Search found 1431 matches
- November 26th, 2023, 3:39 am
- Forum: Multiplayer Development
- Topic: Trouble setting a specific objective in MP scenario
- Replies: 6
- Views: 3328
Re: Trouble setting a specific objective in MP scenario
Have you tried with the code I posted earlier? (I'm on my phone, so I cannot test it mysel )
Also, just to be sure: you are on wesnoth 1.16 right?
Also, just to be sure: you are on wesnoth 1.16 right?
- November 25th, 2023, 11:05 pm
- Forum: Multiplayer Development
- Topic: Trouble setting a specific objective in MP scenario
- Replies: 6
- Views: 3328
Re: Trouble setting a specific objective in MP scenario
Hmm it's hard to tell what goes wrong here, in particular since I still don't know for sure how exactly it's tested. So I'll give just some hints for now: 1) using [endlevel] with [result] is I think the right thing to do, but I'd additionally put `result=defeat` directly into the [endlevel] to be s...
- November 25th, 2023, 4:50 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1142221
Re: World Conquest II
While you're at it add 2-3 easier levels also. For beginners and those of us who just wanna have fun and not work hard. Cuz we lazy... I'm not opposed to the idea if there is a demand for it, but I probably won't be able to do it myself since Ita really hard to tell for me how difficult it should be.
- November 25th, 2023, 4:48 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1142221
Re: World Conquest II
I've been looking at adjusting the difficulty of WC_ii nightmare. World Conquest (in my opinion) provides some of the best replay value out of all content in the game, and with enough play we may start looking to add more variety and challenge to it. Hence we have people adding new eras and mods, e...
- November 25th, 2023, 4:42 am
- Forum: Technical Support
- Topic: Is it safe to load multiplayer saves from the main screen?
- Replies: 4
- Views: 5648
Re: Is it safe to load multiplayer saves from the main screen?
In 1.14 it was perfectly fine, in 1.16 it has a little bug actually, if you load a multiplayer campaign scenario, you can play it but proceeding to the next scenario will just get you back to the main screen (I guess I need to find time and report it on github) This is a known bug and it only effec...
- November 25th, 2023, 4:38 am
- Forum: WML Workshop
- Topic: More than 99 turns?
- Replies: 5
- Views: 3413
Re: More than 99 turns?
While it would be nice if this was fixed in the engine, you can still change the number of turns in a presart event it will then overwrite whatever the user choose as a turn limit (if you want that)
- November 25th, 2023, 4:35 am
- Forum: WML Workshop
- Topic: Event that gives a unit for gold. Variables - Options wml
- Replies: 6
- Views: 3479
Re: Event that gives a unit for gold. Variables - Options wml
Even worse: using math.rand will probably cause out of sync errors and corrupt replays, it's really better to use wesnoths Lua random function or just the Tag ravana mentioned.
Did you copy that part of the code from somewhere? Because their code might then be wrong too.
Did you copy that part of the code from somewhere? Because their code might then be wrong too.
- October 13th, 2023, 7:13 pm
- Forum: Users’ Forum
- Topic: multiplayer campaigns x2
- Replies: 3
- Views: 4179
Re: multiplayer campaigns x2
"The Altaz Mariners" is also good i have heard.
- September 27th, 2023, 5:57 pm
- Forum: WML Workshop
- Topic: dabber's questions: vision to location
- Replies: 108
- Views: 36060
- September 26th, 2023, 12:24 am
- Forum: WML Workshop
- Topic: Dynamically altering menu item description, hooking right-click event
- Replies: 3
- Views: 2777
Re: Dynamically altering menu item description, hooking right-click event
I don't think its really possible to so this via a hook, the only way i currently see to to it is to re-create the whole menu items on a mouse-move-over (lua) event and those also have some problems.
- September 20th, 2023, 1:49 pm
- Forum: WML Workshop
- Topic: dabber's questions: vision to location
- Replies: 108
- Views: 36060
Re: dabber's questions: unique object ids
while [object] id= needs to be unique, [modify_unit][object] id= doesn't need that, so i think you can just use [modify_unit][object] It seems I don't understand properly. I thought the below did that in compliance with the wiki, but the object does not get removed from anyone. Can you explain what...
- September 19th, 2023, 11:08 am
- Forum: WML Workshop
- Topic: dabber's questions: vision to location
- Replies: 108
- Views: 36060
Re: dabber's questions: unique object ids
while
[object] id=
needs to be unique, [modify_unit][object] id=
doesn't need that, so i think you can just use [modify_unit][object]
- September 3rd, 2023, 10:22 pm
- Forum: WML Workshop
- Topic: dabber's questions: vision to location
- Replies: 108
- Views: 36060
Re: dabber's questions: contiguous castle
As dwarftough mentioned, this is a bug in wesnoth we will fix it in wesnoth 1.18, but its unlikely that a possible fix will make it into 1.16. Maybe you can work around it by specifying
viewing_side=2
(or whatever that units side is)- September 2nd, 2023, 11:24 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1142221
Re: World Conquest II
[ About (1) do you k ow whether this is a change from the original wc2 by tekelili it whether it has always been like that? hi, in wesnoth 1.14, units with epic trait got 30 xp at level 1, and 60 xp at higher levels. 1.16 gives 60 xp for all levels. if i remember well, you have resolved the same is...
- August 30th, 2023, 1:23 pm
- Forum: Coder’s Corner
- Topic: how difficult is creating an artificial intelligence interface that is agnostic to a specific programming language?
- Replies: 6
- Views: 5089
Re: how difficult is creating an artificial intelligence interface that is agnostic to a specific programming language?
and 3: we sandbox our addons, which in particular means we explicitly block them from directly accessing network/filesystem/other process communication, so whatever you intend to write, it will only work on your own computer (so there is no point in uploading them to the addon server)