Search found 76 matches
- November 6th, 2007, 7:07 pm
- Forum: Multiplayer Development
- Topic: WesCiv Update 29/09/07 Campaign server
- Replies: 5
- Views: 2957
How to get "Inline instructions"?
I'm sorry I'm to stupid to get the inline instructions. For instance how can I create a hut?
I even tried debug modus but nothing works. BTW, Computer AI seems to have the
same problem not to know how to create a village.
I'm using Wesnoth 1.3.9.
Kind regards
Andreas.
I even tried debug modus but nothing works. BTW, Computer AI seems to have the
same problem not to know how to create a village.
I'm using Wesnoth 1.3.9.
Kind regards
Andreas.
- October 7th, 2007, 4:09 pm
- Forum: Scenario & Campaign Development
- Topic: The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
- Replies: 189
- Views: 50450
- October 7th, 2007, 12:46 pm
- Forum: Scenario & Campaign Development
- Topic: The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
- Replies: 189
- Views: 50450
Put the first file in the /campaigns folders and the second one in the /scenarios folder. Should be obvious enough. I have put Cheat_Screen.cfg into ~/.wesnoth-unstable/data/campaigns and The_Unstoppable_Legion_cheat.cfg into ~/.wesnoth-unstable/data/campaigns/The_Unstoppable_Legion/scenarios but s...
- October 6th, 2007, 6:02 am
- Forum: Scenario & Campaign Development
- Topic: The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
- Replies: 189
- Views: 50450
I'm having a problem with the 1.3 version of The Mines of Alsok: the dwarves say that they can fix the bridge, but then it doesn't get fixed. This is making the scenario rather difficult! Then you probably use a version below 0.5.0-4 ? I think, i have fixed this in the last version. If you really u...
- September 30th, 2007, 11:13 am
- Forum: Scenario & Campaign Development
- Topic: The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
- Replies: 189
- Views: 50450
Loading problems remain
Hi once more, I'm afraid there are remaining problems with Race against Time. I think I made a good match withaout any need to save. In the last turn I could not resist to kill the dark enemy before I moved my units over the lava. Now I wanted to reload the game to let my units pass before killing t...
- September 28th, 2007, 10:53 am
- Forum: Scenario & Campaign Development
- Topic: The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
- Replies: 189
- Views: 50450
Killing the first daemon in Race against time
Hi again,
I think I can reproduce the problem. It seems to be that after killing the first daemon the problem occures. The difference between both savegames is just one move were the first daemon is killed. Does this light a candle?
Kind regards
A.
I think I can reproduce the problem. It seems to be that after killing the first daemon the problem occures. The difference between both savegames is just one move were the first daemon is killed. Does this light a candle?
Kind regards
A.
- September 28th, 2007, 10:49 am
- Forum: Scenario & Campaign Development
- Topic: The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
- Replies: 189
- Views: 50450
You have to use 0.5.0-3 and use the last working savegame. It may be good to delete all other savegames, which got created with the older versions, to not accidently use one of them. They were in the folder /home/me/.wesnoth/saves/ Well, this is surely what I did and I tried to tell you. (BTW, I kn...
- September 28th, 2007, 10:13 am
- Forum: Scenario & Campaign Development
- Topic: The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
- Replies: 189
- Views: 50450
Problem with save games seems to remain
Hi, just got 0.5.0-3, but the problem seems to remain. Race_Against_Time-Autospeichern3: Using the working save game from last report Race_Against_Time_Runde_5a: I switched back to previous scenario and went on Both save games fail to load. Is this an effect of the problem that you have to exclusive...
- September 28th, 2007, 8:50 am
- Forum: Scenario & Campaign Development
- Topic: The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
- Replies: 189
- Views: 50450
Re: Race Against Time: Savegames corrupted
http://wolff.to/campaigns/list.html ... hope it is not to long unable to deliver campaign files (the list shows your file, but I'm unable to download. Your file, which was not corrupted, works for 0.5.0-3 I don't know, if I am able to edit the corrupted file, to repair it proberly. No need to spend...
- September 27th, 2007, 8:58 pm
- Forum: Scenario & Campaign Development
- Topic: The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
- Replies: 189
- Views: 50450
Re: Race Against Time: Savegames corrupted
Thank you for playtesting! Your corrupted file has revealed a flaw in the unit files, where illegal chars "()" were used for the id of some units. Fixed in 0.5.0-3. Can this be downloaded anywhere? Any chance to fix the savegame? Kind regards and thenks for this nice campaign Andreas.
- September 27th, 2007, 11:51 am
- Forum: Scenario & Campaign Development
- Topic: The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
- Replies: 189
- Views: 50450
Not all thunderers make it through blacktop mountain
Hi, I'm using a self compiled 1.3.8. After the council at the king I went successfully through the lines of the enemy with riders which was nice and perfectly solvable. I also tried to go the second way through the caves and I learned that I was not able to recruit all thunderers that gathered some ...
- September 26th, 2007, 2:24 pm
- Forum: Scenario & Campaign Development
- Topic: The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
- Replies: 189
- Views: 50450
Race Against Time: Savegames corrupted
Hi,
I use a self-compiled 1.3.8. In Race_Against_Time I'm able to
reload the first turn but any other savegame seems to be
corrupt. The attached zip file contains the loadable and one
unloadable savegame.
Kind regards
Andreas.
I use a self-compiled 1.3.8. In Race_Against_Time I'm able to
reload the first turn but any other savegame seems to be
corrupt. The attached zip file contains the loadable and one
unloadable savegame.
Kind regards
Andreas.
- September 25th, 2007, 7:08 pm
- Forum: Scenario & Campaign Development
- Topic: The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
- Replies: 189
- Views: 50450
Hi, I'm using version 1.3.8 I compiled myself on Debian Linux. It's a noce campaign so far but I've go an error saying The game could not be loaded: load_game_failed: map not found. Attached are two savegames. When I finish A_Test_of_Valour a auomatic savegame is created named The_King's_Council but...
- September 24th, 2007, 11:25 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
- Replies: 447
- Views: 151407
Invasion from the Unknown:Crossfire campaign does not finish
Hi, I'm using a "near 1.3.8 CVS snapshot" I compiled myself on Debian Linux. The attached savegame should fullfill the requirements for a win of the scenario (killed all enemies and leaders at western border), but the scenario does not end. Kind regards Andreas. PS: Further remark: In the ...
- August 29th, 2007, 3:10 pm
- Forum: Scenario & Campaign Development
- Topic: Problem with "The Heist"
- Replies: 30
- Views: 7632
Problem with Halbardier unit in The Heist Campaign
Hello,
I'm using a self compiled wesnoth 1.3.7 on Debian (testing) and
faced a problem with "The Heist" Version 1.2.8. The Halbardier
unit is mentioned in several scenarios but there is no such unit
available.
Kind regards
Andreas.
I'm using a self compiled wesnoth 1.3.7 on Debian (testing) and
faced a problem with "The Heist" Version 1.2.8. The Halbardier
unit is mentioned in several scenarios but there is no such unit
available.
Kind regards
Andreas.