Search found 497 matches

by shevegen
February 11th, 2024, 1:22 am
Forum: Game Development
Topic: Wesnoth 20 anniversary project A little lore
Replies: 5
Views: 7307

Re: Wesnoth 20 anniversary project A little lore

What I sometimes wonder, being ancient at this point in time (+20 years on the webforum!), is ... what did the old wesnoth folks do? E. g. all those people in the first 5 years of wesnoth and this forum. What happened to them? Any of these mega-ancient people still active? I know myself as being onl...
by shevegen
December 17th, 2023, 12:24 am
Forum: Ideas
Topic: deleted im the one that cared
Replies: 1
Views: 4031

Re: ideas of improvement: completed thread

> and are potential new players of this game > including 5 years old Erm? Is this even a real suggestion? Appealing to the army of 5 years old who are just dying to play the game? Hmmm ....... I also find the structure of the above content a bit hard to follow when reading this. The ideas seem to ju...
by shevegen
December 11th, 2023, 7:34 pm
Forum: Users’ Forum
Topic: This game is ridiculous
Replies: 10
Views: 3058

Re: This game is ridiculous

MikiTheBerserkr wrote: > It is literally harmful for your unit to kill attackers. The game is more on the tactical and strategic side, e. g. you need to find a way to relate maintaining your army with cost. There could perhaps be a few more changes in regards to upkeep, perhaps having a way to pay m...
by shevegen
March 13th, 2023, 2:01 am
Forum: Users’ Forum
Topic: Old mainline sprites?
Replies: 5
Views: 897

Re: Old mainline sprites?

Make mermen great again!

Wose had great portraits. But their slowness annoyed me so much that I tried to avoid them always ...
by shevegen
February 27th, 2023, 11:06 pm
Forum: Scenario & Campaign Development
Topic: The Bees Journey
Replies: 59
Views: 5650

Re: The Bees Journey

> The story, especially the second half of the story, is still incomplete. If you have any ideas on how to make it better, please let me know. I think the start was very nice. In the later stages you probably ran a bit out of ideas and integrated different units. This is a nice idea, including findi...
by shevegen
February 27th, 2023, 11:03 pm
Forum: Scenario & Campaign Development
Topic: The Bees Journey
Replies: 59
Views: 5650

Re: The Bees Journey

Oh yes and perhaps also if an enemy undead kills a bee, to raise a zombie bee or something.
by shevegen
February 27th, 2023, 11:03 pm
Forum: Scenario & Campaign Development
Topic: The Bees Journey
Replies: 59
Views: 5650

Re: The Bees Journey

This was a fun campaign - very nice. If you ever have the time to make a few changes, I would suggest going crazy on the bee-theme actually. There are already many bee-specific aspects, including aging. That was quite hilarious to see that bees do age. :) New scenarios could be within a bee-hive; or...
by shevegen
February 25th, 2023, 6:54 pm
Forum: Ideas
Topic: [Incomplete Idea / Suggestion] Mainline campaigns "add-on tree"
Replies: 5
Views: 5431

[Incomplete Idea / Suggestion] Mainline campaigns "add-on tree"

So this is an incomplete idea I just had: mainline campaigns "add-on tree". So, say we have 6 core campaigns of Wesnoth. What if, after someone (a genuinely new player that is) has played through these, additional campaigns related to the main storyline are "unlocked"? For instan...
by shevegen
February 24th, 2023, 7:00 pm
Forum: Ideas
Topic: [Suggestion] Add a generic creator-info widget for all campaigns
Replies: 3
Views: 3942

[Suggestion] Add a generic creator-info widget for all campaigns

Right now I am playing thorough the nameless fellowship saga. What I found interesting is the art - the art seems quite distinct from other art before. So I want to know who the author is. Actually, the artist - the one who drew the art for that campaign. I can search, and find out, but I am a lazy ...
by shevegen
February 21st, 2023, 6:15 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1147
Views: 355202

Re: To Lands Unknown 3.7

> The low cost of summoning vs recruiting is not convincing enough. It can still be helpful, e. g. when you can not recruit anymore. I used that in the scenario where you are attacked from all sides, so I could place some more fodder units to distract and delay. Actually I think the biggest benefit ...
by shevegen
February 21st, 2023, 6:13 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1147
Views: 355202

Re: To Lands Unknown 3.7

> Very good quality this campaign, certainly exploits Wesnoth to the fullest.

Indeed. It kind of pushed the frontier here.

I wonder if we can one day create a campaign that even beats TLU quality-wise. :)
by shevegen
February 21st, 2023, 6:06 pm
Forum: Ideas
Topic: Backwards-facing units
Replies: 5
Views: 1353

Re: Backwards-facing units

It would be interesting if he could have automatic sprite animations. Like some units turn sleepy-face when idling for too long. :D
by shevegen
February 21st, 2023, 6:04 pm
Forum: Ideas
Topic: Movement costs added to lava
Replies: 5
Views: 1319

Re: Movement costs added to lava

I could see a few unit types being potentially able to walk on lava. Something like a ranger, but rather than elf + forest some lizardman thingy or something. It probably won't make it into the mainland campaigns, so just for add-ons. In the add-on legend of the invincibles, one dwarf hero unit got ...
by shevegen
February 21st, 2023, 6:02 pm
Forum: Ideas
Topic: [engine] ruined village suggestion
Replies: 18
Views: 3043

Re: [engine] ruined village suggestion

There are some campaigns with ruined villages or something. But usually the villages are just destroyed completely in these campaigns. Would be interesting if we could have some general mechanic where villages can be damaged, then perhaps not supply food, but can be repaired if a unit occupies it fo...
by shevegen
February 21st, 2023, 6:00 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to install the dependence on ubuntu(wsl)?
Replies: 6
Views: 3562

Re: How to install the dependence on ubuntu(wsl)?

If all fails you can run a LFS/BLFS on WSL, for the most part - that is, compile everything from source - and run that. I did that on my laptop back on WSL1 already. It was slow, tedious, but it can be done! On debian you typically have to install all the missing -dev packages that contain the .h fi...