Search found 63 matches

by GForce0
September 24th, 2020, 6:58 pm
Forum: WML Workshop
Topic: menu items
Replies: 13
Views: 3052

Re: menu items

I can give you this example from one of my scenario's where you can build a ship. Which is similar to what you want to do: summoning a unit. Just change the boat to a unit in your case. I will explain below the code [set_menu_item] id = build_ship description= _ "Build ship" [show_if] [not...
by GForce0
September 21st, 2020, 6:44 pm
Forum: WML Workshop
Topic: Tunnel through two adjacent hexes
Replies: 4
Views: 482

Re: Tunnel through two adjacent hexes

Edit: Never mind Although there is one thing I don't understand. I have the following now: [terrain_type] id=ladder name= _ "Ladder" editor_name= _ "Ladder" symbol_image="misc/rails-n-s.png" string=Xu^Br| aliasof=Qt editor_group=CS [/terrain_type] [terrain_type] id=ladd...
by GForce0
September 20th, 2020, 2:29 pm
Forum: WML Workshop
Topic: Tunnel through two adjacent hexes
Replies: 4
Views: 482

Re: Tunnel through two adjacent hexes

This is for my Counter Strike scenario, which I am making improvements on. (Picture below) There are different levels connected by ladders. You are not supposed to see the upper and lower levels through the ladder when you are standing in front of or on the ladder. First I made a tunnel between the ...
by GForce0
September 20th, 2020, 12:21 pm
Forum: WML Workshop
Topic: Tunnel through two adjacent hexes
Replies: 4
Views: 482

Tunnel through two adjacent hexes

Is there a way to create a tunnel through two hexes that are adjacent? If you do something like this, there will be no tunnel created [tunnel] [source] x=2 y=6 [/source] [target] x=2 y=7 [/target] [filter] [/filter] pass_allied_units=yes bidirectional = yes allow_vision = no [/tunnel]
by GForce0
September 20th, 2020, 12:19 pm
Forum: WML Workshop
Topic: 1st Scenario, Leader Selection and general questions
Replies: 12
Views: 973

Re: 1st Scenario, Leader Selection and general questions

Pilauli wrote: September 18th, 2020, 3:31 pm ... Inside your "ifdef CAMPAIGN_WHATEVER" piece in the _main.cfg file, you put a line something like this:
{~add-ons/Sample_Campaign/utils}
...
Allow me please to interfere with a side-question :)
What is the purpose of putting it inside an ifdef?
by GForce0
September 19th, 2020, 8:46 pm
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 15
Views: 139536

Re: GForce0's Multiplayer Scenario's

Thank you for your feedback! I kept it simple to try to put the focus on shooting the ships. Also, I am not really good making nice and balanced maps, but like to play more with putting special features. But it is indeed an interesting idea to make it work on any map. Currently there are two things ...
by GForce0
September 17th, 2020, 6:18 pm
Forum: Add-on Feedback
Topic: Interception, an Experiment on Tension
Replies: 7
Views: 6776

Re: Interception, an Experiment on Tension

Just filled it in, hope it's still relevant
by GForce0
September 14th, 2020, 3:47 pm
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 15
Views: 139536

Re: GForce0's Multiplayer Scenario's

Unforunately, there can only be 6 attachments per post, so now I added the images of each scenario in their separate posts
by GForce0
September 13th, 2020, 11:34 am
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 15
Views: 139536

Re: GForce0's Multiplayer Scenario's

Thank you, that is a good tip! I will do that ASAP.

Also, Counter Strike is updated to v1.1 to solve some issues
by GForce0
September 11th, 2020, 7:29 pm
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 15
Views: 139536

Re: GForce0's Multiplayer Scenario's

The next scenario is here! Counter Strike, based on the well-known shooter Counter Strike Play as terrorist and carry the bomb into the mines: Counter Strike 2.png Move forward and uncover the routes of the tunnels; step on the ladders and head into other levels of the mine: Counter Strike 3.png Pla...
by GForce0
August 26th, 2020, 6:36 pm
Forum: WML Workshop
Topic: Set Movement Recovery per turn?
Replies: 2
Views: 482

Re: Set Movement Recovery per turn?

I don't know if there is a simple way to alter how the move recovery works.
But otherwise you could save the remaining moves of sprinters at each side turn end and at beginning of each side turn manually set the moves = remaining + 4
by GForce0
August 15th, 2020, 1:44 pm
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 15
Views: 139536

Re: GForce0's Multiplayer Scenario's

Thanks!! It is now updated
by GForce0
August 9th, 2020, 8:46 am
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 15
Views: 139536

Re: GForce0's Multiplayer Scenario's

Is there a way to force players that join the multiplayer game to download the add-on?
I have custom images in Battleships, but if someone joins without the add-on installed, he won't see the images.
by GForce0
July 26th, 2020, 6:57 pm
Forum: Art Workshop
Topic: The Quixotic Kings art, Penguins and more!
Replies: 18
Views: 7824

Re: The Quixotic Kings art, Penguins and more!

Very interesting! Regarding the penguin knight being not cool enough, I would say first the turban is one factor. Then perhaps the armour needs some more pronounced details. It makes him lok a bit fat now. And if it is still not enough change the boots maybe into something more powerful, it looks li...
by GForce0
July 25th, 2020, 9:15 pm
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 15
Views: 139536

Re: GForce0's Multiplayer Scenario's

New: Battleships!

Battleships
Spoiler:
EDIT: To add pictures