Search found 732 matches
- March 7th, 2018, 7:14 pm
- Forum: Scenario & Campaign Development
- Topic: Heroes
- Replies: 49
- Views: 26404
Re: Heroes 1.13.6
Moved this Topic from Faction and Era development to Scenario and campaign development upon request of the author
- March 6th, 2018, 6:57 pm
- Forum: WML Workshop
- Topic: [remove_shroud] and [terrain] question
- Replies: 113
- Views: 29296
Re: [remove_shroud] and [terrain] question
Hey Kwandulin, thanks for the help! I figured the terrain error out by myself. It's still a mystery to me why the shroud is removed for everyone.
I've tried with an explicit [filter_side] and without to no avail.
I've tried with an explicit [filter_side] and without to no avail.
- March 6th, 2018, 6:41 pm
- Forum: WML Workshop
- Topic: [remove_shroud] and [terrain] question
- Replies: 113
- Views: 29296
[remove_shroud] question
Hello, it's been some time that I have written some wml so I might be missing something obvious. [remove_shroud] side=1 x,y=33,12 radius=3 [/remove_shroud] It is supposed to remove shroud from a given location and place a 6-hex castle somewhere else. Pretty simple actually. Now, the shroud is remove...
- March 5th, 2018, 8:15 pm
- Forum: Users’ Forum
- Topic: Looking for regular people to play with (is that the good place ?)
- Replies: 10
- Views: 3580
Re: Looking for regular people to play with (is that the good place ?)
I'd be open for a game of LotI gladiators sometimes. If you want, drop me a message when you'd like to start a game.
It might also make sense to ask in the add-on specific threads to find other players .
It might also make sense to ask in the add-on specific threads to find other players .
- March 5th, 2018, 8:09 pm
- Forum: Scenario & Campaign Development
- Topic: Dawn of Thunder [SP campaign for 1.16.x]
- Replies: 179
- Views: 86188
Re: Dawn of Thunder [SP campaign for 1.13.x]
Hmm, perhaps widen the river on the right, or maybe limit the number of wolves the enemy can recruit Limiting the number of wolf riders seems like a good idea. 23 would be pretty tight. would have to play aggressively or focus mostly on killing the naga. I focused on the orcs tho, didn't want to me...
- March 4th, 2018, 3:28 pm
- Forum: Scenario & Campaign Development
- Topic: Dawn of Thunder [SP campaign for 1.16.x]
- Replies: 179
- Views: 86188
Re: Dawn of Thunder [SP campaign for 1.13.x]
In hard the enemies keep swarming from all 3 sides. The brunt comes up the center bridge, but they send many wolf riders up the eastern side of the river and also send a good part of the army up the western ford. So u actually get attacked from 3 sides at once, and its much harder to defend against...
- March 3rd, 2018, 4:49 pm
- Forum: Scenario & Campaign Development
- Topic: Author: Makepeace McEvoy - 8 campaigns?
- Replies: 4
- Views: 2371
Re: Author: Makepeace McEvoy - 8 campaigns?
I tried and played through at least 3 or 4 of them. The writing is awful but the storys are original and they are bugfree. Just don't expect a masterpiece if someone writes 8 campaign in such an amount of time.
and I can't even finish one campaign....
and I can't even finish one campaign....
- March 3rd, 2018, 4:43 pm
- Forum: Scenario & Campaign Development
- Topic: Dawn of Thunder [SP campaign for 1.16.x]
- Replies: 179
- Views: 86188
Re: Dawn of Thunder [SP campaign for 1.13.x]
Hey Sudipta, I didn't expect your feedback this soon, quite a pleasant surprise! Thank you very much for the text corrections, I'm not a native speaker and started writing the campaign when I was 15, so my english wasn't exactly the best back then. Scenario 1 – In the very beginning there's a invali...
- March 1st, 2018, 10:42 am
- Forum: Users’ Forum
- Topic: Sudipta's various questions...
- Replies: 12
- Views: 4782
Re: Looking for UMC recommendations
I guess you have already played through Kwandulin's Oath of Allegiance, Carved in Stone, Nightfall and Ashen Hearts? If not, every single one is just great! They should be on the 1.13 addon server. Sand in the Wind is a great campaign as well, I have not played through a fiery path yet. Tell me what...
- February 28th, 2018, 11:45 am
- Forum: Scenario & Campaign Development
- Topic: Peasant Uprising
- Replies: 5
- Views: 3317
Re: Peasant Uprising
Hello brass_harpooner and welcome to the forums! I'm not much of an artist, and I'm using an icon and image from mainline campaigns in the campaign intro. It would be nice to replace those with novel artwork. Welcome to the struggles of being a campaign author! Most UMC authors do not have original ...
- February 25th, 2018, 9:06 am
- Forum: Website
- Topic: February 24th Forums Maintenance Report
- Replies: 7
- Views: 13130
Re: February 24th Forums Maintenance Report
The new mobile view is great!
- February 21st, 2018, 4:11 pm
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 134978
Re: Dunefolk(previously Khalifate) race description
I can agree with Xalzar in most points. Changing the faction extensively (including changing many if not all unit sprites) is far too much work. Still there are a few changes that could be done to address all the issues that have been mentioned. Xalzar makes valid points about them looking more like...
- February 21st, 2018, 2:48 pm
- Forum: Scenario & Campaign Development
- Topic: Sand in the Wind, Dunefolk campaign (4 scenarios, 1.16)
- Replies: 27
- Views: 14955
Re: Sand in the Wind, Dunefolk campaign (4 scenarios, 1.12/1
Hello MathBrush, I tried your campaign today and I was very pleased by it. Short, fun and you get to know the Dunefolk units. Reminds me a bit of Oath of allegiance when it was first uploaded. Great Job. One thing you might want to improve: In the last scenario my hero apothecary died because I was ...
- January 17th, 2018, 10:07 am
- Forum: Multiplayer Development
- Topic: Criteria for a good MP campaign
- Replies: 7
- Views: 3983
Re: Criteria for a good MP campaign
Personally i would prefer for this not to happen. When i play a campaign i do it to play with the awesome units that i developped in the last few scenarios. Losing my units mid-campaign always feels like i am cheated on.
- January 8th, 2018, 3:27 pm
- Forum: WML Workshop
- Topic: Unitmarkers [SP/MP modification for 1.14]
- Replies: 49
- Views: 51164
Re: Unitmarkers [SP/MP modification for 1.12/1.13]
Even though this seems to be a wesnoth issue, thank you for reporting