Search found 130 matches
- November 15th, 2006, 1:20 am
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 410917
revising the EOM
I've been devoting all my Wesnoth time the last couple days to revising the EOM so I can release it soon Good to hear you haven't dropped EOM for your new project. For the record, here are the thoughts I had about resistancies when I feared you wouldn't make it. It might be of some help: - as you s...
- November 14th, 2006, 11:16 am
- Forum: Scenario & Campaign Development
- Topic: Devel campaign server cleanup
- Replies: 38
- Views: 17431
Re: Server cleanup
Has the old server on port 15003 been completely emptied ?isaac wrote:We have decided to start a new campaign server from scratch for 1.2.
The old server will be kept running on port 15003 for a while, and the new server will use port 15004.
- November 14th, 2006, 2:43 am
- Forum: Technical Support
- Topic: SVN Wesnoth crashes, major memory/processor issue
- Replies: 12
- Views: 2569
I found the (partial) cause for the memory problems, read this bug report for the details https://gna.org/bugs/?7631. I notified the developer who's more familiar with this part of the code. Just to report that the memory problem is hugely improved on the last SVN I got today (Revision: 14235). Tha...
- November 13th, 2006, 5:10 am
- Forum: Users’ Forum
- Topic: My Wesnoth 1.3 wish list
- Replies: 100
- Views: 18278
Quote from "Developper Forum"
I second the motion that developers and contributors should get together to create a new grand campaign. A campaign with a strong story, but that also shows off what Wesnoth can do. To provide direction, i propose that individual who have proven themselves be given final say over various aspects of...
- November 13th, 2006, 12:39 am
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 410917
Hey, thanks a bunch for changing all the mental range stuff, viorc. That was really the thing I was dreading most to do. You're welcome. I can imagine the pain of doing massive and repetitive task like this one with an editor like notepad. If you do not mind changing horse in the middle of the batt...
- November 10th, 2006, 1:31 am
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 410917
Shortly meaning 5 days +/- 4 days
That is a good news to hear.JW wrote:It means a major update will be released shortly. Shortly meaning 5 days +/- 4 days.
Just ask if you need help or if you want to share the work.
... and if I may ask, change your avatar as soon as you are better
- November 7th, 2006, 1:23 am
- Forum: Multiplayer Development
- Topic: 1vs1 maps (x4ro)
- Replies: 11
- Views: 3359
- October 30th, 2006, 1:50 am
- Forum: Faction & Era Development
- Topic: Official Default+Kalifa MP era
- Replies: 4
- Views: 1951
Aesthetical comment
You can start by the file Kalifa/era.cfg. You should introduce TCing by changing image definition to:Becephalus wrote:Well I guess I have to get to work cleaning up errors, now where was that thread
name={MENU_IMG_TXT "kalifa/mixed-fighter2.png~TC(1,magenta)" _"Kalifa"}.
Nice work BTW.
- October 28th, 2006, 4:18 am
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 410917
can't find the unit being advanced to
In Era of Myths Beta, it seems like whenever a vampire advances, the game can't find the unit being advanced to. Level 0 vampire to Fledgeling. It is strange, I have no problem leveling a bloodborn (level 0) into Fledgeling on my part. What BFW version do you play ? Can you send a saved game ? What...
- October 27th, 2006, 3:05 am
- Forum: Website
- Topic: No unit stats available on-line
- Replies: 38
- Views: 12110
No unit stats available on-line
It seems there is a problem with the address http://wesnoth.slack.it/units.cgi.
The server does not perform request anymore.
Is this problem known ? Is it serious, doc ?
The server does not perform request anymore.
Is this problem known ? Is it serious, doc ?
- October 26th, 2006, 4:33 am
- Forum: Art Contributions
- Topic: Swamp village
- Replies: 5
- Views: 2990
Swamp village
Oops... I just noticed that the tar.gz-file was not up-to-date (this seems to happen to me quite often...). Please remove the village-swampwater-small.png from svn and commit http://yavin.mogsoft.de/~mog/wesnoth/village-swampwater2.png instead. Something bothers me in the image of the village in th...
- October 25th, 2006, 2:38 am
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 410917
I have updated (still locally on my PC), the shifters to the new resistances. I am getting ready to do the Wargs now but I am a little confused by the value you are giving them. The encyclopedia about Overwhelm/disrupt says: It's like Intelligence and Willpower. Units like Trolls are very stupid and...
- October 25th, 2006, 1:10 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 608
- Views: 212991
- October 25th, 2006, 12:52 am
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 410917
I'm using Era of Myths EOM alpha 11, and I've found a bug in Celestial: if you pass from wizard to EOM Great Mage, it comes out an error message. I don't know if the error is still present in alpha 12, anyway I've posted it. Thanks for updating your report. This bug was well known and fix in the cu...
- October 23rd, 2006, 5:36 am
- Forum: Coder’s Corner
- Topic: Exposing more terrain+unit information to WML
- Replies: 30
- Views: 8537
The 'underlying terrain' depends on whether you are interested in DEF or movement, it requires handling special cases (such as 'slowed') and aliases, and it involves assumptions about the unit structure which may change between versions. IMO, this function deserves a C++ implementation. :shock: I w...