Search found 732 matches

by Paulomat4
March 7th, 2018, 7:14 pm
Forum: Scenario & Campaign Development
Topic: Heroes
Replies: 49
Views: 26404

Re: Heroes 1.13.6

Moved this Topic from Faction and Era development to Scenario and campaign development upon request of the author
by Paulomat4
March 6th, 2018, 6:57 pm
Forum: WML Workshop
Topic: [remove_shroud] and [terrain] question
Replies: 113
Views: 29296

Re: [remove_shroud] and [terrain] question

Hey Kwandulin, thanks for the help! I figured the terrain error out by myself. It's still a mystery to me why the shroud is removed for everyone.
I've tried with an explicit [filter_side] and without to no avail.
by Paulomat4
March 6th, 2018, 6:41 pm
Forum: WML Workshop
Topic: [remove_shroud] and [terrain] question
Replies: 113
Views: 29296

[remove_shroud] question

Hello, it's been some time that I have written some wml so I might be missing something obvious. [remove_shroud] side=1 x,y=33,12 radius=3 [/remove_shroud] It is supposed to remove shroud from a given location and place a 6-hex castle somewhere else. Pretty simple actually. Now, the shroud is remove...
by Paulomat4
March 5th, 2018, 8:15 pm
Forum: Users’ Forum
Topic: Looking for regular people to play with (is that the good place ?)
Replies: 10
Views: 3580

Re: Looking for regular people to play with (is that the good place ?)

I'd be open for a game of LotI gladiators sometimes. If you want, drop me a message when you'd like to start a game. :)
It might also make sense to ask in the add-on specific threads to find other players .
by Paulomat4
March 5th, 2018, 8:09 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.16.x]
Replies: 179
Views: 86188

Re: Dawn of Thunder [SP campaign for 1.13.x]

Hmm, perhaps widen the river on the right, or maybe limit the number of wolves the enemy can recruit Limiting the number of wolf riders seems like a good idea. 23 would be pretty tight. would have to play aggressively or focus mostly on killing the naga. I focused on the orcs tho, didn't want to me...
by Paulomat4
March 4th, 2018, 3:28 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.16.x]
Replies: 179
Views: 86188

Re: Dawn of Thunder [SP campaign for 1.13.x]

In hard the enemies keep swarming from all 3 sides. The brunt comes up the center bridge, but they send many wolf riders up the eastern side of the river and also send a good part of the army up the western ford. So u actually get attacked from 3 sides at once, and its much harder to defend against...
by Paulomat4
March 3rd, 2018, 4:49 pm
Forum: Scenario & Campaign Development
Topic: Author: Makepeace McEvoy - 8 campaigns?
Replies: 4
Views: 2371

Re: Author: Makepeace McEvoy - 8 campaigns?

I tried and played through at least 3 or 4 of them. The writing is awful but the storys are original and they are bugfree. Just don't expect a masterpiece if someone writes 8 campaign in such an amount of time.

and I can't even finish one campaign.... :lol:
by Paulomat4
March 3rd, 2018, 4:43 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.16.x]
Replies: 179
Views: 86188

Re: Dawn of Thunder [SP campaign for 1.13.x]

Hey Sudipta, I didn't expect your feedback this soon, quite a pleasant surprise! Thank you very much for the text corrections, I'm not a native speaker and started writing the campaign when I was 15, so my english wasn't exactly the best back then. Scenario 1 – In the very beginning there's a invali...
by Paulomat4
March 1st, 2018, 10:42 am
Forum: Users’ Forum
Topic: Sudipta's various questions...
Replies: 12
Views: 4782

Re: Looking for UMC recommendations

I guess you have already played through Kwandulin's Oath of Allegiance, Carved in Stone, Nightfall and Ashen Hearts? If not, every single one is just great! They should be on the 1.13 addon server. Sand in the Wind is a great campaign as well, I have not played through a fiery path yet. Tell me what...
by Paulomat4
February 28th, 2018, 11:45 am
Forum: Scenario & Campaign Development
Topic: Peasant Uprising
Replies: 5
Views: 3317

Re: Peasant Uprising

Hello brass_harpooner and welcome to the forums! I'm not much of an artist, and I'm using an icon and image from mainline campaigns in the campaign intro. It would be nice to replace those with novel artwork. Welcome to the struggles of being a campaign author! Most UMC authors do not have original ...
by Paulomat4
February 25th, 2018, 9:06 am
Forum: Website
Topic: February 24th Forums Maintenance Report
Replies: 7
Views: 13130

Re: February 24th Forums Maintenance Report

The new mobile view is great!
by Paulomat4
February 21st, 2018, 4:11 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 134978

Re: Dunefolk(previously Khalifate) race description

I can agree with Xalzar in most points. Changing the faction extensively (including changing many if not all unit sprites) is far too much work. Still there are a few changes that could be done to address all the issues that have been mentioned. Xalzar makes valid points about them looking more like...
by Paulomat4
February 21st, 2018, 2:48 pm
Forum: Scenario & Campaign Development
Topic: Sand in the Wind, Dunefolk campaign (4 scenarios, 1.16)
Replies: 27
Views: 14955

Re: Sand in the Wind, Dunefolk campaign (4 scenarios, 1.12/1

Hello MathBrush, I tried your campaign today and I was very pleased by it. Short, fun and you get to know the Dunefolk units. Reminds me a bit of Oath of allegiance when it was first uploaded. Great Job. One thing you might want to improve: In the last scenario my hero apothecary died because I was ...
by Paulomat4
January 17th, 2018, 10:07 am
Forum: Multiplayer Development
Topic: Criteria for a good MP campaign
Replies: 7
Views: 3983

Re: Criteria for a good MP campaign

Personally i would prefer for this not to happen. When i play a campaign i do it to play with the awesome units that i developped in the last few scenarios. Losing my units mid-campaign always feels like i am cheated on.
by Paulomat4
January 8th, 2018, 3:27 pm
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 49
Views: 51164

Re: Unitmarkers [SP/MP modification for 1.12/1.13]

Even though this seems to be a wesnoth issue, thank you for reporting :)