ3Qfu3AJHAprkh2656xAsSaEkO3Y!/r dwarf,dwarvish royal dragonier http://r.photo.store.qq.com/psc?/V13UgGpq3HqESN/eDPUD.WZD3qAEkJwtXE4NeJLV*iIjkE.h.Acj5uawm...
- June 13th, 2020, 2:02 am
- Forum: Art Workshop
- Topic: Modify Portrait
- Replies: 8
- Views: 5924
Re: Modify Portrait
aragwaithi graffiti(rough)
- June 13th, 2020, 12:02 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 372716
Re: To Lands Unknown 3.1.3a
I've published modify portrait about the protagonist of this campaign here, but I don't know how to directly @ the original author, so...
https://wesnoth.org/forum/viewtopic.php ... 28#p649428
https://wesnoth.org/forum/viewtopic.php ... 28#p649428
- December 20th, 2019, 4:39 am
- Forum: Writers’ Forum
- Topic: Faerie World
- Replies: 30
- Views: 12880
Re: Faerie World
Will it increase the learning cost of creators and over constrain them? Anyway, here are some of my rough work and ideas. Multiverse chart http://r.photo.store.qq.com/psb?/V13UgGpq3HqESN/WYxmMfirij0MswJFJqk2pHb58nqMasA5GHmMcOq4XFo!/r/dFMBAAAAAAAA Multiverse explanation Silver City: It is responsible...
- December 19th, 2019, 1:45 am
- Forum: Art Contributions
- Topic: Loyalist Units
- Replies: 36
- Views: 26667
Re: Loyalist Units
good job.
It looks very recognizable.
It looks very recognizable.
- December 15th, 2019, 6:17 am
- Forum: Art Contributions
- Topic: Dunefolk Rework - Base Units
- Replies: 130
- Views: 60053
Re: Dunefolk Rework - Base Units
Also, I wonder if the mix of cultures will make it more difficult for the creators to make campaigns, making it difficult to find entry points? As long as we don't insist on historical accuracy, but just use it as inspiration, I'd say anything goes. You seem to have misunderstood the meaning of thi...
- December 14th, 2019, 5:20 am
- Forum: Strategies & Tips
- Topic: Looking for Strategy Guide on Undead
- Replies: 12
- Views: 9040
Re: Looking for Strategy Guide on Undead
As far as I know, Japanese have a relatively complete set of tactical information about the undead. Wesnoth undead Research Institute (English page included or you can use Google translator) https://w.atwiki.jp/wuri/ Now there is no staff to maintain, the version is backward, but it still has reliab...
- December 13th, 2019, 1:18 pm
- Forum: Art Contributions
- Topic: Dunefolk Rework - Base Units
- Replies: 130
- Views: 60053
Re: Dunefolk Rework - Base Units
I like the Dunefolk red tassel helmet and bow&melee weapon concept, the Dune Scorcher lv2-lv3 reference to early firearms may be more acceptable (although there are already dwarven analogs). such as Hand cannon(Chinese:手铳/Arabic:Madfa), lv2 animation can be a scatter effect, while the lv3 weapon...