Search found 63 matches
- September 24th, 2020, 6:58 pm
- Forum: WML Workshop
- Topic: menu items
- Replies: 13
- Views: 3052
Re: menu items
I can give you this example from one of my scenario's where you can build a ship. Which is similar to what you want to do: summoning a unit. Just change the boat to a unit in your case. I will explain below the code [set_menu_item] id = build_ship description= _ "Build ship" [show_if] [not...
- September 21st, 2020, 6:44 pm
- Forum: WML Workshop
- Topic: Tunnel through two adjacent hexes
- Replies: 4
- Views: 482
Re: Tunnel through two adjacent hexes
Edit: Never mind Although there is one thing I don't understand. I have the following now: [terrain_type] id=ladder name= _ "Ladder" editor_name= _ "Ladder" symbol_image="misc/rails-n-s.png" string=Xu^Br| aliasof=Qt editor_group=CS [/terrain_type] [terrain_type] id=ladd...
- September 20th, 2020, 2:29 pm
- Forum: WML Workshop
- Topic: Tunnel through two adjacent hexes
- Replies: 4
- Views: 482
Re: Tunnel through two adjacent hexes
This is for my Counter Strike scenario, which I am making improvements on. (Picture below) There are different levels connected by ladders. You are not supposed to see the upper and lower levels through the ladder when you are standing in front of or on the ladder. First I made a tunnel between the ...
- September 20th, 2020, 12:21 pm
- Forum: WML Workshop
- Topic: Tunnel through two adjacent hexes
- Replies: 4
- Views: 482
Tunnel through two adjacent hexes
Is there a way to create a tunnel through two hexes that are adjacent? If you do something like this, there will be no tunnel created [tunnel] [source] x=2 y=6 [/source] [target] x=2 y=7 [/target] [filter] [/filter] pass_allied_units=yes bidirectional = yes allow_vision = no [/tunnel]
- September 20th, 2020, 12:19 pm
- Forum: WML Workshop
- Topic: 1st Scenario, Leader Selection and general questions
- Replies: 12
- Views: 973
- September 19th, 2020, 8:46 pm
- Forum: Multiplayer Development
- Topic: GForce0's Multiplayer Scenario's
- Replies: 15
- Views: 139536
Re: GForce0's Multiplayer Scenario's
Thank you for your feedback! I kept it simple to try to put the focus on shooting the ships. Also, I am not really good making nice and balanced maps, but like to play more with putting special features. But it is indeed an interesting idea to make it work on any map. Currently there are two things ...
- September 17th, 2020, 6:18 pm
- Forum: Add-on Feedback
- Topic: Interception, an Experiment on Tension
- Replies: 7
- Views: 6776
Re: Interception, an Experiment on Tension
Just filled it in, hope it's still relevant
- September 14th, 2020, 3:47 pm
- Forum: Multiplayer Development
- Topic: GForce0's Multiplayer Scenario's
- Replies: 15
- Views: 139536
Re: GForce0's Multiplayer Scenario's
Unforunately, there can only be 6 attachments per post, so now I added the images of each scenario in their separate posts
- September 13th, 2020, 11:34 am
- Forum: Multiplayer Development
- Topic: GForce0's Multiplayer Scenario's
- Replies: 15
- Views: 139536
Re: GForce0's Multiplayer Scenario's
Thank you, that is a good tip! I will do that ASAP.
Also, Counter Strike is updated to v1.1 to solve some issues
Also, Counter Strike is updated to v1.1 to solve some issues
- September 11th, 2020, 7:29 pm
- Forum: Multiplayer Development
- Topic: GForce0's Multiplayer Scenario's
- Replies: 15
- Views: 139536
Re: GForce0's Multiplayer Scenario's
The next scenario is here! Counter Strike, based on the well-known shooter Counter Strike Play as terrorist and carry the bomb into the mines: Counter Strike 2.png Move forward and uncover the routes of the tunnels; step on the ladders and head into other levels of the mine: Counter Strike 3.png Pla...
- August 26th, 2020, 6:36 pm
- Forum: WML Workshop
- Topic: Set Movement Recovery per turn?
- Replies: 2
- Views: 482
Re: Set Movement Recovery per turn?
I don't know if there is a simple way to alter how the move recovery works.
But otherwise you could save the remaining moves of sprinters at each side turn end and at beginning of each side turn manually set the moves = remaining + 4
But otherwise you could save the remaining moves of sprinters at each side turn end and at beginning of each side turn manually set the moves = remaining + 4
- August 15th, 2020, 1:44 pm
- Forum: Multiplayer Development
- Topic: GForce0's Multiplayer Scenario's
- Replies: 15
- Views: 139536
Re: GForce0's Multiplayer Scenario's
Thanks!! It is now updated
- August 9th, 2020, 8:46 am
- Forum: Multiplayer Development
- Topic: GForce0's Multiplayer Scenario's
- Replies: 15
- Views: 139536
Re: GForce0's Multiplayer Scenario's
Is there a way to force players that join the multiplayer game to download the add-on?
I have custom images in Battleships, but if someone joins without the add-on installed, he won't see the images.
I have custom images in Battleships, but if someone joins without the add-on installed, he won't see the images.
- July 26th, 2020, 6:57 pm
- Forum: Art Workshop
- Topic: The Quixotic Kings art, Penguins and more!
- Replies: 18
- Views: 7824
Re: The Quixotic Kings art, Penguins and more!
Very interesting! Regarding the penguin knight being not cool enough, I would say first the turban is one factor. Then perhaps the armour needs some more pronounced details. It makes him lok a bit fat now. And if it is still not enough change the boots maybe into something more powerful, it looks li...
- July 25th, 2020, 9:15 pm
- Forum: Multiplayer Development
- Topic: GForce0's Multiplayer Scenario's
- Replies: 15
- Views: 139536
Re: GForce0's Multiplayer Scenario's
New: Battleships!
Battleships
EDIT: To add pictures
Battleships
Spoiler:
Hide your ships at sea, and try to find and destroy the enemy ships: