Search found 114 matches
- September 1st, 2020, 4:29 pm
- Forum: WML Workshop
- Topic: Unit stats/attributes
- Replies: 5
- Views: 749
Re: Unit stats/attributes
I think you can assign variables to units.
I don't have much experience with that, but you could look at the SyntaxWML page on the wiki.
https://wiki.wesnoth.org/SyntaxWML
Not sure how whether you could use those to affect stats or not, though. Probably, but it might take ugly hacky stuff.
I don't have much experience with that, but you could look at the SyntaxWML page on the wiki.
https://wiki.wesnoth.org/SyntaxWML
Not sure how whether you could use those to affect stats or not, though. Probably, but it might take ugly hacky stuff.
- August 31st, 2020, 11:24 pm
- Forum: WML Workshop
- Topic: Modifying Core Units
- Replies: 11
- Views: 1167
Re: Modifying Core Units
Unit path: yep, argh. (I once had units that would not appear, because I'd put them in a subfolder of units, but hadn't explicitly listed the subfolder in main.cfg.) --- Okay, take the rest of this with a grain of "I'm not a lawyer or professional campaign designer", but... You'll want to ...
- August 30th, 2020, 3:04 pm
- Forum: WML Workshop
- Topic: Modifying Core Units
- Replies: 11
- Views: 1167
Re: Modifying Core Units
I meant that it has scary blue text but the scary blue text doesn't say anything important in this case.
Good luck with your add-on!
Good luck with your add-on!
- August 29th, 2020, 11:57 pm
- Forum: WML Workshop
- Topic: Modifying Core Units
- Replies: 11
- Views: 1167
Re: Modifying Core Units
So the really-simple-looking method was too good to be true. Darn.
Objects (which I have no experience with) are probably the best way to do it, then.
I see that remove_advancement is marked "Version 1.13.2 and later only", which shouldn't be a problem for 1.14.
Objects (which I have no experience with) are probably the best way to do it, then.
I see that remove_advancement is marked "Version 1.13.2 and later only", which shouldn't be a problem for 1.14.
- August 29th, 2020, 9:11 pm
- Forum: WML Workshop
- Topic: Modifying Core Units
- Replies: 11
- Views: 1167
Re: Modifying Core Units
EDIT: There's a really simple way to do this. When you create the unit on the map (using the [unit] tag), include a line which says "advances_to=Poacher". To quote the wiki... advances_to : comma-separated list of unit types to which this unit can advance. Will override the default provide...
- August 21st, 2020, 10:09 pm
- Forum: Art Contributions
- Topic: Aragwaithi portrait
- Replies: 6
- Views: 3606
Re: Aragwaithi portrait
May I suggest reposting the portraits/sketches on this thread so they're easier to see? Regarding imagery: do eagles and/or horses have any cultural significance, besides "useful thing to ride on"? If so, those might make more sense than lions. Anything else culturally significant? E.g. ar...
- August 21st, 2020, 2:07 am
- Forum: Off-Topic
- Topic: Games like campaign "Descent into Darkness"
- Replies: 4
- Views: 11867
Re: Games like campaign "Descent into Darkness"
If I had to guess? Probably, the creator lost interest and didn't bother updating it. It's still on the 1.10 and 1.12 add-on servers, but it is not on 1.14 and it probably never was. If you're interested, you could try to track down the author, and ask whether a) they plan to update it or b) they wo...
- August 18th, 2020, 4:32 pm
- Forum: Art Workshop
- Topic: Art for the Return of the Darks
- Replies: 64
- Views: 14611
Re: Art for the Return of the Darks
Okay, this is a bit long. But I hope it's useful! I think "angle/ bird view" means that the unit is facing sort of diagonally, and the camera is looking down on him, so you can see the top of his head. All of the units that I'm using as examples are basically in this view, facing toward th...
- August 18th, 2020, 2:59 pm
- Forum: Art Contributions
- Topic: Wesnoth Fauna
- Replies: 88
- Views: 233033
Re: Wesnoth Fauna
Stag , I can't find the original anymore, it was posted here on the forums years ago I think. Little rabbit , same here, I don't know where is the original. It also has 4 color variations. I recognize that rabbit! It's in the thread Shield's Art , in the Art Workshop. It looks like the other color ...