Search found 1617 matches
- January 17th, 2021, 9:43 pm
- Forum: Coder’s Corner
- Topic: [mod] Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14 and 1.16
- Replies: 38
- Views: 23077
Re: Questions about replays, random seed, recruit and unit checksum
You're focusing a lot on random number generation as the source of OOS but surely there are countless other reasons. There is generally no effort spent to keep compatibility between different stable versions.
- January 4th, 2021, 12:40 pm
- Forum: Technical Support
- Topic: Multiplayer login error
- Replies: 2
- Views: 693
Re: Multiplayer login error
If you're using the android port then make sure to use the OK-Button and not Enter on the keyboard.
- December 26th, 2020, 9:31 am
- Forum: Multiplayer Development
- Topic: Almost all best 1v1 replays for default era and ladder era played on 1.14
- Replies: 12
- Views: 3534
Re: Almost all best 1v1 replays for default era and ladder era played on 1.14
Maboul, are you willing to do something else with this? I think creating a website where you could explore the replays, search for factions, players, maps, etc. would be a nice idea. Rather then doing this for a manual selection of games that'd be more interesting to do for replays.wesnoth.org in g...
- December 18th, 2020, 9:13 am
- Forum: Technical Support
- Topic: unable to join main 1.14 server
- Replies: 12
- Views: 2686
Re: unable to join main 1.14 server
It seems like your connection to wesnoth.org is bad. The filtered in nmap output means it got no response. You could try connecting to server.wesnoth.org:14999 and see if that works a little better. Do you notice issues when loading webpages on wesnoth.org as well? do you use the same device to brow...
- October 14th, 2020, 8:58 am
- Forum: WML Workshop
- Topic: Adding moves to a unit after it has attacked
- Replies: 24
- Views: 1400
Re: Adding moves to a unit after it has attacked
What complicates matters is (according to the Wiki) sometimes the AI will expend some of an enemy unit's moves while thinking and strategizing, even if the unit doesn't actually move anywhere. I need to make sure this behavior doesn't throw a monkey wrench into the BATTLEHOP machinery. Do you expec...
- October 14th, 2020, 8:16 am
- Forum: Technical Support
- Topic: Strange crash when loading scenario
- Replies: 2
- Views: 608
- October 13th, 2020, 9:37 am
- Forum: WML Workshop
- Topic: Adding moves to a unit after it has attacked
- Replies: 24
- Views: 1400
Re: Adding moves to a unit after it has attacked
I just realized that this proposed solution would probably let the frog attack twice if it was managed just right. If that's a problem, then either you're going to need a more complicated way to let it move again after attacking, or else you're going to need a complicated way to restrict its attack...
- October 1st, 2020, 6:13 pm
- Forum: WML Workshop
- Topic: WML for tournament settings
- Replies: 4
- Views: 1110
Re: WML for tournament settings
I would suggest another pairing called "mirror" or so. With that players would play the same map twice with sides and factions reversed. The winner would be the player that won in less turns and if turns are equal the one with the highest total value of killed units for all/both games. &qu...
- September 24th, 2020, 2:23 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Problem to compile wesnothd server in 1.14.14
- Replies: 6
- Views: 1563
Re: Problem to compile wesnothd server in 1.14.14
I understand that I can not easily combine different boost versions with wesnoth, but it is also really tedious to have to carry a particular boost version about only for wesnoth ... it's not a good situation IMO, boost is simply way too complex and complicated. What do you base this on? There is a...
- September 23rd, 2020, 2:27 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Problem to compile wesnothd server in 1.14.14
- Replies: 6
- Views: 1563
Re: Problem to compile wesnothd server in 1.14.14
GCC 4.9.2 is pretty old. Can you use a newer compiler? (at least GCC 5.1)
Otherwise changing the line to
should work as well.
Otherwise changing the line to
Code: Select all
auto g_ptr = record.get_game();
- September 10th, 2020, 6:56 am
- Forum: Technical Support
- Topic: connection problem
- Replies: 2
- Views: 712
Re: connection problem
When your connection times out it’s normal that the server side will not notice that immediately either. So once you login again your old connection can still be there and you can kick it. It’s not a different player.
- July 3rd, 2020, 7:20 pm
- Forum: Users’ Forum
- Topic: How to disable recruitment of faction units
- Replies: 4
- Views: 1205
Re: How to disable recruitment of faction units
In Wilderlands it is done by setting the recruit list to empty in a prestart event:
https://github.com/wesnoth/wesnoth/blob ... #L149-L152
https://github.com/wesnoth/wesnoth/blob ... #L149-L152
- June 22nd, 2020, 12:08 pm
- Forum: WML Workshop
- Topic: Connection failed:An existing connection was forcibly closed by the remote host
- Replies: 32
- Views: 5675
Re: Connection failed:An existing connection was forcibly closed by the remote host
That's entirely normal.Your connection timed out. The server side will have a different timeout or is in a different state to discover the disconnect so your old connection can still be there when you re-connect. You can just click OK and your old connection will be removed. Then you can create your...
- June 21st, 2020, 8:53 pm
- Forum: Technical Support
- Topic: Help Please with Local Server crash
- Replies: 1
- Views: 667
Re: Help Please with Local Server crash
Something is already using the port. Perhaps you have the debian package installed and a server is already running? Otherwise there are multiple tools that can tell you if something is already listening on a port, like netstat, ss or lsof. The default port for wesnothd is 15000. You can also tell we...
- June 19th, 2020, 4:13 pm
- Forum: Users’ Forum
- Topic: Steam Addons/Mods In Windows (10) C:\Users Subdirectory, And Damage_Distribution_Mod.
- Replies: 5
- Views: 1252