Search found 63 matches

by GForce0
July 24th, 2020, 4:26 pm
Forum: WML Workshop
Topic: Terrain Graphics
Replies: 13
Views: 1693

Re: Terrain Graphics

Ah, I see indeed what has happened. Then I know what to do, thanks!
by GForce0
July 22nd, 2020, 6:55 pm
Forum: WML Workshop
Topic: Terrain Graphics
Replies: 13
Views: 1693

Re: Terrain Graphics

Players are supposed to be able to use any units, so that won't work :doh: I don't think using a custom cave terrain will work, because by doing that I am not controlling the transition graphics that is drawn on the hexes adjacent to the cave tiles. Now I am trying something else instead: Just remov...
by GForce0
July 19th, 2020, 6:26 pm
Forum: WML Workshop
Topic: Terrain Graphics
Replies: 13
Views: 1693

Re: Terrain Graphics

This works very well to change the graphics on specific tiles! However, if I put them on layer 1 or higher, troops will be behind the images. But if I use layer 0, the images will be behind the transition that I want to cover. Apparently that is drawn later. Is there a way to make troops be drawn on...
by GForce0
July 12th, 2020, 7:43 pm
Forum: WML Workshop
Topic: Terrain Graphics
Replies: 13
Views: 1693

Re: Terrain Graphics

Hmm ok, thanks! It seems I completely misunderstood the idea behind it. I will try to play around with this in mind
by GForce0
July 12th, 2020, 11:40 am
Forum: WML Workshop
Topic: Terrain Graphics
Replies: 13
Views: 1693

Re: Terrain Graphics

To be honest I am also a bit confused what I am doing because I don't fully get how this should be functioning :doh: But the reason I didn't bother with type here is because my reasoning was: It doesn't matter which type of terrain is really present here, I just want the tiles in this area to look l...
by GForce0
July 12th, 2020, 9:20 am
Forum: WML Workshop
Topic: Terrain Graphics
Replies: 13
Views: 1693

Re: Terrain Graphics

If I do: [terrain_graphics] map="*, 1, 1, 1, 1, 1, *" x = 2 y = 10 [tile] pos=1 [/tile] [image] name="forest/forested-deciduous-summer-hills-tile.png" layer=0 [/image] [/terrain_graphics] Then the single hex image will be on (2,10) If I leave out x,y = 2,10 , then it fills the en...
by GForce0
July 11th, 2020, 9:14 pm
Forum: WML Workshop
Topic: Terrain Graphics
Replies: 13
Views: 1693

Re: Terrain Graphics

The example does work to put a single hex image onto a specified hex. Although I feel this method is more intended for multi-hex images. For example I can put the image on x,y = 2,10 like this: [terrain_graphics] map=" 1 " x = 2 y = 10 [tile] pos=1 [/tile] [image] name="forest/foreste...
by GForce0
July 11th, 2020, 8:48 am
Forum: WML Workshop
Topic: Terrain Graphics
Replies: 13
Views: 1693

Terrain Graphics

Hi, I have some questions on how to correctly use [terrain_graphics] Let's start with a simple example: [terrain_graphics] x=1-3 y=9 [tile] x,y=0,0 type = Hh^Fds [image] layer=1 name="forest/forested-deciduous-summer-hills-tile.png" [/image] [/tile] [/terrain_graphics] When I use something...
by GForce0
July 5th, 2020, 6:13 pm
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 15
Views: 139556

Re: GForce0's Multiplayer Scenario's

3rd scenario now available! Around the World Fighting on the world map with changing seasons: Aroundtheworld1.png Aroundtheworld2.png Aroundtheworld3.png Build and board ships to traverse the oceans: Aroundtheworld4.png Aroundtheworld5.png Aroundtheworld6.png EDIT: To add pictures
by GForce0
July 4th, 2020, 6:18 pm
Forum: WML Workshop
Topic: Minimap turning black and map drawing glitching
Replies: 2
Views: 516

Re: Minimap turning black and map drawing glitching

Ah my bad didn't know that. Thanks!
by GForce0
July 4th, 2020, 12:53 pm
Forum: WML Workshop
Topic: How to play more than one song in my own map?
Replies: 2
Views: 502

Re: How to play more than one song in my own map?

You can put in the scenario file inside the [multiplayer] tags the following macro:

{DEFAULT_MUSIC_PLAYLIST}

This plays all the songs, although not in random order
by GForce0
July 4th, 2020, 9:18 am
Forum: WML Workshop
Topic: Minimap turning black and map drawing glitching
Replies: 2
Views: 516

Minimap turning black and map drawing glitching

Hi all, I am making a new scenario and encountered the following 2 issues: - Minimap turning black at some point - Drawing the map becomes glitchy and when you scroll around it becomes a mess map drawing issue.png It is not easily reproducible, as it does not always happen (at the same time). It doe...
by GForce0
June 13th, 2020, 7:12 pm
Forum: Multiplayer Development
Topic: Multiplayer maps with team play elements
Replies: 2
Views: 1670

Re: Multiplayer maps with team play elements

Try out my maps! :)
They are not necessarily balanced, but always have special features / gimmicks to keep things interesting. Both teamplay and rivalry.
More will be added soon.

https://forums.wesnoth.org/viewtopic.php?f=15&t=52582
by GForce0
June 13th, 2020, 7:06 pm
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 15
Views: 139556

Re: GForce0's Multiplayer Scenario's

Added 2nd scenario, also available on the add-on server :) Also placing the gameplay pictures of the first scenario invasion here: Invasion The dwarves have uncovered a mysterious place... Invasion1.png Fight off the hordes coming through the portal, while also trying to destroy it! Invasion2.png Mo...
by GForce0
June 6th, 2020, 3:43 pm
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 15
Views: 139556

GForce0's Multiplayer Scenario's

In this thread I will upload all my multiplayer scenario's and it also serves as a feedback thread. I will always add special features / surprises, so don't read the .cfg file in advance unless you want to spoil it! :) Whenever a new one comes out I will update this post with the file and descriptio...