Search found 114 matches
- October 11th, 2020, 8:29 pm
- Forum: Website
- Topic: "New posts have been made while you were writing" message seems missing
- Replies: 3
- Views: 2573
Re: "New posts have been made while you were writing" message seems missing
I can't remember for sure, but I think I saw that message yesterday. Which means it's probably inconsistent. EDIT: As of today (October 18th, 10:45 PM), I was writing a post in the WML workshop. I was using the field at the bottom of the page, not the more complicated editor and preview area. (Just ...
- October 10th, 2020, 8:10 pm
- Forum: WML Workshop
- Topic: Problems with [have_unit] on unit placed event
- Replies: 15
- Views: 1101
Re: Problems with [have_unit] on unit placed event
To make an invisible, musthave trait: Give them three traits ( num_traits=3 in unit type), and then write a version of "loyal" with availability=musthave and make the name just an empty string ( name="" ). That should make the unit have one invisible trait (loyal) and two regular...
- October 7th, 2020, 3:51 pm
- Forum: Scenario & Campaign Development
- Topic: Life of Mechzen - Single Player Campaign
- Replies: 55
- Views: 7505
Re: Life of Mechzen - Single Player Campaign
To quote from image-utils.cfg (at data/core/macros): #define IS_LOYAL # Embed this into a unit declaration to add a loyalty icon to the unit. overlays="misc/loyal-icon.png" #enddef Nothing in there about the trait or the upkeep. To give them the loyal trait, you need to write it with their...
- October 6th, 2020, 4:42 am
- Forum: WML Workshop
- Topic: "Image Not Found" shown on character hex?
- Replies: 8
- Views: 790
Re: "Image Not Found" shown on character hex?
Just played through to scenario 5, and tried restarting that scenario a couple times. Couldn't get the "image not found" thing to display. Locket is showing a hero ellipse, not a leader ellipse. I'm on the latest development version from Steam, so maybe something has been fixed? Or maybe I...
- October 5th, 2020, 7:11 pm
- Forum: WML Workshop
- Topic: "Image Not Found" shown on character hex?
- Replies: 8
- Views: 790
Re: "Image Not Found" shown on character hex?
Your Google Drive does not let me see your campaign; it says I need to request access. (I requested access with my email address pctillotson1@gmail.com.) If you want to make sure everyone can easily view it, then when you go to get the share link, make sure it says " Anyone with the link : Anyo...
- September 30th, 2020, 7:15 pm
- Forum: WML Workshop
- Topic: Unit unable to flag a village
- Replies: 10
- Views: 729
Re: Unit unable to flag a village
If the unit has the leader crown icon over their health bar, they have canrecruit=yes set. The contents of the recruit= list should be irrelevant. Maybe move_unit doesn't trigger village-flagging the way it would if the unit moved itself? You could try manually flagging the village like this: [captu...
- September 30th, 2020, 12:18 pm
- Forum: Website
- Topic: the people are on the right
- Replies: 4
- Views: 2408
Re: the people are on the right
It is apparently a side-effect of this.
https://forums.wesnoth.org/viewtopic.php?f=17&t=53312
It disorients me, too, but there's apparently no simple way to fix it.
https://forums.wesnoth.org/viewtopic.php?f=17&t=53312
It disorients me, too, but there's apparently no simple way to fix it.
- September 30th, 2020, 4:35 am
- Forum: WML Workshop
- Topic: Keeping side 2 leader's XP for next scenario
- Replies: 4
- Views: 457
Re: Keeping side 2 leader's XP for next scenario
You can probably use [store_unit] at the end of scenario 1, and then use [unstore_unit] in scenario 2. I've never done this myself, but it seems like it should work. The wiki should have details on how to use them, and you can also refer to the scenario in HttT where Delfador goes away for a while. ...
- September 30th, 2020, 4:13 am
- Forum: WML Workshop
- Topic: terrain graphics file
- Replies: 5
- Views: 705
Re: terrain graphics file
Ah, I see. Sorry. It looks like you should use TERRAIN_BASE (not quite the same as BASE_TERRAIN :D ) if you just have one image. If you have multiple image variants, you can use TERRAIN_BASE_RANDOM. For example, my paper terrain has several variations - one is plain paper, another has some sort of d...
- September 30th, 2020, 1:02 am
- Forum: WML Workshop
- Topic: terrain graphics file
- Replies: 5
- Views: 705
Re: terrain graphics file
Innnteresting... Wait, I don't see anything about a BASE_TERRAIN macro in the thread I linked to. What code do you have? Could you have meant TERRAIN_BASE instead of BASE_TERRAIN? I think I was probably thinking of Alarantalara's second post, where "Complete code for example" says this: #i...
- September 29th, 2020, 3:35 pm
- Forum: WML Workshop
- Topic: terrain graphics file
- Replies: 5
- Views: 705
Re: terrain graphics file
This post and the following thread might be useful to you.
https://forums.wesnoth.org/viewtopic.ph ... 13#p493613
https://forums.wesnoth.org/viewtopic.ph ... 13#p493613
- September 27th, 2020, 6:31 pm
- Forum: Faction & Era Development
- Topic: mangler faction
- Replies: 11
- Views: 1629
Re: mangler faction
The only problem I see with putting unstable humans among man-eating monsters is that you need a reason why the monsters didn't eat them. There might be people who do have a problem with it, though; I don't know. Yes, it seems to be. Keep in mind that madwoman/maniac are level 0 and probably stronge...
- September 26th, 2020, 4:13 am
- Forum: Art Workshop
- Topic: Pilauli's Art
- Replies: 14
- Views: 2845
Re: Pilauli's Art
Okay, a moderate amount of stewing and procrastination later, and Wose Listener has started sounding like a better and better name. I would suggest filling in empty space between the arm and the back with dark brown/green to give a appearance of canopy shade. Also try adding a little more foliage to...
- September 26th, 2020, 3:05 am
- Forum: Art Workshop
- Topic: Edwylm's sprite alterations
- Replies: 122
- Views: 73178
Re: Edwylm's sprite alterations
white/ice: the older ones had gray smudges that gave the impression of shading or patterning. Yours look kind of flat in comparison. The head and arms suffer. red/fire: I like the yellow stripes; the logical thing to add is more fire. black/dark: it's really, really hard to see any red on either of ...
- September 25th, 2020, 6:39 pm
- Forum: Users’ Forum
- Topic: Information on Mer?
- Replies: 1
- Views: 576
Re: Information on Mer?
I think the official lore is basically limited to the help menu and the mainline campaigns. So, read about them in the help menu, and either play through or read the scenario files for Dead Water, and I think that's pretty much it. They also appear in a couple of other mainline campaigns, such as in...